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    <title>Pinboard (DirkSonguer)</title>
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    <description>recent bookmarks from DirkSonguer</description>
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      <rdf:Seq>	<rdf:li rdf:resource="https://archive.org/search?query=subject%3A%22Bruce+Damer+Virtual+World+Videos+Collection%22"/>
	<rdf:li rdf:resource="https://www.facebook.com/notes/mark-zuckerberg/building-global-community/10103508221158471/"/>
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	<rdf:li rdf:resource="http://typesetinthefuture.com/alien/"/>
	<rdf:li rdf:resource="http://www.zdnet.com/android-before-android-the-long-strange-history-of-symbian-and-why-it-matters-for-nokias-future-7000012456/"/>
	<rdf:li rdf:resource="http://www.theatlanticcities.com/technology/2013/03/what-steamship-and-landline-can-tell-us-about-decline-private-car/4930/"/>
	<rdf:li rdf:resource="http://www.codeofhonor.com/blog/the-making-of-warcraft-part-1"/>
	<rdf:li rdf:resource="http://www.crackajack.de/2012/07/16/10-years-of-internal-atari-mails-82-92/"/>
	<rdf:li rdf:resource="http://www.empiricalzeal.com/2012/06/05/the-crayola-fication-of-the-world-how-we-gave-colors-names-and-it-messed-with-our-brains-part-i/"/>
	<rdf:li rdf:resource="http://gizmodo.com/5910223/how-yahoo-killed-flickr-and-lost-the-internet"/>
	<rdf:li rdf:resource="http://www.archive.org/details/911"/>
	<rdf:li rdf:resource="http://rampantgames.com/blog/?p=3202"/>
	<rdf:li rdf:resource="http://hackaday.com/2011/04/15/the-origin-of-ctrl-alt-delete/?utm_source=feedburner&amp;utm_medium=feed&amp;utm_campaign=Feed%3A+hackaday%2FLgoM+%28Hack+a+Day%29&amp;utm_content=Google+Reader"/>
	<rdf:li rdf:resource="http://doc.cat-v.org/bell_labs/utf-8_history"/>
	<rdf:li rdf:resource="http://www.theregister.co.uk/2011/03/10/nokia_ui_saga/"/>
	<rdf:li rdf:resource="http://www.joystickdivision.com/2010/12/five_essential_video_game_docu.php"/>
	<rdf:li rdf:resource="http://www.nemmelheim.de/"/>
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  </channel><item rdf:about="https://archive.org/search?query=subject%3A%22Bruce+Damer+Virtual+World+Videos+Collection%22">
    <title>Internet Archive: Digital Library of Free &amp; Borrowable Books, Movies, Music &amp; Wayback Machine</title>
    <dc:date>2024-07-19T12:29:08+00:00</dc:date>
    <link>https://archive.org/search?query=subject%3A%22Bruce+Damer+Virtual+World+Videos+Collection%22</link>
    <dc:creator>DirkSonguer</dc:creator><description><![CDATA[The Preserving Virtual Worlds project by Bruce Damer from his collection of videos documenting the history of virtual worlds.]]></description>
<dc:subject>metaverse history video</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:DirkSonguer/b:30fa330297c5/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:metaverse"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:history"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:video"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="https://www.facebook.com/notes/mark-zuckerberg/building-global-community/10103508221158471/">
    <title>Building Global Community</title>
    <dc:date>2018-06-21T22:11:59+00:00</dc:date>
    <link>https://www.facebook.com/notes/mark-zuckerberg/building-global-community/10103508221158471/</link>
    <dc:creator>DirkSonguer</dc:creator><description><![CDATA[Today we are close to taking our next step. Our greatest opportunities are now global -- like spreading prosperity and freedom, promoting peace and understanding, lifting people out of poverty, and accelerating science. Our greatest challenges also need global responses -- like ending terrorism, fighting climate change, and preventing pandemics. Progress now requires humanity coming together not just as cities or nations, but also as a global community. 
