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    <title>Wired 8.09: Brattitude Adjustment</title>
    <dc:date>2015-05-08T09:40:46+00:00</dc:date>
    <link>http://archive.wired.com/wired/archive/8.09/razorfish.html</link>
    <dc:creator>DirkSonguer</dc:creator><description><![CDATA[This is what the cofounders of Razorfish are known for. Hardly a press item goes by that doesn't call them "arrogant," "cocky," "egotistical," or "flamboyant," which they in turn read as "self-assured," "highly focused," "daring," or "smartly dressed." The two started their company in 1995 in Dachis' East Village apartment and built it into a $2 billion public corporation with 1,800 employees in 13 cities - places like Stockholm, Helsinki, London, Los Angeles, and Hamburg. They're Manhattan's original New Media Peacocks. They hang out with Courtney (Love), Leo (DiCaprio), and Michael (Stipe). They have their own nightclub on the Lower East Side - the Slipper Room - where they sometimes Hugh Hefner the evenings away, watching cabarets with dwarves and nearly naked dancers, and drinking cocktails named after themselves - the Dachismo (three airline bottles of vodka, with tonic) and the Craigar (aka a Bloody Mary). They drive fancy cars (Kanarick, a 1965 Corvette convertible) and motorcycles (Dachis, a Harley Davidson 883 Sportster and a Ducati Monster 900SEI). Kanarick is building an apartment in SoHo (featured in Marie Claire) that has seven shades of red in the den and more shades of green in the bedroom than you can count. This is what people are talking about when they bring up the "Razorfish myth" - the big hurricane of color, wit, money, ego, and fun that seems to spin out of Dachis and Kanarick's lives.]]></description>
<dc:subject>interview wired razorfish</dc:subject>
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<item rdf:about="http://www.artofvfx.com/">
    <title>The Art of VFX — Exclusive VFX Interviews &amp; News</title>
    <dc:date>2014-05-15T13:31:17+00:00</dc:date>
    <link>http://www.artofvfx.com/</link>
    <dc:creator>DirkSonguer</dc:creator><description><![CDATA[Blog and magazine about visual fx and computer graphics + animation]]></description>
<dc:subject>article blog interview vfx fx graphics</dc:subject>
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<item rdf:about="http://www.quora.com/Stripe-company/What-is-the-engineering-interview-process-like-at-Stripe">
    <title>(1) Stripe (company): What is the engineering interview process like at Stripe? - Quora</title>
    <dc:date>2013-09-27T07:14:22+00:00</dc:date>
    <link>http://www.quora.com/Stripe-company/What-is-the-engineering-interview-process-like-at-Stripe</link>
    <dc:creator>DirkSonguer</dc:creator><description><![CDATA[Especially how Stripe's interview process differs from other tech companies. From what I have known, the "Sunday test" and pair programming are such examples.]]></description>
<dc:subject>business hiring interview jobs programming</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
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<item rdf:about="http://www.gamesindustry.biz/articles/2012-05-26-zynga-on-reddit-unfiltered-answers-from-employees">
    <title>Zynga on Reddit: Unfiltered answers from employees | GamesIndustry International</title>
    <dc:date>2012-06-04T09:50:31+00:00</dc:date>
    <link>http://www.gamesindustry.biz/articles/2012-05-26-zynga-on-reddit-unfiltered-answers-from-employees</link>
    <dc:creator>DirkSonguer</dc:creator><description><![CDATA[Here's how the talk began: "Andrew [YAYitsAndrew on Reddit] and I [Seth, ycoseth on Reddit] are current Zynga Mobile designers, here to answer your questions! There's never been an AMA from current Zynga employees, we pay close attention to what's being said about Zynga, and as redditors, gamers, and designers we really wanted to make ourselves available to answer any questions about our experiences here! So ask us anything!"]]></description>
<dc:subject>zynga marketing questions interview z3</dc:subject>
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<item rdf:about="http://www.1up.com/news/lack-itagaki-trash-talk-saddens-tekken-harada">
    <title>The Lack of Itagaki's Trash Talk Saddens Tekken's Harada</title>
    <dc:date>2011-10-04T05:52:25+00:00</dc:date>
    <link>http://www.1up.com/news/lack-itagaki-trash-talk-saddens-tekken-harada</link>
    <dc:creator>DirkSonguer</dc:creator><description><![CDATA[Tomonobu Itagaki spent the better part of two decades at Tecmo and Team Ninja, where his major projects included developing the Dead or Alive fighting game series and making sure you knew the competition (Tekken in particular) wasn't any good. He left the developer several years ago and is now working on action game Devil's Third at Valhalla Game Studios. In other words, he's no longer in the fighting game business and therefore no longer trash talks the competition -- and it's exactly that which Tekken boss Katsuhiro Harada misses.]]></description>
