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    <title>Pinboard (DirkSonguer)</title>
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    <description>recent bookmarks from DirkSonguer</description>
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	<rdf:li rdf:resource="http://www.markshuttleworth.com/archives/939"/>
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	<rdf:li rdf:resource="http://liftlab.com/think/laurent/2011/08/08/the-ambiguity-of-web-2-0s-vocabulary/?"/>
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	<rdf:li rdf:resource="http://linkdump.itst.net/the-art-science-of-seductive-interactions"/>
	<rdf:li rdf:resource="http://www.campaignmonitor.com/blog/post/3234/designing-campaign-monitor-ios-icons/"/>
	<rdf:li rdf:resource="http://informationarchitects.jp/wired-on-ipad-just-like-a-paper-tiger/"/>
	<rdf:li rdf:resource="http://informationarchitects.jp/designing-for-ipad-reality-check/"/>
	<rdf:li rdf:resource="https://sites.google.com/site/recastnavigation/zb_tree.jpg"/>
	<rdf:li rdf:resource="http://prezi.com/"/>
	<rdf:li rdf:resource="http://www.smashingmagazine.com/2009/02/04/50-beautiful-and-user-friendly-navigation-menus/"/>
	<rdf:li rdf:resource="http://bokardo.com/archives/game-mechanics-for-interaction-design-an-interview-with-amy-jo-kim/"/>
	<rdf:li rdf:resource="http://bokardo.com/archives/what-malcolm-gladwells-book-outliers-can-teach-us-about-interface-design/"/>
	<rdf:li rdf:resource="http://www.bio-bak.nl/"/>
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  </channel><item rdf:about="https://github.com/mariuszostrowski/subway">
    <title>GitHub - mariuszostrowski/subway: Subway is a set of 306 pixel perfect crafted icons optimized for iOS, Apple Watch, Windows and BlackBerry 10.</title>
    <dc:date>2018-06-21T20:25:07+00:00</dc:date>
    <link>https://github.com/mariuszostrowski/subway</link>
    <dc:creator>DirkSonguer</dc:creator><description><![CDATA[Subway is a set of 306 pixel perfect crafted icons optimized for:

Apple Watch Menu Icons
iOS (30px/@1x and 60px/@2x)
iOS 7/8 Style (30px/@1x, 60px/@2x, 90px/@3x, iOS 8 PDF)
Windows Phone (48px and 72px)
Windows 8 (40px)
BlackBerry 10 (96px, 81px, 71px and 61px)]]></description>
<dc:subject>icons ui interface templates</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:DirkSonguer/b:c0837b9e4e63/</dc:identifier>
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<item rdf:about="http://particletree.com/features/visualizing-fittss-law/">
    <title>Particletree » Visualizing Fitts’s Law</title>
    <dc:date>2018-06-21T17:28:58+00:00</dc:date>
    <link>http://particletree.com/features/visualizing-fittss-law/</link>
    <dc:creator>DirkSonguer</dc:creator><description><![CDATA[In preparation for the redesigns and overhauls we implemented in Wufoo, I took some time to revisit a few HCI (Human-Computer Interaction) fundamentals with the hopes of gleaning something new out of the decades of research dedicated to making interfaces easier to use. One thing that surprised me was how most of the material was pretty dense, heavily geared towards mathematicians it seemed and written in the impenetrable language of the academic elite. You’d think that if they’d really wanted to make an impact (especially on designers), they’d create documents that were a bit easier to digest.]]></description>
<dc:subject>design interface ui usability</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:DirkSonguer/b:429e81c08720/</dc:identifier>
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<item rdf:about="https://gizmodo.com/5365299/courier-first-details-of-microsofts-secret-tablet">
    <title>Courier: First Details of Microsoft's Secret Tablet</title>
    <dc:date>2018-06-21T17:12:01+00:00</dc:date>
    <link>https://gizmodo.com/5365299/courier-first-details-of-microsofts-secret-tablet</link>
    <dc:creator>DirkSonguer</dc:creator><description><![CDATA[It feels like the whole world is holding its breath for the Apple tablet. But maybe we've all been dreaming about the wrong device. This is Courier, Microsoft's astonishing take on the tablet.]]></description>
<dc:subject>tablet microsoft ui prototype interface</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:DirkSonguer/b:d084b28acbda/</dc:identifier>
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	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:prototype"/>
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<item rdf:about="https://medium.com/user-experience-design-1/facebook-and-how-uis-twist-your-words-4ceedc5fd93#.i93t80sk1">
    <title>Facebook and How UIs Twist Your Words — User Experience Design (UX) — Medium</title>
    <dc:date>2016-01-18T09:29:52+00:00</dc:date>
    <link>https://medium.com/user-experience-design-1/facebook-and-how-uis-twist-your-words-4ceedc5fd93#.i93t80sk1</link>
