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    <description>recent bookmarks from DirkSonguer</description>
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      <rdf:Seq>	<rdf:li rdf:resource="http://www.html5gamedevs.com/2012/07/24/real-time-multiplayer-html5/"/>
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  </channel><item rdf:about="http://www.html5gamedevs.com/2012/07/24/real-time-multiplayer-html5/">
    <title>Real Time Multiplayer in HTML5 | HTML5 Game Development</title>
    <dc:date>2012-08-01T13:05:10+00:00</dc:date>
    <link>http://www.html5gamedevs.com/2012/07/24/real-time-multiplayer-html5/</link>
    <dc:creator>DirkSonguer</dc:creator><description><![CDATA[HTML5 Game Development

When you consider making multiplayer games, there are many methods available for creating a game that friends can play online. There is a good variety of multiplayer game types – take for example a card game you play synchronously with friends. Turns are made, information is exchanged in (semi) real time and the game progresses in discrete steps. Another example, Chess, can be asynchronous. Players take their time, contemplating possible actions and play their next move one week from now. These types of multiplayer games exist in browsers, and have for a long time. The nature of the browser itself makes it easy to make semi real time games, but we want more-visceral real time action.

Card games and Chess both usually require communication with a server and communication with the other players in order to work online. This is the foundation of a multiplayer experience to be possible – and for a long time this has existed via HTTP, where POST and GET have always been used to manage games.

The trouble with these methods is the delay, posting a message and waiting for a response each time is just too slow. It works for the semi real time and asynchronous games, but real time games require messages sent and received sometimes in the region of 33~66 times per second, something that is not quite possible with HTTP alone.

Luckily, in modern browsers we can take one step higher, and have a real time connection between a server and clients. The purpose of this discussion is to present one overview of how multiplayer games are made. We will look at input prediction, lag compensation, client interpolation and more importantly – how to do this in your normal browser using websockets. The article will present a playable demo with parameters to play with, showcasing the concepts discussed.

http://buildnewgames.com/real-time-multiplayer/
]]></description>
<dc:subject>HTML5 Game Development</dc:subject>
<dc:identifier>https://pinboard.in/u:DirkSonguer/b:6a586bbe5561/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:HTML5"/>
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<item rdf:about="http://www.html5gamedevs.com/2012/07/23/progressive-enhancement-browser-based-games/">
    <title>Progressive Enhancement in Browser-Based Games | HTML5 Game Development</title>
    <dc:date>2012-07-23T22:56:48+00:00</dc:date>
    <link>http://www.html5gamedevs.com/2012/07/23/progressive-enhancement-browser-based-games/</link>
    <dc:creator>DirkSonguer</dc:creator><description><![CDATA[HTML5 Game Development

Browser-based games are uniquely positioned at the intersection of the web and games, inheriting all the capabilities and resources of the web and browser technology. However they also face many of the same problems associated with developing for the web, while still retaining the intrinsic challenges of game development. One fundamental challenge of web development is providing access to the diversity of devices accessing the web, allowing users to interact with content regardless of platform or connectivity. One strategy for working with such diversity — progressive enhancement — is of significant benefit to browser-based game developers, and can help realize the full potential of games on the web.

http://buildnewgames.com/progressive-enhancement/
]]></description>
<dc:subject>HTML5 Game Development</dc:subject>
<dc:identifier>https://pinboard.in/u:DirkSonguer/b:39b36361871f/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:HTML5"/>
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<item rdf:about="http://www.html5gamedevs.com/2012/07/20/html5-mobile-game-dev-beginners/">
    <title>HTML5 Mobile Game Dev for Beginners | HTML5 Game Development</title>
    <dc:date>2012-07-23T15:27:45+00:00</dc:date>
    <link>http://www.html5gamedevs.com/2012/07/20/html5-mobile-game-dev-beginners/</link>
    <dc:creator>DirkSonguer</dc:creator><description><![CDATA[HTML5 Game Development

An affordable online course on HTML5 Mobile Game Dev aimed for beginners has been released! This course will guide you through the creation of HTML5 crossplatform games using the open source LimeJS game development framework. The course is 100% video based so that you can see in real time how games are created from scratch. Each lesson comes with its own zip file with all the code so that you can have a play with the examples and used them as starters for your own games.

Some of the things you’ll be learning here are:

Creating a game that works regardless of the screen resoultion of your device.

