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    <title>Pinboard (DirkSonguer)</title>
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    <description>recent bookmarks from DirkSonguer</description>
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  </channel><item rdf:about="https://www.wiwo.de/erfolg/management/innovation-labs-warum-die-tempel-der-digitalisierung-oft-scheitern/14699256.html">
    <title>Innovation Labs: Warum die Tempel der Digitalisierung oft scheitern</title>
    <dc:date>2018-06-21T22:07:19+00:00</dc:date>
    <link>https://www.wiwo.de/erfolg/management/innovation-labs-warum-die-tempel-der-digitalisierung-oft-scheitern/14699256.html</link>
    <dc:creator>DirkSonguer</dc:creator><description><![CDATA[Wer ein klassisches Unternehmen digitalisieren will, gründet ein „Innovation Lab“. Allerdings scheitern viele dieser Testlabore, weil sie falsch konzipiert sind. Eine Anleitung zur erfolgreichen Digitalisierung.]]></description>
<dc:subject>zukunft innovation lab technologie</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:DirkSonguer/b:7baff8a65846/</dc:identifier>
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<item rdf:about="https://blog.marvelapp.com/state-of-the-digital-nation-2016/">
    <title>State of the Digital Nation 2016 - Marvel Blog</title>
    <dc:date>2016-11-22T13:10:33+00:00</dc:date>
    <link>https://blog.marvelapp.com/state-of-the-digital-nation-2016/</link>
    <dc:creator>DirkSonguer</dc:creator><description><![CDATA[In 2013, we explored the state and future of the digital consultancy industry, posing the question “How, When and Where Will The First Truly Great Digital Design Studio Emerge?“. Three years later in 2016, enough time has passed to discern patterns from trends. In that time the industry has experienced seismic shifts and a sweeping wave of consolidation. So let’s take another look at the state of the digital nation and why, for the bold, great opportunity lies ahead. Indulge me on a four course stream of consciousness on the business of digital.]]></description>
<dc:subject>agency agencies digital publicis innovation</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:DirkSonguer/b:c879b868f6d1/</dc:identifier>
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<item rdf:about="http://www.collaborativefund.com/blog/when-you-change-the-world-and-no-one-notices/">
    <title>When You Change the World and No One Notices — Collaborative Fund</title>
    <dc:date>2016-09-07T20:42:58+00:00</dc:date>
    <link>http://www.collaborativefund.com/blog/when-you-change-the-world-and-no-one-notices/</link>
    <dc:creator>DirkSonguer</dc:creator><description><![CDATA[Big breakthroughs typically follow a seven-step path:

First, no one’s heard of you.
Then they’ve heard of you but think you’re nuts.
Then they understand your product, but think it has no opportunity.
Then they view your product as a toy.
Then they see it as an amazing toy.
Then they start using it.
Then they couldn’t imagine life without it.]]></description>
<dc:subject>business innovation</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:DirkSonguer/b:fa1d52719116/</dc:identifier>
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<item rdf:about="http://russelldavies.typepad.com/planning/2015/01/lift-again.html">
    <title>Russell Davies: Lift again</title>
    <dc:date>2016-09-05T09:38:54+00:00</dc:date>
    <link>http://russelldavies.typepad.com/planning/2015/01/lift-again.html</link>
    <dc:creator>DirkSonguer</dc:creator><description><![CDATA[I like the distinction Nicolas makes between 'glorious' innovation and 'the other end of the spectrum'. I'd like to talk about this. After all, what we're mostly talking about in large orgs these days is digital transformation and that's not especially innovative, it's well-understood, it's fixing the basics.

I also think there's something to touch on about the connections between innovation and Strategy. And, as a Director of Strategy, I'm increasingly convinced that the deification of Strategy and Innovation is unhelpful in organisations.]]></description>
<dc:subject>russeldavies talk lift digitaltransformation innovation strategy</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:DirkSonguer/b:1b0451e69c2b/</dc:identifier>
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<item rdf:about="http://www.fastcodesign.com/3061842/what-it-was-like-to-work-at-the-most-important-rd-lab-of-the-past-50-years">
    <title>What It Was Like To Work At The Most Important R&amp;D Lab Of The Past 50 Years | Co.Design | business + design</title>
    <dc:date>2016-07-19T05:10:25+00:00</dc:date>
    <link>http://www.fastcodesign.com/3061842/what-it-was-like-to-work-at-the-most-important-rd-lab-of-the-past-50-years</link>
    <dc:creator>DirkSonguer</dc:creator><description><![CDATA[Though Xerox would eventually fall behind companies like Apple and IBM in the race to build personal computers, for a little over a decade its research centers were a place of unparalleled collaboration and invention. "We had the equipment and the systems and the computer resources that nobody in the world had," says Maureen Stone, a digital color expert who now works as a head researcher at the data visualization software company Tableau. Stone got a job at PARC right out of school in the early 1980s, working in the color science lab. "We were the only people who were computer science people who had color displays, color printers, color scanners, color measurement equipment—all the pieces that we needed," says Stone. "The graphic arts industry had the scanners and the printers and some of the color science, but they didn’t have the flexibility that we had as computer scientists."]]></description>
<dc:subject>xerox research innovation parc</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
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<item rdf:about="http://rgacommerce.com/">
    <title>R/GA Connected Commerce Accelerator in partnership with Westfield Labs - R/GA Connected Commerce Accelerator</title>
    <dc:date>2016-07-14T13:48:35+00:00</dc:date>
    <link>http://rgacommerce.com/</link>
    <dc:creator>DirkSonguer</dc:creator><description><![CDATA[The program will feature a series of Partner Roundtable sessions that will bring the startups selected for the program together with the Program Partners and experts from around the globe to explore the trends defining the future of connected commerce.