    <dc:creator>DirkSonguer</dc:creator><description><![CDATA[The UI is part of user’s digital body language.]]></description>
<dc:subject>UI interface</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:DirkSonguer/b:b0b5a37c27ec/</dc:identifier>
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<item rdf:about="http://en.wikipedia.org/wiki/Mobile_operating_system">
    <title>Mobile operating system - Wikipedia, the free encyclopedia</title>
    <dc:date>2012-11-21T14:15:35+00:00</dc:date>
    <link>http://en.wikipedia.org/wiki/Mobile_operating_system</link>
    <dc:creator>DirkSonguer</dc:creator><description><![CDATA[A mobile operating system, also referred to as mobile OS, is the operating system that operates a smartphone, tablet, PDA, or other digital mobile devices. Modern mobile operating systems combine the features of a personal computer operating system with touchscreen, cellular, Bluetooth, WiFi, GPS mobile navigation, camera, video camera, speech recognition, voice recorder, music player, Near field communication, personal digital assistant (PDA), and other features.]]></description>
<dc:subject>Mobile OS UI UX Interface</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:DirkSonguer/b:46d08cd99716/</dc:identifier>
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	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:OS"/>
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</item>
<item rdf:about="http://www.useit.com/papers/noncommand.html">
    <title>Noncommand User Interfaces</title>
    <dc:date>2012-10-12T10:23:08+00:00</dc:date>
    <link>http://www.useit.com/papers/noncommand.html</link>
    <dc:creator>DirkSonguer</dc:creator><description><![CDATA[Several new user interface technologies and interaction principles seem to define a new generation of user interfaces that will move off the flat screen and into the physical world to some extent. Many of these next-generation interfaces will not have the user control the computer through commands, but will have the computer adapt the dialogue to the user's needs based on its inferences from observing the user. This article defines twelve dimensions across which future user interfaces may differ from the canonical window systems of today: User focus, the computer's role, interface control, syntax, object visibility, interaction stream, bandwidth, tracking feedback, interface locus, user programming, and software packaging. 
Keywords: Agents, Animated icons, BITPICT, DWIM, Embedded help, Eye tracking, Generations of user interfaces, Gestural interfaces, Help systems, Home computing, Interactive fiction, Interface paradigms, Noncommand based user interfaces, Prototyping, Usability heuristics, Virtual realities, Wizard of Oz method.]]></description>
<dc:subject>article design interface ui usability</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:DirkSonguer/b:5878dd395679/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:article"/>
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</item>
<item rdf:about="http://www.fastcodesign.com/1670096/create-uis-out-of-anything-with-this-kit-from-mit#1">
    <title>1 | Create UIs Out of Anything, With This Kit From MIT | Co.Design: business + innovation + design</title>
    <dc:date>2012-06-23T14:34:17+00:00</dc:date>
    <link>http://www.fastcodesign.com/1670096/create-uis-out-of-anything-with-this-kit-from-mit#1</link>
    <dc:creator>DirkSonguer</dc:creator><description><![CDATA[Mainstream computer interfaces are tough to get right, because they have to be everything to everyone--which is impossible. Even something as "no duh" as a touch screen is going to make someone, somewhere, gripe that it’s not quite right for them. Jay Silver and Eric Rosenbaum of the MIT Media Lab have come up with a solution to this problem that’s so weird it just might be perfect: MaKey MaKey, a kit that lets you turn any object--food, toys, clothes, whatever--into an ultra-personalized UI.]]></description>
<dc:subject>ui make arduino interface prototyping</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:DirkSonguer/b:fc19f0ed055e/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:ui"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:make"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:arduino"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:interface"/>
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</item>
<item rdf:about="http://cargocollective.com/jayse/">
    <title>jayse</title>
    <dc:date>2012-06-04T09:48:59+00:00</dc:date>
    <link>http://cargocollective.com/jayse/</link>
    <dc:creator>DirkSonguer</dc:creator><description><![CDATA[Jayse Hansen is a freelance visual artist working remotely from Las Vegas, NV for film and television. He has built a solid reputation as a creative-art director for print, web and motion design with clients ranging from Symantec to MTV and Fox.
