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    <title>Pinboard (DirkSonguer)</title>
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    <description>recent bookmarks from DirkSonguer</description>
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  </channel><item rdf:about="https://www.cbsnews.com/news/what-my-25-year-olds-first-encounter-with-an-ipad-can-teach-the-tech-industry/">
    <title>What My 2.5 Year-Old's First Encounter With An iPad Can Teach the Tech Industry - CBS News</title>
    <dc:date>2018-06-21T17:34:04+00:00</dc:date>
    <link>https://www.cbsnews.com/news/what-my-25-year-olds-first-encounter-with-an-ipad-can-teach-the-tech-industry/</link>
    <dc:creator>DirkSonguer</dc:creator><description><![CDATA[On Monday night, I handed my 2.5 year-old daughter a new toy: My brand-new iPad. What happened next turned out to be a fascinating lesson in product and user-interface design, and what it takes to create the kind of technology that anyone can use and embrace.]]></description>
<dc:subject>ipad interfacedesign ux ia</dc:subject>
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<item rdf:about="https://www.smashingmagazine.com/2010/03/free-printable-sketching-wireframing-and-note-taking-pdf-templates/">
    <title>Free Printable Sketching, Wireframing and Note-Taking PDF Templates — Smashing Magazine</title>
    <dc:date>2018-06-21T17:30:14+00:00</dc:date>
    <link>https://www.smashingmagazine.com/2010/03/free-printable-sketching-wireframing-and-note-taking-pdf-templates/</link>
    <dc:creator>DirkSonguer</dc:creator><description><![CDATA[Sketching and wireframing are a specialized style of drawing, used for fleshing out preliminary complex ideas, group brain-storming, a lo-fi method for evaluating interaction concepts, and as a way of roughly perfecting a design technique.  Sketch and wireframe paper is essentially drawing paper that is designed specifically for this purpose. You could use it for web page design, web app design, architectural or structural design, graphic design, movie direction, animation… basically any type of design that needs a physical creative outlet or group collaboration. Not all sketch and wireframe sheets are universal, most are specialized for a particular medium, such as storyboards and specialized grid paper (axonometric perspective templates). Below you will find a concise collection of ready to print sketching, wireframing and note-taking templates. Most, as expected, are geared towards the design community, but there are also templates that could be used within any industry and for any purpose.]]></description>
<dc:subject>ux design print templates interfacedesign</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:DirkSonguer/b:fd6203d1fc0d/</dc:identifier>
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<item rdf:about="https://www.uxmatters.com/mt/archives/2009/03/including-recommendations-in-user-interfaces-to-enhance-motivation.php">
    <title>Including Recommendations in User Interfaces to Enhance Motivation</title>
    <dc:date>2018-06-21T16:58:05+00:00</dc:date>
    <link>https://www.uxmatters.com/mt/archives/2009/03/including-recommendations-in-user-interfaces-to-enhance-motivation.php</link>
    <dc:creator>DirkSonguer</dc:creator><description><![CDATA[Motivation is an important factor in any kind of online interaction or transaction. People need a little encouragement when they’re not really convinced they should take any action or are uncertain about what action to take next. As users perform tasks online, they need to understand what’s happening and expect you to help them move forward. This article discusses the responsibility of a user interface to provide recommendations along a user’s path of interaction.]]></description>
<dc:subject>ux motivation design flow interfacedesign</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:DirkSonguer/b:d230f69c6470/</dc:identifier>
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<item rdf:about="http://altdevblogaday.com/2011/08/08/motion-controlled-emotions/">
    <title>Motion Controlled Emotions « #AltDevBlogADay</title>
    <dc:date>2011-08-08T21:50:42+00:00</dc:date>
    <link>http://altdevblogaday.com/2011/08/08/motion-controlled-emotions/</link>
    <dc:creator>DirkSonguer</dc:creator><description><![CDATA[Games are made of verbs. Run, jump, punch, crouch. Hand held controllers are able to simulate the input of the player to use those verbs in a rather precise way, be it on/off or analog. And as developers, designing around verbs is a pretty straightforward affair which we have been doing since the first game was played. But when it gets to adverbs, the emotional variables of a verb, neither the controller or developer seems to be aware of what to do with them beyond pure visuals.

Enter motion controls. While initially it is the verbs we assign to the gestures, such as swing a sword, we quickly find out that they just don’t quite match up the crisply defined input of a controller.  Motion Controls also lack a tactile sense of feedback in many cases, making all those verbs feel hollow when we don’t feel the physical reaction. It is a fun gimmick, but we quickly grow tired of the theatrics and plug our plastic hands back into the machine.