R/GA will provide each selected startup with its award–winning business transformation, strategic marketing, branding, design, and technology services, as well as access to its network of industry partners, global brand leaders, mentors, and investors.

The founders will also have access to the Westfield Labs team, who are among the world’s leading experts in the convergence of digital shopping with physical retail and have a broad network of retailers across the globe.]]></description>
<dc:subject>rga agencies innovation commerce digitalretail</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:DirkSonguer/b:f8b8778d05f2/</dc:identifier>
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<item rdf:about="http://www.wired.com/2015/11/360-video-isnt-virtual-reality/">
    <title>Stop Calling Google Cardboard’s 360-Degree Videos ‘VR’ | WIRED</title>
    <dc:date>2016-04-20T14:24:54+00:00</dc:date>
    <link>http://www.wired.com/2015/11/360-video-isnt-virtual-reality/</link>
    <dc:creator>DirkSonguer</dc:creator><description><![CDATA[The bad news for applications like the NYT VR application and 360 video as a whole is that it’s impossible to avoid breaking this rule with 360 video. 360 video is inherently limited, and its problems are exacerbated by the other limitations of phone-based platforms like Cardboard. But even on more capable desktop platforms, which support higher frame rates and positional tracking, you won’t be able to get up and walk around in a 360 video. The cameras just can’t capture the data required to allow that.]]></description>
<dc:subject>innovation VR guidelines entertainment</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
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<item rdf:about="http://www.fastcodesign.com/1665495/simple-genius-pockit-a-game-console-with-no-screen-and-no-graphics">
    <title>Simple Genius: Pockit, A Game Console With No Screen And No Graphics | Co. Design</title>
    <dc:date>2011-11-29T13:55:40+00:00</dc:date>
    <link>http://www.fastcodesign.com/1665495/simple-genius-pockit-a-game-console-with-no-screen-and-no-graphics</link>
    <dc:creator>DirkSonguer</dc:creator><description><![CDATA[Is a video game still a video game if there's no... video? Designer Adam Henriksson grabs that question by the horns with Pockit, a game console concept that has no graphics whatsoever. Instead, it's a Wii-like motion-sensing wand that "encourages everyone to be physical and have a reason to break norms," he writes. Rather than waving the wand around in front of a screen -- which is the only way you get to see what your wand is representing--the Pockit moves that aspect of the game experience into your own mind's eye. Whether you've configured the Pockit to be "running" a swordfighting game or something else, the point is that the players are focusing their attention on each other in real life, not virtualized avatars.]]></description>
<dc:subject>gamedesign games innovation concept z3</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:DirkSonguer/b:7b1f1451d9d8/</dc:identifier>
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<item rdf:about="http://www.startuplessonslearned.com/2011/05/case-study-lean-ux-at-work.html?utm_source=feedburner&amp;utm_medium=feed&amp;utm_campaign=Feed%3A+startup%2Flessons%2Flearned+%28Lessons+Learned%29">
    <title>Lessons Learned: Case Study: Lean UX at work</title>
    <dc:date>2011-05-22T16:31:04+00:00</dc:date>
    <link>http://www.startuplessonslearned.com/2011/05/case-study-lean-ux-at-work.html?utm_source=feedburner&amp;utm_medium=feed&amp;utm_campaign=Feed%3A+startup%2Flessons%2Flearned+%28Lessons+Learned%29</link>
    <dc:creator>DirkSonguer</dc:creator><description><![CDATA[Originally a waterfall shop, we transitioned to Agile development about two years ago. We entered the process largely blind and have had to feel our way in the dark until we found processes that worked for each team (you can read more about our transition here). Now entering our third year with Agile we’re continually trying to improve the efficiency, productivity and velocity of the various teams. Levels of Agile adoption span the full spectrum across our 6 Scrum teams. Some teams are still working to get beyond the gated approach of various phases and approval cycles while other teams are beginning to break down the silos of roles and focus on team-wide problem solving and velocity.]]></description>
<dc:subject>agile innovation startup ux</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:DirkSonguer/b:0b014d51ac02/</dc:identifier>
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<item rdf:about="http://gigaom.com/2008/04/17/pixars-brad-bird-on-fostering-innovation/">
    <title>Pixar's Brad Bird on Fostering Innovation</title>
    <dc:date>2009-08-10T08:31:49+00:00</dc:date>
    <link>http://gigaom.com/2008/04/17/pixars-brad-bird-on-fostering-innovation/</link>
    <dc:creator>DirkSonguer</dc:creator><description><![CDATA[This week The McKinsey Quaterly asks: what does stimulating the creativity of animators have in common with developing new product ideas or technology breakthroughs? Apparently, a lot.
]]></description>
<dc:subject>pixar blog innovation creativity art animation culture management</dc:subject>
<dc:identifier>https://pinboard.in/u:DirkSonguer/b:e3696e408aff/</dc:identifier>
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	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:art"/>
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