Using the touchscreen in your games.

Creating cool animations and transitions.

Adding sound to your games.

Creating your first spaceship game.

Using 2D physics in your games.

Deploy your HTML5 into a single lightweight JS file.

http://www.udemy.com/html5-game-development
]]></description>
<dc:subject>HTML5 Game Development</dc:subject>
<dc:identifier>https://pinboard.in/u:DirkSonguer/b:612b3d62b683/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:HTML5"/>
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<item rdf:about="http://www.html5gamedevs.com/2012/07/20/wooga-html5-project-open-source/">
    <title>Wooga HTML5 Project Goes Open Source | HTML5 Game Development</title>
    <dc:date>2012-07-23T15:27:42+00:00</dc:date>
    <link>http://www.html5gamedevs.com/2012/07/20/wooga-html5-project-open-source/</link>
    <dc:creator>DirkSonguer</dc:creator><description><![CDATA[HTML5 Game Development

Wooga is excited to announce ‘Pocket Island’, an open source HTML5 game now available to download and iterate upon.

Pocket Island launched under the name ‘Magic Land Island’ in October last year. Wooga has now stopped development and is making the game open source. The title was originally conceived as an experiment for Facebook’s emerging HTML5 platform and was a launch partner before the project developed into a fully fledged title and one of the world’s most advanced HTML5 games.

The project team are now handing over development to the community and making their work freely accessible to all. Featuring new age HTML5 APIs, Wooga’s vision for Pocket Island is to encourage and inspire the HTML5 community to bring the technology forward to the point where it’s suitable for the mass market.

https://github.com/wooga/pocket-island
]]></description>
<dc:subject>HTML5 Game Development</dc:subject>
<dc:identifier>https://pinboard.in/u:DirkSonguer/b:efac9314a9c5/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:HTML5"/>
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</item>
<item rdf:about="http://www.html5gamedevs.com/2012/07/20/lionhead-veterans-join-html5-studio-turbulenz/">
    <title>Lionhead veterans join HTML5 studio Turbulenz | HTML5 Game Development</title>
    <dc:date>2012-07-23T15:27:37+00:00</dc:date>
    <link>http://www.html5gamedevs.com/2012/07/20/lionhead-veterans-join-html5-studio-turbulenz/</link>
    <dc:creator>DirkSonguer</dc:creator><description><![CDATA[HTML5 Game Development

Turbulenz, the UK-based HTML5 studio and online gaming destination, has added three veterans from Lionhead Studios to its growing workforce. All three hires are from the Fable: The Journey development team: lead gameplay programmer Adam Langridge, lead designer Rob Wyle, and gameplay programmer Chris Matthews.

While many people in the industry harbour significant doubts about HTML5′s potential for game development, Turbulenz co-founder and COO Gavin Shields believes that the ability to “convince and recruit” people with so much experience validates the company’s direction.

http://www.gamesindustry.biz/articles/2012-07-19-lionhead-veterans-join-html5-studio-turbulenz
]]></description>
<dc:subject>HTML5 Game Development</dc:subject>
<dc:identifier>https://pinboard.in/u:DirkSonguer/b:f93c233e18f8/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:HTML5"/>
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<item rdf:about="http://www.weberleifels.com/?p=518">
    <title>Take her shirt off! | Weber/Leifels</title>
    <dc:date>2012-07-05T09:25:45+00:00</dc:date>
    <link>http://www.weberleifels.com/?p=518</link>
    <dc:creator>DirkSonguer</dc:creator><description><![CDATA[For some time now we have contemplated the new possibilities the Internet has opened up for traditional photography. We wish to use the following pages to share our thoughts and ideas with you. We are Holger J. Weber and Ole Leifels, two photographers from Bremen, Germany. Our work is assisted by web developers and programmers. In real life we create interactive online campaigns, based on photographs and video sequences with our company, Kubikfoto³ Studios.]]></description>
<dc:subject>fotografie animation html5 ipad people</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:DirkSonguer/b:a590b36afa40/</dc:identifier>
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	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:html5"/>
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<item rdf:about="http://aarra.com/posts/aarra-insight-silk-tricky-flash-vs-html5">
    <title>Aarra Insight : SilkTricky : Flash vs. HTML5 | Aarra : Interactive</title>
    <dc:date>2012-03-12T12:15:10+00:00</dc:date>
    <link>http://aarra.com/posts/aarra-insight-silk-tricky-flash-vs-html5</link>
    <dc:creator>DirkSonguer</dc:creator><description><![CDATA[HTML5 is hot.  The echo chamber is loud and everywhere you turn; blogs, social media, trade magazines, and corporations, are heralding it as the silver-bullet for everything—and more. It’s magical.