This is especially important right now. Facebook stands for bringing us closer together and building a global community. When we began, this idea was not controversial. Every year, the world got more connected and this was seen as a positive trend. Yet now, across the world there are people left behind by globalization, and movements for withdrawing from global connection. There are questions about whether we can make a global community that works for everyone, and whether the path ahead is to connect more or reverse course.]]></description>
<dc:subject>community facebook history zuckerberg society</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:DirkSonguer/b:62c08f89eb1b/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:community"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:facebook"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:history"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:zuckerberg"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:society"/>
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</item>
<item rdf:about="https://medium.com/a-chair-in-a-room/two-possible-google-earth-extensions-time-and-sound-1974bcf3be2d">
    <title>Two possible Google Earth extensions: time and sound</title>
    <dc:date>2018-06-21T22:09:58+00:00</dc:date>
    <link>https://medium.com/a-chair-in-a-room/two-possible-google-earth-extensions-time-and-sound-1974bcf3be2d</link>
    <dc:creator>DirkSonguer</dc:creator><description><![CDATA[I fabricated an image of a Google Earth application with an interface control for Time. I shifted things round a bit to make room for a horizontal slider control with which you’d be able to pull back the imagery through time. It would be possible to simulate satellite images for all of this, creating a smooth CGI morphed retreat of the city walls back to the original Roman settlement. However, I’ve used period maps instead. Whilst this creates a harsh disjunct as the differing styles of cartography clash, I prefer the texture this adds, a true sense of time conveyed by the worn maps, typographic development and varying material. From the 20th century’s rationalist monochrome accuracy via Cerda’s famous 1859 plan to the simplified, warped perspective of two maps from around 1706 drawn on vellum or canvas.]]></description>
<dc:subject>technology history UI UX maps dimensions</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:DirkSonguer/b:605795c23a2a/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:technology"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:history"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:UI"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:UX"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:maps"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:dimensions"/>
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</item>
<item rdf:about="http://hackeducation.com/2016/11/02/futures">
    <title>The Best Way to Predict the Future is to Issue a Press Release</title>
    <dc:date>2016-12-14T18:14:23+00:00</dc:date>
    <link>http://hackeducation.com/2016/11/02/futures</link>
    <dc:creator>DirkSonguer</dc:creator><description><![CDATA[As I have done for the past six years, I will spend the rest of November and December publishing my review of what I deem the “Top Ed-Tech Trends” of the year. It’s an intense research project that usually tops out at about 75,000 words, written over the course of four to six weeks. I pick ten trends and themes in order to closely at the recent past, the near-term history of education technology. Because of the amount of information that is published about ed-tech – the amount of information, its irrelevance, its incoherence, its lack of context – it can be quite challenging to keep up with what is really happening in ed-tech. And just as importantly, what is not happening.]]></description>
<dc:subject>education future history prediction technology</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:DirkSonguer/b:38d047d44c80/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:education"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:future"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:history"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:prediction"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:technology"/>
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</item>
<item rdf:about="http://mixnmojo.com/features/sitefeatures/Indiana-Jones-and-the-Iron-Phoenix-The-Lost-Sequel-to-Fate-of-Atlantis">
    <title>Indiana Jones and the Iron Phoenix: The Lost Sequel to Fate of Atlantis: After Fate of Atlantis | The International House of Mojo</title>
    <dc:date>2016-10-19T09:53:45+00:00</dc:date>
    <link>http://mixnmojo.com/features/sitefeatures/Indiana-Jones-and-the-Iron-Phoenix-The-Lost-Sequel-to-Fate-of-Atlantis</link>
    <dc:creator>DirkSonguer</dc:creator><description><![CDATA[Released in 1992, Indiana Jones and the Fate of Atlantis is considered among the strongest entries in the beloved LucasArts adventure line-up and probably remains the best Indiana Jones game to date. Why, then, did it take seven years for the next proper Indy title - no offense intended to the perfectly addictive Desktop Adventures - to arrive on PCs with 1999’s Indiana Jones and the Infernal Machine?]]></description>