Jayse's current passion is fictional UI and data design for feature films. Oh, and, he also spins fire. ]]></description>
<dc:subject>design interface portfolio ui movies</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:DirkSonguer/b:77fcf0ff4eea/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:design"/>
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	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:portfolio"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:ui"/>
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<item rdf:about="http://cargocollective.com/jayse/Avengers">
    <title>Avengers - jayse</title>
    <dc:date>2012-06-04T09:45:36+00:00</dc:date>
    <link>http://cargocollective.com/jayse/Avengers</link>
    <dc:creator>DirkSonguer</dc:creator><description><![CDATA[This is just an image dump of marvel approved stills and screenshots of my work on the film. I'll do a proper post soon - this is a fraction of the work - But I had the distinct pleasure of working with Cantina Creative, leading the design of the glass screens for the Helicarier in the Avengers. I also led the design and animation of the all new and upgraded Mark VII Hud. 
All work was done in Illustrator, After Effects and Cinema 4d. ]]></description>
<dc:subject>design ui interface movies</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:DirkSonguer/b:660be1e4d9f2/</dc:identifier>
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</item>
<item rdf:about="http://www.wired.com/gadgetlab/2012/05/why-the-leap-is-the-best-gesture-control-system-weve-ever-tested/">
    <title>Why the Leap Is the Best Gesture-Control System We've Ever Tested | Gadget Lab | Wired.com</title>
    <dc:date>2012-05-24T07:56:40+00:00</dc:date>
    <link>http://www.wired.com/gadgetlab/2012/05/why-the-leap-is-the-best-gesture-control-system-weve-ever-tested/</link>
    <dc:creator>DirkSonguer</dc:creator><description><![CDATA[On Monday, Leap Motion wowed technology enthusiasts with a video of its new gesture-control platform. The video showcased a system of incredible speed and precision, but controlled demos can sometimes oversell a technology’s real-world capabilities.

Would the Leap 3-D gesture device disappoint us during a real-world hands-on? No — far from it. We were somewhat surprised to discover the Leap is everything portrayed in the Leap Motion video. You can see everything we observed in our own video below.]]></description>
<dc:subject>gesturetracking gestures ui interface devices</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:DirkSonguer/b:8c6208bf64c4/</dc:identifier>
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	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:ui"/>
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</item>
<item rdf:about="http://mynokiablog.com/2012/03/16/video-how-to-create-a-simple-prototype-for-your-next-nokia-app/">
    <title>Video: How to: Create a simple prototype for your next Nokia app : My Nokia Blog</title>
    <dc:date>2012-03-18T21:11:18+00:00</dc:date>
    <link>http://mynokiablog.com/2012/03/16/video-how-to-create-a-simple-prototype-for-your-next-nokia-app/</link>
    <dc:creator>DirkSonguer</dc:creator><description><![CDATA[This video will show you simple methods for taking the idea for your next app, and getting it on paper. From there, you can utilize various software to make your prototype a reality. Adobe Illustrator http://www.adobe.com/products/illustrator.html is one solution for this. Other tools used in the video are Balsamiq http://www.balsamiq.com/ and Inkscape http://inkscape.org/.

Be sure to check out the Nokia Icon Toolkit http://nokia.ly/Aj0pR8 for some ready-made icons you can use in your app. With the Visual design stencilshttp://nokia.ly/w5hqIO you can easily sketch how your app would look like.]]></description>
<dc:subject>prototype nokia interface ux ui</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:DirkSonguer/b:a5e081724047/</dc:identifier>
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	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:nokia"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:interface"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:ux"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:ui"/>
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</item>
<item rdf:about="http://apps.javispedro.com/nit/hicg/">
    <title>Harmattan Icon Generator</title>
    <dc:date>2012-02-06T16:53:50+00:00</dc:date>
    <link>http://apps.javispedro.com/nit/hicg/</link>
    <dc:creator>DirkSonguer</dc:creator><description><![CDATA[Harmattan icon generator]]></description>
<dc:subject>harmattan ui icon interface</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:DirkSonguer/b:0146fb74a57e/</dc:identifier>
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	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:icon"/>
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</item>
<item rdf:about="http://www.tagstand.com/">
    <title>tagstand - Buy NFC tags, labels, and stickers here.</title>
    <dc:date>2012-01-31T15:57:44+00:00</dc:date>
    <link>http://www.tagstand.com/</link>
    <dc:creator>DirkSonguer</dc:creator><description><![CDATA[Tagstand has been instrumental not only in sourcing the right NFC chip and tag form factor for us, but also in helping with the visual design and call to action implementation for several of our projects with major partners (including HP and Paypal). These guys are fast, creative, and brilliant.]]></description>
<dc:subject>api interface mobile nfc tags shop</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:DirkSonguer/b:4950ece7f432/</dc:identifier>
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	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:interface"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:mobile"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:nfc"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:tags"/>
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</item>
<item rdf:about="http://www.markshuttleworth.com/archives/939">
    <title>Mark Shuttleworth » Blog Archive » Introducing the HUD. Say hello to the future of the menu.</title>
    <dc:date>2012-01-26T20:25:57+00:00</dc:date>
    <link>http://www.markshuttleworth.com/archives/939</link>
