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    <title>Pinboard (DirkSonguer)</title>
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    <description>recent bookmarks from DirkSonguer</description>
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	<rdf:li rdf:resource="http://wiki.meego.com/HarmattanQMLPythonOBSResourceList"/>
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  </channel><item rdf:about="http://www.raphkoster.com/2012/03/15/the-best-articles/">
    <title>Raph's Website » The best game design articles on the site</title>
    <dc:date>2012-06-07T15:37:02+00:00</dc:date>
    <link>http://www.raphkoster.com/2012/03/15/the-best-articles/</link>
    <dc:creator>DirkSonguer</dc:creator><description><![CDATA[This is post #2,342 on this blog (not counting the dozens of articles, snippets, and presentations not in the blog database)… yet more of the over a quarter-million words written here since the site started in 1997 and the blog in 1998. And I have to admit, I tend to take for granted the idea that people have read all the stuff that matters, so they understand me when I throw around terms or assume that they know what my past writing on the topic is. Whih is ludicrous, of course.
So I got asked on Twitter for a list of my juiciest game design posts, to serve as a central jumping-off point.]]></description>
<dc:subject>game gamedesign gamedev links gamification z3</dc:subject>
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<item rdf:about="http://wiki.meego.com/HarmattanQMLPythonOBSResourceList">
    <title>HarmattanQMLPythonOBSResourceList - MeeGo wiki</title>
    <dc:date>2011-12-06T06:52:41+00:00</dc:date>
    <link>http://wiki.meego.com/HarmattanQMLPythonOBSResourceList</link>
    <dc:creator>DirkSonguer</dc:creator><description><![CDATA[This list contains links to various information sources useful for (not only) Harmattan development.]]></description>
<dc:subject>harmattan meego development ui links</dc:subject>
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<item rdf:about="http://sinisterdesign.net/?p=1200">
    <title>Some Thoughts On Gamification « sinisterdesign.net</title>
    <dc:date>2011-11-06T20:51:46+00:00</dc:date>
    <link>http://sinisterdesign.net/?p=1200</link>
    <dc:creator>DirkSonguer</dc:creator><description><![CDATA[I’ve found myself wondering about “gamification” with increasing frequency these last few months as various articles appear online to denounce it. What is it, exactly? And is it really as bad as they all say? What follows is a brief exploration of the concept and a look at its applications.  At the end, I offer my opinion on whether gamification really is bad, or merely misunderstood.]]></description>
<dc:subject>gamification summary links z3</dc:subject>
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<item rdf:about="http://shiflett.org/blog/2011/feb/javascript-and-urls">
    <title>Chris Shiflett: JavaScript and URLs</title>
    <dc:date>2011-03-01T08:32:46+00:00</dc:date>
    <link>http://shiflett.org/blog/2011/feb/javascript-and-urls</link>
    <dc:creator>DirkSonguer</dc:creator><description><![CDATA[For years, one of the telltale signs of not getting it has been using Flash as a substitute for the Web. By delivering Flash over HTTP and extending browsers to run it, it's easy to overlook the fact that Flash is a competitor to the Web, not a proprietary part of it. (Being a competitor isn't a bad thing, but it is what it is.) Flash sites are dying, partly thanks to Apple, but a new bad practice is emerging.

Except it's not new. It's as if a bunch of people got together and decided that the problem with Flash sites is the technology, not the use of it. Everything I used to hate about Flash is back, this time in the form of JavaScript. Like Flash sites, there is a new breed of web apps that don't feel quite right. Maybe it's because they scroll like a supertanker. Maybe it's because the back button doesn't work right. Maybe it's because the browser tells you it's done, but you don't see any content. (I'm looking at you, Twitter.)]]></description>
<dc:subject>javascript webdev frontend links tutorials</dc:subject>
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<item rdf:about="http://www.bogadap.com/links-2">
    <title>BOGA Design and Prototype: Links</title>
    <dc:date>2010-06-28T14:24:17+00:00</dc:date>
    <link>http://www.bogadap.com/links-2</link>
    <dc:creator>DirkSonguer</dc:creator><description><![CDATA[The Boardgamers of Greater Akron Design and Prototype (BoGA DaP) Committee helps non-digital game designer’s develop quality prototype board games by the sharing of design information and providing playtest opportunities. BoGA is a flexible, open and largely self-organizing group committed to high quality games.
]]></description>
<dc:subject>games gamedesign links list english boardgames gamemechanics z3</dc:subject>
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    <title>Busy Times for Content Strategy - Scatter/Gather: a Razorfish blog about content strategy, pop culture and human behavior</title>
    <dc:date>2010-05-28T03:54:59+00:00</dc:date>
    <link>http://scattergather.razorfish.com/820/2010/05/27/busy-times-for-content-strategy/</link>
    <dc:creator>DirkSonguer</dc:creator><description><![CDATA[The Breakdown: A lot’s been going on in the Content Strategy community. Rachel takes a moment from her packed schedule to talk about some of them, including April’s Content Strategy Forum in Paris.
]]></description>
<dc:subject>media social content contentstrategy english links</dc:subject>
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