<dc:subject>games gaming history postmortem indinanajones</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:DirkSonguer/b:acd5f7501ca6/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:gaming"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:history"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:postmortem"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:indinanajones"/>
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</item>
<item rdf:about="https://medium.com/@theonlytoby/history-tells-us-what-will-happen-next-with-brexit-trump-a3fefd154714#.v1zp7s92s">
    <title>History tells us what will happen next with Brexit &amp; Trump — Medium</title>
    <dc:date>2016-07-25T05:07:01+00:00</dc:date>
    <link>https://medium.com/@theonlytoby/history-tells-us-what-will-happen-next-with-brexit-trump-a3fefd154714#.v1zp7s92s</link>
    <dc:creator>DirkSonguer</dc:creator><description><![CDATA[So zooming out, we humans have a habit of going into phases of mass destruction, generally self imposed to some extent or another. This handy list shows all the wars over time. Wars are actually the norm for humans, but every now and then something big comes along. I am interested in the Black Death, which devastated Europe. The opening of Boccaccio’s Decameron describes Florence in the grips of the Plague. It is as beyond imagination as the Somme, Hiroshima, or the Holocaust. I mean, you quite literally can’t put yourself there and imagine what it was like. For those in the midst of the Plague it must have felt like the end of the world.]]></description>
<dc:subject>history scenario</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:DirkSonguer/b:29e2d1d8dfdb/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:history"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:scenario"/>
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</item>
<item rdf:about="http://kitbashed.com/blog/a-complete-history-of-the-millennium-falcon">
    <title>A Complete History of the Millennium Falcon — Kitbashed</title>
    <dc:date>2016-03-03T11:12:30+00:00</dc:date>
    <link>http://kitbashed.com/blog/a-complete-history-of-the-millennium-falcon</link>
    <dc:creator>DirkSonguer</dc:creator><description><![CDATA[With that in mind, this then is The Complete History of the Millennium Falcon — although I don't cover production in detail, nor INT. PIRATE SHIP, maybe that will be a later addition — or as I like to call it: How I Started Worrying and Lost My Mind Completely Over a Fictional Spaceship Someone Please Do Something Send Help Why Are You Still Reading Someone Do Something.]]></description>
<dc:subject>design history starwars falcon movies</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:DirkSonguer/b:7283d48c2a1f/</dc:identifier>
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	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:history"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:starwars"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:falcon"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:movies"/>
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</item>
<item rdf:about="http://www.theverge.com/2015/7/10/8930737/superman-lives-documentary-jon-schnepp-interview-comic-con-2015">
    <title>Could Nicolas Cage's failed Superman movie actually have been good? | The Verge</title>
    <dc:date>2016-01-20T06:09:10+00:00</dc:date>
    <link>http://www.theverge.com/2015/7/10/8930737/superman-lives-documentary-jon-schnepp-interview-comic-con-2015</link>
    <dc:creator>DirkSonguer</dc:creator><description><![CDATA[The Death of Superman Lives: What Happened?, directed by Space Ghost: Coast to Coast alum Jon Schnepp, dives deep into the mythology surrounding the movie, and tries to get to the bottom of the film’s infamous cancellation. It makes the bold case that the film could have been good. That it could have been big. And not only that — when I spoke to Schnepp and producer Holly Payne off the convention floor at Comic-Con, it’s clear they believe Superman Lives could have changed the course of superhero movies as we know them.]]></description>
<dc:subject>history superheroes movies superman</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:DirkSonguer/b:191f10675e2a/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:history"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:superheroes"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:movies"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:superman"/>
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</item>
<item rdf:about="http://culturemachine.net/index.php/cm/article/viewFile/590/597">
    <title>THE CONTROL ROOM: A MEDIA ARCHAEOLOGY</title>
    <dc:date>2016-01-18T09:19:09+00:00</dc:date>
    <link>http://culturemachine.net/index.php/cm/article/viewFile/590/597</link>
    <dc:creator>DirkSonguer</dc:creator><description><![CDATA[The transformation of the theatre of war into the virtual, 
audiovisual, theatrical experience of the drone control room is part
of a broader, deeper transformation of modern experience itself,
including politics, under the sway of technoscientific media. The
history of the control room that I present here draws on seemingly
separate sources that are in fact interwoven: a sampling of the
Hollywood control room since 1971 and developments in
engineering and technology, with an emphasis on military contexts.