    <dc:creator>DirkSonguer</dc:creator><description><![CDATA[The desktop remains central to our everyday work and play, despite all the excitement around tablets, TV’s and phones. So it’s exciting for us to innovate in the desktop too, especially when we find ways to enhance the experience of both heavy “power” users and casual users at the same time. The desktop will be with us for a long time, and for those of us who spend hours every day using a wide diversity of applications, here is some very good news: 12.04 LTS will include the first step in a major new approach to application interfaces.]]></description>
<dc:subject>interface ui design ux</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:DirkSonguer/b:35930f0d4140/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:interface"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:ui"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:ux"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://mynokiablog.com/2011/11/28/nokia-n9-pr1-2-update-screenshots-camera-ui-updated-face-recognition-in-gallery-and-more/">
    <title>Nokia N9 PR1.2 Update Screenshots: Camera UI updated, face recognition in gallery and more : My Nokia Blog</title>
    <dc:date>2011-12-08T08:54:16+00:00</dc:date>
    <link>http://mynokiablog.com/2011/11/28/nokia-n9-pr1-2-update-screenshots-camera-ui-updated-face-recognition-in-gallery-and-more/</link>
    <dc:creator>DirkSonguer</dc:creator><description><![CDATA[In the handling of applications Added a button to manage applications.
The interface now separates the camera flash options (and camera UI was already very awesome)
In the video recording interface separated the icon to turn the LED flash.
The buttons have a new style
On display there is a new option settings Colour Profile
Settings Gallery has a new option for face recognition
The menu to display an image and has a new option “Insert face”]]></description>
<dc:subject>n9 update interface pr1_2</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:DirkSonguer/b:d71b313c0ff1/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:n9"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:update"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:interface"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:pr1_2"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.esponce.com/">
    <title>Esponce - turning things into hyperlinks</title>
    <dc:date>2011-12-04T20:39:38+00:00</dc:date>
    <link>http://www.esponce.com/</link>
    <dc:creator>DirkSonguer</dc:creator><description><![CDATA[Create, integrate and track QR Codes. Promote your real-world campaigns with rich & mobile optimized content to attract new fans and customers.]]></description>
<dc:subject>qrcode api web interface</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:DirkSonguer/b:e72f8786f1c5/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:qrcode"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:api"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:web"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:interface"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.nearfuturelaboratory.com/2011/11/28/portals/?">
    <title>Near Future Laboratory » Blog Archive » Portals</title>
    <dc:date>2011-11-29T11:02:40+00:00</dc:date>
    <link>http://www.nearfuturelaboratory.com/2011/11/28/portals/?</link>
    <dc:creator>DirkSonguer</dc:creator><description><![CDATA[I love the magically mundane virtual real world of Google Streetview, and like others I’ve longed for my 15 frames of blurry low-res Street View fame. So I’ve been wondering, how can I get into Street View without having to stalk the car and chase it down? Actually, I don’t just want to appear in Street View, I want to play in it and add things to it too. And I want to be able to invite my friends to join me on the street. I want to use Street View for more than looking at a random piece of the past. I want to use Street View as a place to make alternative presents and possible futures.]]></description>
<dc:subject>technology ar portal interface ui ux</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:DirkSonguer/b:9afeb64e1727/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:technology"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:ar"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:portal"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:interface"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:ui"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:ux"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.fastcodesign.com/1665360/a-mago-medical-tablet-diagnoses-burn-victims-with-lasers">
    <title>Aïmago Medical Tablet Diagnoses Burn Victims With Lasers | Co. Design</title>
    <dc:date>2011-11-05T09:56:29+00:00</dc:date>
    <link>http://www.fastcodesign.com/1665360/a-mago-medical-tablet-diagnoses-burn-victims-with-lasers</link>
    <dc:creator>DirkSonguer</dc:creator><description><![CDATA[Armchair interface-design critics like me love to kvetch about tablet apps that don't quite work perfectly. But UIs for medical devices have much higher stakes. Aïmago, a medical tablet developed at EPFL's Science Park, rises to the challenge of accurately diagnosing burn victims by imaging the wounds with a laser to generate a real-time map of tissue damage based on blood flow. To quote Aïmago's CEO, Michael Friedrich, "It works like radar for red blood cells."]]></description>
<dc:subject>interface tablet medicine UX</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:DirkSonguer/b:4591d826d920/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:interface"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:tablet"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:medicine"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:UX"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.next-gen.biz/opinion/plants-vs-zombies-introduction-perfection">
    <title>Plants Vs Zombies: Introduction to perfection - Edge Magazine</title>
    <dc:date>2011-08-14T10:42:22+00:00</dc:date>
    <link>http://www.next-gen.biz/opinion/plants-vs-zombies-introduction-perfection</link>
    <dc:creator>DirkSonguer</dc:creator><description><![CDATA[The formula for the perfect game may be an area of hot discussion, but most would argue that games that are easy to get into and difficult to put down goes along the right lines. Players' early experience of a game is critical: this is the period in which they're making up their minds whether to devote more time, and often money, to the rest of it. 