So if verbs aren’t best used for motion controls, how can we use them as adverbs and adjectives?]]></description>
<dc:subject>ui ux motion gestures interfacedesign z3</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
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<item rdf:about="http://mynokiablog.com/2011/01/08/meego-tablet-ui-v-android-3-0-honeycomb-ui/">
    <title>MeeGo tablet UI v Android 3.0 “Honeycomb” UI : My Nokia Blog</title>
    <dc:date>2011-01-25T11:49:44+00:00</dc:date>
    <link>http://mynokiablog.com/2011/01/08/meego-tablet-ui-v-android-3-0-honeycomb-ui/</link>
    <dc:creator>DirkSonguer</dc:creator><description><![CDATA[You must be living under the rock to not to have noticed something called CES (Consumer Electronics Show) is happening in Las Vegas right now and something that has the bloggers sphere excited about is Android 3.0 aka “honeycomb” the tablet version of Android. It certainly is impressive from the videos we have seen. We instantly thought about the MeeGo tablet UI and started comparing. So what we where curious about was what you preferred and why. Of course the MeeGo UI is pre- alpha and the Android 3.0 is only a sneak peak. But we are still interested what your first impressions are when comparing the two.]]></description>
<dc:subject>UI UX meego Android design interfacedesign tablet</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:DirkSonguer/b:e8e1057fbe7a/</dc:identifier>
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<item rdf:about="http://mynokiablog.com/2011/01/13/video-beautiful-meego-tablet-ui-from-evolve-iii-maestro-slate/">
    <title>Video: Beautiful MeeGo Tablet UI from Evolve III Maestro Slate : My Nokia Blog</title>
    <dc:date>2011-01-25T11:48:09+00:00</dc:date>
    <link>http://mynokiablog.com/2011/01/13/video-beautiful-meego-tablet-ui-from-evolve-iii-maestro-slate/</link>
    <dc:creator>DirkSonguer</dc:creator><description><![CDATA[If you check out this link you’ll see a flash presentation of a MeeGo tablet UI from Evolve III Maestro’s Slate, you” see something quite beautiful.

The MeeGo Maestro Slate from Evolve III has an interactive panoramic homescreens full of non-restricted widgets, Swipe up for apps, Swipe down for multitasking/notifications. There’s also album art cover flow style, and very neat photo viewing options with normal thumbnail, perspective and bottom bar thumbnails.]]></description>
<dc:subject>meego UI UX design interfacedesign</dc:subject>
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<item rdf:about="http://informationarchitects.jp/designing-for-ipad-reality-check/">
    <title>iA » Designing for iPad: Reality Check</title>
    <dc:date>2010-06-15T04:34:30+00:00</dc:date>
    <link>http://informationarchitects.jp/designing-for-ipad-reality-check/</link>
    <dc:creator>DirkSonguer</dc:creator><description><![CDATA[Over the last two months we have been working on several iPad projects: Two news applications, a social network and a word processor. We worked on iPad projects without ever having touched an iPad. One client asked us to “start working on that tablet thing” even before we knew whether the iPad was real. The question Are we designing desktop programs, web sites or something entirely new? has been torturing us until that express package from New York finally crossed our door sill. A quick write up of design insights before and after the appearance of the iPad at our office.
]]></description>
<dc:subject>article blog design interface interfacedesign ipad mobile usability ux</dc:subject>
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<item rdf:about="http://swissmiss.typepad.com/weblog/">
    <title>swissmiss</title>
    <dc:date>2009-01-24T16:58:27+00:00</dc:date>
    <link>http://swissmiss.typepad.com/weblog/</link>
    <dc:creator>DirkSonguer</dc:creator><description><![CDATA[My name is Tina Roth Eisenberg. I am a 'swiss designer gone NYC'. swissmiss is my visual archive of things that 'make me look'. I am a graphic designer and run my own studio in Brooklyn. Contact me if you would like to team up, have a link suggestion or just want to say hello: submissions {at} swiss-miss.com.
]]></description>
<dc:subject>blog photography web inspiration design illustration advertising english webdesign interfacedesign</dc:subject>
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<item rdf:about="http://bokardo.com/archives/what-malcolm-gladwells-book-outliers-can-teach-us-about-interface-design/">
    <title>What Malcolm Gladwell’s book Outliers can teach us about interface design</title>
    <dc:date>2009-01-06T05:58:58+00:00</dc:date>
    <link>http://bokardo.com/archives/what-malcolm-gladwells-book-outliers-can-teach-us-about-interface-design/</link>
    <dc:creator>DirkSonguer</dc:creator><description><![CDATA[I recently finished Outliers: The Story of Success, the latest book by Malcolm Gladwell. More than any other writer, Gladwell can take any topic, even the most dry and boring, and turn it into compelling reading.
The entire Outliers book is good, but Chapter 7: The Ethnic History of Plane Crashes, is amazing. It’s worth the price of the book just to see how Gladwell stitches this chapter together. In it Gladwell tells the story of several plane crashes and uses the last radio conversations between the pilots and the control tower to paint an incredible picture of how they happen.
]]></description>
<dc:subject>article english design interfacedesign interface webdesign web</dc:subject>
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<item rdf:about="http://www.8kindsoffun.com/">
    <title>The collected game design rants of Marc LeBlanc</title>
    <dc:date>2008-10-29T09:46:34+00:00</dc:date>
    <link>http://www.8kindsoffun.com/</link>
    <dc:creator>DirkSonguer</dc:creator><description><![CDATA[The collected game design rants of Marc "MAHK" LeBlanc The List Because you asked, here is a brief list of the "Eight Kinds of Fun."
]]></description>
<dc:subject>english games gamedesign theory interfacedesign</dc:subject>
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