<dc:subject>gaming doa tekken interview gamesindustry z3</dc:subject>
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<item rdf:about="http://www.raphkoster.com/2011/08/15/new-bartle-video-interview/?">
    <title>Raph's Website » New Bartle video interview</title>
    <dc:date>2011-08-22T13:34:26+00:00</dc:date>
    <link>http://www.raphkoster.com/2011/08/15/new-bartle-video-interview/?</link>
    <dc:creator>DirkSonguer</dc:creator><description><![CDATA[I’m a big fan of your work and reader of your blog. You probably don’t remember me but I briefly met you at GDC Online last year. I was looking for Dr. Richard Bartle, who I did find and conducted an interview with.
A few months ago I released the interview on my Youtube Partner account but forgot to mention to you that I had done so. I thought you might be interested in it.]]></description>
<dc:subject>mmog talk interview video gamedesign z3</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
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<item rdf:about="http://altdevblogaday.org/2011/05/20/game-programming-interviews-and-tests-entry-level-edition/">
    <title>Game Programming Interviews and Tests: Entry Level Edition » #AltDevBlogADay</title>
    <dc:date>2011-05-22T20:27:00+00:00</dc:date>
    <link>http://altdevblogaday.org/2011/05/20/game-programming-interviews-and-tests-entry-level-edition/</link>
    <dc:creator>DirkSonguer</dc:creator><description><![CDATA[I’m starting to realize that most of my blog posts begin with me making excuses about something as well as linking to somebody else’s post or article. Spoiler alert, today will be no different. The excuse is that this post is not my follow-up to my last one about my initial adventures with off-screen particles, due to a lack of time to work on it while moving into a new place and also some disappointing results with mixed resolution rendering. So what I’m talking about instead is my experiences with interviewing for programming intern positions throughout this past Spring. A while back, Jaymin did a great post about programming tests and demos, but I feel like I might have some insights for aspiring entry-level game developers.]]></description>
<dc:subject>gamedev development jobs interview z3</dc:subject>
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<item rdf:about="http://www.next-gen.biz/features/is-reality-really-broken">
    <title>Is Reality Really Broken? | Edge Magazine</title>
    <dc:date>2011-04-08T05:59:11+00:00</dc:date>
    <link>http://www.next-gen.biz/features/is-reality-really-broken</link>
    <dc:creator>DirkSonguer</dc:creator><description><![CDATA[In her new book, Reality Is Broken, Jane McGonigal argues that the rules, rewards and feedback offered by modern videogames can be used to make the world a happier and more productive place. We sit down with her to learn more.]]></description>
<dc:subject>games gaming gamification gamemechanics interview z3</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
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<item rdf:about="http://www.rockpapershotgun.com/2011/03/07/a-day-in-the-life-of-minecraft-creator-mojang/">
    <title>A Day In The Life Of Minecraft Creator Mojang | Rock, Paper, Shotgun</title>
    <dc:date>2011-03-13T17:58:14+00:00</dc:date>
    <link>http://www.rockpapershotgun.com/2011/03/07/a-day-in-the-life-of-minecraft-creator-mojang/</link>
    <dc:creator>DirkSonguer</dc:creator><description><![CDATA[With exclusive access to Minecraft creators Mojang, I spent a day with Markus ‘Notch’ Persson and his team in their Stockholm offices, from the first meeting of the morning to the Friday afternoon’s booze and gaming relaxation. With kebab in between. Notch talks to us about how he came to be in the position he’s now in, his intentions for Minecraft and Scrolls, and the philosophy behind his game development. I also speak to his colleagues Jakob Porser and Carl Manneh, find out how the team deals with player feedback, their passion for transparency, and Notch’s plans for games after he’s completed Minecraft.]]></description>
<dc:subject>gaming gamedev interview minecraft z3</dc:subject>
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<item rdf:about="http://www.next-gen.biz/blogs/when-is-a-game-not-a-game">
    <title>When Is A Game Not A Game? | Edge Magazine</title>
    <dc:date>2010-08-13T09:01:15+00:00</dc:date>
    <link>http://www.next-gen.biz/blogs/when-is-a-game-not-a-game</link>
    <dc:creator>DirkSonguer</dc:creator><description><![CDATA[The only strange thing about this talking wolf is the high quality of its conversation. “I could shoot you, you know,” I threaten the wolf, having already established that my daughter might still be alive inside its belly. That wasn’t picked from a dialogue menu; I typed it in. Without missing a beat, the wolf responds, “I’m afraid you’ll have to.” Sentient characters and interactive dialogue have been common this entire play session. Impressed? The game’s responses are driven by game designer Jason Rohrer.