So how do we make games with a polished early experience? Let's take some lessons from a game which I think does it incredibly well, PopCap's Plants Vs Zombies. ]]></description>
<dc:subject>games ux ui experience design interface z3</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:DirkSonguer/b:bcc487f8c4bb/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:ux"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:ui"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:experience"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:interface"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:z3"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://liftlab.com/think/laurent/2011/08/08/the-ambiguity-of-web-2-0s-vocabulary/?">
    <title>Laurent Haug » Blog Archive » The ambiguity of web 2.0′s vocabulary</title>
    <dc:date>2011-08-08T21:53:02+00:00</dc:date>
    <link>http://liftlab.com/think/laurent/2011/08/08/the-ambiguity-of-web-2-0s-vocabulary/?</link>
    <dc:creator>DirkSonguer</dc:creator><description><![CDATA[Recent events have shown how inadequate the standard web 2.0 vocabulary can be. See a few examples below, from liking someone’s death, to liking the Oslo bombing, to Amy Winehouse passing away being “most popular”.]]></description>
<dc:subject>interface copy wording web social</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:DirkSonguer/b:b90d98bf4f2d/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:interface"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:copy"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:wording"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:web"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:social"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://altdevblogaday.com/2011/08/06/designing-animation-for-speed/">
    <title>Designing Animation For Speed « #AltDevBlogADay</title>
    <dc:date>2011-08-07T09:37:13+00:00</dc:date>
    <link>http://altdevblogaday.com/2011/08/06/designing-animation-for-speed/</link>
    <dc:creator>DirkSonguer</dc:creator><description><![CDATA[Everything I ever needed to know about animation, I learned from watching Looney Tunes.

Seriously.

Sure, I went to school. I learned HOW to animate there and from other sources, but none of that taught me what I needed to know about animation as much as watching Bugs outsmart Elmer, Daffy play the second banana, Foghorn Leghorn fumble about, or Wile E. Coyote fall to yet another demise.]]></description>
<dc:subject>animation ui ux interface</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:DirkSonguer/b:e850ad98f914/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:animation"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:ui"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:ux"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:interface"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://mynokiablog.com/2011/06/29/the-design-of-the-meego-harmattan-ui-a-closer-look/">
    <title>The design of the MeeGo-Harmattan UI: A closer look : My Nokia Blog</title>
    <dc:date>2011-06-30T06:32:41+00:00</dc:date>
    <link>http://mynokiablog.com/2011/06/29/the-design-of-the-meego-harmattan-ui-a-closer-look/</link>
    <dc:creator>DirkSonguer</dc:creator><description><![CDATA[Just like we did with the original MeeGo handset UI deep dive back in June in last year, we’re back again with an up close and personal look at the user interface and usage paradigm running on the lovely N9. For the curious among us, Nokia have provided an extensive consumer facing page to demo the N9 over at swipe.nokia.com and a more technical/developer focused page for those that care for a little more detail and less “shiny”.]]></description>
<dc:subject>nokia ui ux meego interface</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:DirkSonguer/b:e2d2a43f31db/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:nokia"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:ui"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:ux"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:meego"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:interface"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.kiasa.org/2011/06/24/thought-for-the-day-101/">
    <title>Killed in a Smiling Accident. » Blog Archive » Thought for the day.</title>
    <dc:date>2011-06-25T16:40:53+00:00</dc:date>
    <link>http://www.kiasa.org/2011/06/24/thought-for-the-day-101/</link>
    <dc:creator>DirkSonguer</dc:creator><description><![CDATA[MMOs are games where you play combat primarily in the user interface rather than the game world.