But what is the current reality of HTML5 for Advertising Agencies and their Digital Production partners? And what does it mean for those concepting and developing real client campaigns with real business goals? The question isn’t “Is Flash Dead?” But rather “What’s the best solution to this problem?” Both HTML5 and Flash are amazing solutions to our web executions, each with their own pros and cons.]]></description>
<dc:subject>flash html5 development</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:DirkSonguer/b:6c32f7005e20/</dc:identifier>
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<item rdf:about="http://ektomarch.com/blog/?p=36">
    <title>Why developing an HTML5 game is too damn risky | ektomarch.</title>
    <dc:date>2012-02-24T07:43:27+00:00</dc:date>
    <link>http://ektomarch.com/blog/?p=36</link>
    <dc:creator>DirkSonguer</dc:creator><description><![CDATA[I’ll preface this by saying that yes, I’m running Google Chrome Beta as my main browser, and yes, some bugs are to be expected from running a beta browser. That’s besides the point. So what am I complaining about?

Any small bug on any browser can instantly kill a product you’ve worked months or years on.]]></description>
<dc:subject>games html html5 javascript development risk z3</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:DirkSonguer/b:1f861e10f60c/</dc:identifier>
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	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:javascript"/>
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<item rdf:about="http://matt.might.net/articles/how-to-native-iphone-ipad-apps-in-javascript/">
    <title>HOWTO: Native iPhone/iPad apps in JavaScript</title>
    <dc:date>2012-02-06T22:36:35+00:00</dc:date>
    <link>http://matt.might.net/articles/how-to-native-iphone-ipad-apps-in-javascript/</link>
    <dc:creator>DirkSonguer</dc:creator><description><![CDATA[Though it's not widely known, you can write native-feeling iOS apps for the iPhone and iPad in JavaScript (+ HTML and CSS).

In this article, I'll explain how to:

strip away the browser chrome (the url bar and button bar);
prevent viewport scrolling and scaling;
respond to multi-touch and gesture events;
use webkit CSS to get the iPhone OS look and feel;
cache the app so it runs without internet access;
get a custom icon on the home screen; and
have a splash screen load at the start.]]></description>
<dc:subject>html5 ios ipad iphone javascript</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:DirkSonguer/b:1a11fd207d12/</dc:identifier>
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	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:iphone"/>
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<item rdf:about="http://www.cuttherope.ie/dev/">
    <title>Cut the Rope | Behind the Scenes</title>
    <dc:date>2012-01-16T05:47:15+00:00</dc:date>
    <link>http://www.cuttherope.ie/dev/</link>
    <dc:creator>DirkSonguer</dc:creator><description><![CDATA[Cut the Rope is an immediate favorite for anyone who plays it. It’s as fun as it is adorable. So we had an idea: let’s make this great game available to an even bigger audience by offering it on the web using the power of HTML5.

To do this, Microsoft’s Internet Explorer team partnered with ZeptoLab (the creators of the game) and the specialists at Pixel Lab to bring Cut the Rope to life in a browser. The end result is an authentic translation of the game for the web, showcasing some of the best that HTML5 has to offer: canvas-rendered graphics, browser-based audio and video, CSS3 styling and the personality of WOFF fonts.