]]></description>
<dc:subject>games gamedesign gamemechanics article english interview z3</dc:subject>
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<item rdf:about="http://usesthis.com/">
    <title>The Setup</title>
    <dc:date>2010-06-09T19:35:22+00:00</dc:date>
    <link>http://usesthis.com/</link>
    <dc:creator>DirkSonguer</dc:creator><description><![CDATA[About
The Setup is a collection of nerdy interviews, asking people from all walks of life about the software and hardware they use.

Despite appearances, the site is not actually sponsored by Apple - people just seem to like using their tools. We're a fan, too.
]]></description>
<dc:subject>blog inspiration interview people programming software interviews games gamedesign</dc:subject>
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<item rdf:about="http://bokardo.com/archives/game-mechanics-for-interaction-design-an-interview-with-amy-jo-kim/">
    <title>Game Mechanics for Interaction Design: An Interview with Amy Jo Kim ...</title>
    <dc:date>2009-01-16T16:57:10+00:00</dc:date>
    <link>http://bokardo.com/archives/game-mechanics-for-interaction-design-an-interview-with-amy-jo-kim/</link>
    <dc:creator>DirkSonguer</dc:creator><description><![CDATA[Amy Jo Kim is a game/social/web designer known for bridging the divide between game and web design. She has designed software UIs, games, online communities, and wrote the seminal book Community Building for the Web way back in 2000. I have long admired her work, and I am grateful that she recently sat down for an interview on the basics of game mechanics and how they can be used in interaction design.
]]></description>
<dc:subject>games design news gamedesign webdesign usability fun gaming interface interview</dc:subject>
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    <title>Gamasutra - A New Galaxy: Daniel Erickson On Writing The Old Republic</title>
    <dc:date>2008-11-07T10:22:15+00:00</dc:date>
    <link>http://www.gamasutra.com/view/feature/3835/a_new_galaxy_daniel_erickson_on_.php</link>
    <dc:creator>DirkSonguer</dc:creator><dc:subject>mmog interview games gamedesign bioware english article</dc:subject>
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<item rdf:about="http://video.google.com/videosearch?q=Scientology:+Steven+Fishman+Deposition">
    <title>Scientology: Steven Fishman Deposition - Google Video</title>
    <dc:date>2008-02-10T23:33:56+00:00</dc:date>
    <link>http://video.google.com/videosearch?q=Scientology:+Steven+Fishman+Deposition</link>
    <dc:creator>DirkSonguer</dc:creator><description><![CDATA[Who is Steven Fishman? Was he really the biological father of Jesus Christ? The Church of Scientology said he was. His auditors, Nancy Witkowski, Catherine Fox, Leah Abady, Ann Glushakow, Margaret Supak, Richard Reese, John Eastment, Hans Stahli, and Ray Mithoff all checked Steven Fishman on the e-meter over a period of years and told him over and over again that he was the biological father of Jesus Christ, and that it was Steve Fishman's responsibility to de-Christianize the planet by exposing the lie and the myth of the immaculate conception, and thereafter bring all of Christianity into Scientology as the largest FSM (Field Staff member) or conversion movement of planet earth.
]]></description>
<dc:subject>video scientology interview english</dc:subject>
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