I think this is best realised in the classic ‘standing in the fire’ error of new raiders: essentially people stand in the fire because it is an element of playing in the game world, where levelling-up has trained those players to instead play in the interface. Combat is in the cooldowns; you watch timers, health bars, debuff bars, and only when you get to raiding or the more ambitious small group dungeons do you need to start looking into the game world too, in order to step out of the fire, dodge the laser beam, jump over the furious shrew of ruin.]]></description>
<dc:subject>mmo ux interface z3 usability gamedesign</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:DirkSonguer/b:be46aaff1bfc/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:mmo"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:ux"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:interface"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:z3"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:usability"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:gamedesign"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://arstechnica.com/apple/news/2011/05/study-finds-ipad-apps-trying-to-be-too-subtle-too-pretty.ars">
    <title>Content-focused iPad apps value form over function, study finds</title>
    <dc:date>2011-05-28T20:30:05+00:00</dc:date>
    <link>http://arstechnica.com/apple/news/2011/05/study-finds-ipad-apps-trying-to-be-too-subtle-too-pretty.ars</link>
    <dc:creator>DirkSonguer</dc:creator><description><![CDATA[A report released by the Nielsen Norman Group shows that many iPad apps are confusing users by being too subtle about the gestures needed to navigate them, and some are not sensitive enough to the accuracy limit of fingertips. The authors also found that many companies with perfectly functional websites are wasting their time making a less-functional iPad app.]]></description>
<dc:subject>interface ipad iphone usability ux</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:DirkSonguer/b:9bd46be32dac/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:interface"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:ipad"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:iphone"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:usability"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:ux"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.theinvisibl.com/news/2009/12/08/a-piece-with-a-lot-of-screenshots-about-the-close-tab-behaviour-in-google-chrome/">
    <title>A piece with a lot of screenshots about the close tab behaviour in Google Chrome | The Invisible</title>
    <dc:date>2010-10-25T06:34:53+00:00</dc:date>
    <link>http://www.theinvisibl.com/news/2009/12/08/a-piece-with-a-lot-of-screenshots-about-the-close-tab-behaviour-in-google-chrome/</link>
    <dc:creator>DirkSonguer</dc:creator><description><![CDATA[Tabs, tabs, tabs. The specialist subject of UI experts everywhere. Should tabs just rearrange horizontally or also detach? How much vertical scroll buffer should a tab have before it detaches? Under what circumstances should it detach? What about reattaching
]]></description>
<dc:subject>ux design interface article chrome tabs</dc:subject>
<dc:identifier>https://pinboard.in/u:DirkSonguer/b:4db9c99bb472/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:ux"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:interface"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:article"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:chrome"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:tabs"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://blog.garlicsim.org/post/1388741380/thinking-of-your-software-as-a-butler-is-difficult-but">
    <title>GarlicSim blog - Thinking of your software as a butler is difficult but important</title>
    <dc:date>2010-10-25T06:27:26+00:00</dc:date>
    <link>http://blog.garlicsim.org/post/1388741380/thinking-of-your-software-as-a-butler-is-difficult-but</link>
    <dc:creator>DirkSonguer</dc:creator><description><![CDATA[The goal of a software product is to serve human beings. A good software product caters to the user’s whims, even if it means doing something hard and technically complicated just to save the user one click while he is watching pictures of lolcats. The way a good software product treats the user is kind of like the way a butler treats his master
]]></description>
<dc:subject>ui ux interface design programming tools article english</dc:subject>
<dc:identifier>https://pinboard.in/u:DirkSonguer/b:091c917fb063/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:ui"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:ux"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:interface"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:programming"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:tools"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:article"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:english"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://linkdump.itst.net/the-art-science-of-seductive-interactions">
    <title>The Art &amp; Science of Seductive Interactions - linkdump.itst.net</title>
    <dc:date>2010-08-19T07:47:00+00:00</dc:date>
    <link>http://linkdump.itst.net/the-art-science-of-seductive-interactions</link>
    <dc:creator>DirkSonguer</dc:creator><description><![CDATA[Presentation about interaction design with a focus on game mechanics
]]></description>
<dc:subject>gamemechanics games gamedesign interface interactions z3</dc:subject>
<dc:identifier>https://pinboard.in/u:DirkSonguer/b:1d501b6d390a/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:gamemechanics"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:gamedesign"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:interface"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:interactions"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:z3"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.campaignmonitor.com/blog/post/3234/designing-campaign-monitor-ios-icons/">
    <title>Designing the new Campaign Monitor iOS icons - Blog - Campaign Monitor</title>
    <dc:date>2010-08-16T10:04:47+00:00</dc:date>
    <link>http://www.campaignmonitor.com/blog/post/3234/designing-campaign-monitor-ios-icons/</link>
    <dc:creator>DirkSonguer</dc:creator><description><![CDATA[One of my first icon projects for Campaign Monitor was to create a set of Apple iOS icons for our mobile web application. These are the icons that show up when you bookmark our mobile site to the ‘home screen’ on your Apple device. Now, with all of the iOS devices floating around out there, you can do things the easy way by creating one large icon which is then scaled down for that particular device, or you can do it properly by creating a pixel-perfect icon for each device. For the iPod Touch/iPhone 2.5/3G/3GS, the icon size is a miserly 57 pixels square. For the iPad, it’s 72 pixels square, and for the newer iPhone4, it’s a whopping 114 pixels square.