You can play the HTML5 version of Cut the Rope at: www.cuttherope.ie.]]></description>
<dc:subject>game games html5 javascript ipad z3</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:DirkSonguer/b:517c365aaed2/</dc:identifier>
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	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:javascript"/>
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<item rdf:about="http://www.facebook.com/notes/facebook-engineering/html5-games-01-speedy-sprites/491691753919">
    <title>HTML5 Games 0.1: Speedy Sprites (1)</title>
    <dc:date>2011-01-28T15:48:41+00:00</dc:date>
    <link>http://www.facebook.com/notes/facebook-engineering/html5-games-01-speedy-sprites/491691753919</link>
    <dc:creator>DirkSonguer</dc:creator><description><![CDATA[Bruce Rogers and I graduated from Facebook’s Engineering Bootcamp in January and began researching how HTML5 could apply to games across the Web. We found HTML5 poised to become a potent platform for game development but still hampered by significant performance variance among browsers and drawing techniques. We're hosting a tech talk this evening on what's becoming possible with HTML5 this evening along with speakers from Zynga and SproutCore which will be streamed live.]]></description>
<dc:subject>games html html5 javascript performance facebook z3</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:DirkSonguer/b:2eb630312789/</dc:identifier>
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	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:html"/>
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	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:javascript"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:performance"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:facebook"/>
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</item>
<item rdf:about="http://sixrevisions.com/web-applications/designing-web-apps-for-the-ipad/">
    <title>Designing Web Apps for the iPad</title>
    <dc:date>2010-08-13T04:43:29+00:00</dc:date>
    <link>http://sixrevisions.com/web-applications/designing-web-apps-for-the-ipad/</link>
    <dc:creator>DirkSonguer</dc:creator><description><![CDATA[I created a web-based iPad app mainly for my own personal use. I got fed up with the App Store and all the paid apps that didn’t do the trick.

My particular project is a news aggregating app that makes it easy to take 5 minutes every couple hours and keep up-to-date on news stories from a variety of sources.
]]></description>
<dc:subject>design ipad html5 howto iphone mobile webdesign webapps</dc:subject>
<dc:identifier>https://pinboard.in/u:DirkSonguer/b:b90e8bd118f7/</dc:identifier>
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	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:howto"/>
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	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:mobile"/>
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</item>
<item rdf:about="http://acko.net/blog/js1k-demo-the-making-of">
    <title>My JS1K Demo - The Making Of | Steven Wittens - Acko.net</title>
    <dc:date>2010-08-10T07:32:30+00:00</dc:date>
    <link>http://acko.net/blog/js1k-demo-the-making-of</link>
    <dc:creator>DirkSonguer</dc:creator><description><![CDATA[If you haven't seen it yet, check out the JS1K demo contest. The goal is to do something neat in 1 kilobyte of JavaScript code.