]]></description>
<dc:subject>iphone ipad interface icons web webdesign webdev ui blog english</dc:subject>
<dc:identifier>https://pinboard.in/u:DirkSonguer/b:4bad89bcb223/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:iphone"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:ipad"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:interface"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:icons"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:web"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:webdesign"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:webdev"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:ui"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:blog"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:english"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://informationarchitects.jp/wired-on-ipad-just-like-a-paper-tiger/">
    <title>iA » WIRED on iPad: Just like a Paper Tiger…</title>
    <dc:date>2010-06-15T04:38:07+00:00</dc:date>
    <link>http://informationarchitects.jp/wired-on-ipad-just-like-a-paper-tiger/</link>
    <dc:creator>DirkSonguer</dc:creator><description><![CDATA[First, the paper magazine was crammed into the little iPad frame. In form of a PNG slide show. To compensate for the lack of interactive logic, this pretty package was provided with a fruity navigation. In the end it was spiced with in-app links, plucked with a couple of movies and salted with audio files (”interactive”). Then it was off to marketing. And it sold 24,000 copies. Dammit. It’s the Nineties all over again.
]]></description>
<dc:subject>design information interface ipad magazine mobile publishing ux ui</dc:subject>
<dc:identifier>https://pinboard.in/u:DirkSonguer/b:665f1482ba8b/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:information"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:interface"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:ipad"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:magazine"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:mobile"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:publishing"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:ux"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:ui"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://informationarchitects.jp/designing-for-ipad-reality-check/">
    <title>iA » Designing for iPad: Reality Check</title>
    <dc:date>2010-06-15T04:34:30+00:00</dc:date>
    <link>http://informationarchitects.jp/designing-for-ipad-reality-check/</link>
    <dc:creator>DirkSonguer</dc:creator><description><![CDATA[Over the last two months we have been working on several iPad projects: Two news applications, a social network and a word processor. We worked on iPad projects without ever having touched an iPad. One client asked us to “start working on that tablet thing” even before we knew whether the iPad was real. The question Are we designing desktop programs, web sites or something entirely new? has been torturing us until that express package from New York finally crossed our door sill. A quick write up of design insights before and after the appearance of the iPad at our office.
]]></description>
<dc:subject>article blog design interface interfacedesign ipad mobile usability ux</dc:subject>
<dc:identifier>https://pinboard.in/u:DirkSonguer/b:e44f8d8e40a5/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:article"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:blog"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:interface"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:interfacedesign"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:ipad"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:mobile"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:usability"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:ux"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="https://sites.google.com/site/recastnavigation/zb_tree.jpg">
    <title>zb_tree.jpg (8901×752)</title>
    <dc:date>2010-06-11T15:06:47+00:00</dc:date>
    <link>https://sites.google.com/site/recastnavigation/zb_tree.jpg</link>
    <dc:creator>DirkSonguer</dc:creator><description><![CDATA[While cleaning up yesterday, I found some old sketch books. Some of then are from the era I was working on Zen Bound and early incarnation of Recast.

I thought I'd collect some sketches and screenshots how the Zen Bound level selection tree came to be and put them in a rough timeline. It was really hard process for many reasons. The total time span across about half a year, so many at many times we were diving in muddy waters. Now in retrospect it looks quite a bit more coherent process.
]]></description>
<dc:subject>creativity inspiration interface prototyping ui</dc:subject>
<dc:identifier>https://pinboard.in/u:DirkSonguer/b:5ddc175d8b80/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:creativity"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:inspiration"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:interface"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:prototyping"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:ui"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://prezi.com/">
    <title>Prezi.com - The zooming presentation editor</title>
    <dc:date>2009-02-17T14:12:49+00:00</dc:date>
    <link>http://prezi.com/</link>
    <dc:creator>DirkSonguer</dc:creator><description><![CDATA[With the help of Prezi you can create maps of texts, images, videos, PDFs, drawings and present in a nonlinear way. Move beyond the slide, it only takes 5 minutes to learn how to use Prezi.
]]></description>
<dc:subject>web design tool software web2.0 animation visualization interface presentation english</dc:subject>
<dc:identifier>https://pinboard.in/u:DirkSonguer/b:864da933edaa/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:web"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:tool"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:software"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:web2.0"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:animation"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:visualization"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:interface"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:presentation"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:english"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.smashingmagazine.com/2009/02/04/50-beautiful-and-user-friendly-navigation-menus/">
    <title>50 Beautiful And User-Friendly Navigation Menus</title>
    <dc:date>2009-02-06T07:52:07+00:00</dc:date>
    <link>http://www.smashingmagazine.com/2009/02/04/50-beautiful-and-user-friendly-navigation-menus/</link>
    <dc:creator>DirkSonguer</dc:creator><description><![CDATA[Below we present over 50 excellent navigation menus — we feature CSS-based design solutions, CSS+JavaScript-based menus and Flash-designs. However, they all have something in common: they are user-friendly yet creative and perfectly fit to the style of their respective websites.
]]></description>
<dc:subject>web inspiration design webdesign usability interface gallery english list</dc:subject>
<dc:identifier>https://pinboard.in/u:DirkSonguer/b:47562a74d538/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:web"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:inspiration"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:webdesign"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:usability"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:interface"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:gallery"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:english"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:list"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://bokardo.com/archives/game-mechanics-for-interaction-design-an-interview-with-amy-jo-kim/">
    <title>Game Mechanics for Interaction Design: An Interview with Amy Jo Kim ...</title>
    <dc:date>2009-01-16T16:57:10+00:00</dc:date>
    <link>http://bokardo.com/archives/game-mechanics-for-interaction-design-an-interview-with-amy-jo-kim/</link>
    <dc:creator>DirkSonguer</dc:creator><description><![CDATA[Amy Jo Kim is a game/social/web designer known for bridging the divide between game and web design. She has designed software UIs, games, online communities, and wrote the seminal book Community Building for the Web way back in 2000. I have long admired her work, and I am grateful that she recently sat down for an interview on the basics of game mechanics and how they can be used in interaction design.
]]></description>
<dc:subject>games design news gamedesign webdesign usability fun gaming interface interview</dc:subject>
<dc:identifier>https://pinboard.in/u:DirkSonguer/b:e57cc242de8b/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:news"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:gamedesign"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:webdesign"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:usability"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:fun"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:gaming"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:interface"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:interview"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://bokardo.com/archives/what-malcolm-gladwells-book-outliers-can-teach-us-about-interface-design/">
    <title>What Malcolm Gladwell’s book Outliers can teach us about interface design</title>
    <dc:date>2009-01-06T05:58:58+00:00</dc:date>
    <link>http://bokardo.com/archives/what-malcolm-gladwells-book-outliers-can-teach-us-about-interface-design/</link>
    <dc:creator>DirkSonguer</dc:creator><description><![CDATA[I recently finished Outliers: The Story of Success, the latest book by Malcolm Gladwell. More than any other writer, Gladwell can take any topic, even the most dry and boring, and turn it into compelling reading.
The entire Outliers book is good, but Chapter 7: The Ethnic History of Plane Crashes, is amazing. It’s worth the price of the book just to see how Gladwell stitches this chapter together. In it Gladwell tells the story of several plane crashes and uses the last radio conversations between the pilots and the control tower to paint an incredible picture of how they happen.
]]></description>
<dc:subject>article english design interfacedesign interface webdesign web</dc:subject>
<dc:identifier>https://pinboard.in/u:DirkSonguer/b:6bb9c114898c/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:article"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:english"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:interfacedesign"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:interface"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:webdesign"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:web"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.bio-bak.nl/">
    <title>bio-bak.nl - now featured in 1000 megapixels!</title>
    <dc:date>2008-11-10T12:47:27+00:00</dc:date>
    <link>http://www.bio-bak.nl/</link>
    <dc:creator>DirkSonguer</dc:creator><dc:subject>flash inspiration design webdesign portfolio web animation interface english</dc:subject>
<dc:identifier>https://pinboard.in/u:DirkSonguer/b:c867db64f65c/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:flash"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:inspiration"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:webdesign"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:portfolio"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:web"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:animation"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:interface"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:english"/>
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