I couldn't resist making one myself, so I pulled out my bag of tricks from my Winamp music visualization days and started coding. I'm really happy with how it turned out
]]></description>
<dc:subject>code animation html5 canvas coding demoscene javascript programming visualization english article howto</dc:subject>
<dc:identifier>https://pinboard.in/u:DirkSonguer/b:25b15a22f0b1/</dc:identifier>
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<item rdf:about="http://sixrevisions.com/web-development/html5-iphone-app/">
    <title>How to Make an HTML5 iPhone App</title>
    <dc:date>2010-08-09T15:28:16+00:00</dc:date>
    <link>http://sixrevisions.com/web-development/html5-iphone-app/</link>
    <dc:creator>DirkSonguer</dc:creator><description><![CDATA[You’ve been depressed for like a year now, I know. All the hardcore Objective-C developers have been having a hay-day writing apps for the iPhone. You might have even tried reading a tutorial or two about developing for the iPhone, but its C—or a form of it—and it’s really hard to learn.
]]></description>
<dc:subject>html5 iphone ipad webapp mobile programming tutorial development webdev english</dc:subject>
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<item rdf:about="http://www.ibm.com/developerworks/views/xml/libraryview.jsp?search_by=Creating+mobile+Web+applications+with+HTML%205">
    <title>IBM developerWorks : XML : Technical library view</title>
    <dc:date>2010-07-16T11:47:04+00:00</dc:date>
    <link>http://www.ibm.com/developerworks/views/xml/libraryview.jsp?search_by=Creating+mobile+Web+applications+with+HTML%205</link>
    <dc:creator>DirkSonguer</dc:creator><description><![CDATA[Creating mobile Web applications with HTML 5, Part 3: Make mobile Web applications work offline with HTML 5 
Creating mobile Web applications with HTML 5, Part 2: Unlock local storage for mobile Web applications with HTML 5 
Creating mobile Web applications with HTML 5, Part 5: Develop new visual UI features in HTML 5 
Creating mobile Web applications with HTML 5, Part 4: Using Web Workers to speed up your mobile Web applications 
Creating mobile Web applications with HTML 5, Part 1: Combine HTML 5, geolocation APIs, and Web services to create mobile mashups
]]></description>
<dc:subject>html5 javascript mobile programming tutorial webdev ajax</dc:subject>
<dc:identifier>https://pinboard.in/u:DirkSonguer/b:c421adfbd005/</dc:identifier>
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<item rdf:about="http://www.ajaxline.com/best-css3-and-html5-tutorials-june-2010">
    <title>Best HTML5 and CSS3 tutorials - June 2010 | AjaxLine</title>
    <dc:date>2010-06-28T16:00:37+00:00</dc:date>
    <link>http://www.ajaxline.com/best-css3-and-html5-tutorials-june-2010</link>
    <dc:creator>DirkSonguer</dc:creator><description><![CDATA[Best HTML5 and CSS3 tutorials - June 2010
]]></description>
<dc:subject>html5 css3 ajax html javascript tutorial webdev tutorials english list</dc:subject>
<dc:identifier>https://pinboard.in/u:DirkSonguer/b:2ff4cb13bac3/</dc:identifier>
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<item rdf:about="http://webdesignledger.com/">
    <title>Web Design Blog, Tutorials and Inspiration | Web Design Ledger</title>
    <dc:date>2010-06-24T07:56:18+00:00</dc:date>
    <link>http://webdesignledger.com/</link>
    <dc:creator>DirkSonguer</dc:creator><description><![CDATA[The Web Design Ledger is a publication written by web designers for web designers. The primary purpose of this site is to act as a platform for sharing web design related knowledge and resources. Topics range from design inspiration to tips and tutorials and everything in between.
]]></description>
<dc:subject>blog design development flash webdesign webdev html5 usability english</dc:subject>
<dc:identifier>https://pinboard.in/u:DirkSonguer/b:9bfdbb7dcdaa/</dc:identifier>
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	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:flash"/>
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<item rdf:about="http://www.edge-online.com/features/flash-in-the-pan">
    <title>Flash In The Pan? | Edge Online</title>
    <dc:date>2010-06-11T18:50:05+00:00</dc:date>
    <link>http://www.edge-online.com/features/flash-in-the-pan</link>
    <dc:creator>DirkSonguer</dc:creator><description><![CDATA[If the absence of Flash on iPhone and iPod Touch for three years and its current incompatibility with iPad left any room for doubt, then Steve Jobs’ recent tirade to employees made clear the depth of the Apple CEO’s ill-feeling toward Adobe’s ubiquitous media platform. But more than mere dissatisfaction with the internet’s most pervasive mode of serving multimedia content, including webgames, Jobs’ support of the new web standard, HTML5, shows Apple’s deeper, more aggressive goal: to bring about the downfall of Flash by shifting the very source of how we experience games and watch videos on the net.
]]></description>
<dc:subject>games flash html5 web technology</dc:subject>
<dc:identifier>https://pinboard.in/u:DirkSonguer/b:dc5b4da490f2/</dc:identifier>
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<item rdf:about="http://www.ajaxschmiede.de/canvas/einfuehrung-in-canvas/">
    <title>Einführung in Canvas | Ajaxschmiede.de</title>
    <dc:date>2010-06-07T09:16:08+00:00</dc:date>
    <link>http://www.ajaxschmiede.de/canvas/einfuehrung-in-canvas/</link>
    <dc:creator>DirkSonguer</dc:creator><description><![CDATA[Einführung in Canvas
]]></description>
<dc:subject>ajax development html5 javascript tutorial webdesign web canvas html</dc:subject>
<dc:identifier>https://pinboard.in/u:DirkSonguer/b:d971e2fb48bf/</dc:identifier>
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<item rdf:about="http://mir.aculo.us/2010/06/04/making-an-ipad-html5-app-making-it-really-fast/">
    <title>mir.aculo.us with Thomas Fuchs » Blog Archive » Making an iPad HTML5 App &amp; making it really fast</title>
    <dc:date>2010-06-04T15:41:36+00:00</dc:date>
    <link>http://mir.aculo.us/2010/06/04/making-an-ipad-html5-app-making-it-really-fast/</link>
    <dc:creator>DirkSonguer</dc:creator><description><![CDATA[About a month ago or so, Amy and I release a little (literally, it’s about 5k) HTML5 iPad App for looking up time zones. I don’t mean select-box wasteland like all other time zone sites (who likes select boxes anyway?!), I mean a nicely polished, touch-enabled UI that works offline, too.
]]></description>
<dc:subject>javascript mobile performance web webdev html5 ipad</dc:subject>
<dc:identifier>https://pinboard.in/u:DirkSonguer/b:1d17ea9e12af/</dc:identifier>
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