As a key site for the management of modernity in all its complexity,
the control room is an instance of the ‘organization complex’,
Reinhold Martin’s term (2005: 3-4) for the techno-aesthetic wing of
the military-industrial complex. ]]></description>
<dc:subject>technology history vr ar screens</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:DirkSonguer/b:12496933bbe8/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:technology"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:history"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:vr"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:ar"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:screens"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.theverge.com/2015/6/29/8860737/casio-watches-smartwatch-features-photos-exhibition">
    <title>The original smartwatches: Casio's history of wild wrist designs | The Verge</title>
    <dc:date>2015-06-30T05:50:11+00:00</dc:date>
    <link>http://www.theverge.com/2015/6/29/8860737/casio-watches-smartwatch-features-photos-exhibition</link>
    <dc:creator>DirkSonguer</dc:creator><description><![CDATA[At the former home (and, to be frank, dope mansion) of late company co-founder Toshio Kashio, Casio is showing off its rich history of unusual wristwatches, which range from the forward-thinking to the bizarre. It’s a pretty amazing collection, with features I never knew existed in digital timepieces. And while many of these can be seen in a new light given the recent rise to prominence of smartwatches, Casio isn’t trying to claim that it was there first.]]></description>
<dc:subject>design hardware history wearables smartwatch</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:DirkSonguer/b:c622ba999a9a/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:hardware"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:history"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:wearables"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:smartwatch"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://typesetinthefuture.com/alien/">
    <title>Alien | Typeset In The Future</title>
    <dc:date>2014-12-03T12:56:59+00:00</dc:date>
    <link>http://typesetinthefuture.com/alien/</link>
    <dc:creator>DirkSonguer</dc:creator><description><![CDATA[My third post about typography in sci-fi has been gestating for a while now. Indeed, it's been slowly taking shape – you might say it's been forming itself inside of me – for really quite some time. I'm delighted to say that it is now ready to burst forth from my allegorical chest, and to spatter allegorical typographic blood all over your allegorical faces. Welcome to Typeset In The Future: The Alien Edition.]]></description>
<dc:subject>history alien movies typography iconography</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:DirkSonguer/b:9eaabbf846fd/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:history"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:alien"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:movies"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:typography"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:iconography"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.zdnet.com/android-before-android-the-long-strange-history-of-symbian-and-why-it-matters-for-nokias-future-7000012456/">
    <title>'Android before Android': The long, strange history of Symbian and why it matters for Nokia's future | ZDNet</title>
    <dc:date>2013-04-04T19:44:05+00:00</dc:date>
    <link>http://www.zdnet.com/android-before-android-the-long-strange-history-of-symbian-and-why-it-matters-for-nokias-future-7000012456/</link>
    <dc:creator>DirkSonguer</dc:creator><description><![CDATA[It may be sliding into obscurity today, but Symbian was for many years in the mid-to-late 2000s a huge success. For most of the last decade, Symbian shifted millions of units (and still does, even now).

And while discussions over Nokia's OS strategy tend to focus on Lumia shipments, it's easy to forget how big, and innovative, Symbian once was.

Back in mid-2007, Nokia and Symbian were on top – Symbian had 65 percent of the smartphone market, while one in every two phones sold worldwide carried the Nokia logo. The pairing was a European success story, with Helsinki-headquartered Nokia making durable, innovative hardware, and London-based Symbian designing software that helped take phones into a world beyond simply making calls and sending texts.]]></description>
<dc:subject>Symbian history mobile OS</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:DirkSonguer/b:355ac43933f2/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:Symbian"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:history"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:mobile"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:OS"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.theatlanticcities.com/technology/2013/03/what-steamship-and-landline-can-tell-us-about-decline-private-car/4930/">
    <title>What the Steamship and the Landline Can Tell Us About the Decline of the Private Car - Emily Badger - The Atlantic Cities</title>
    <dc:date>2013-03-27T19:30:36+00:00</dc:date>
    <link>http://www.theatlanticcities.com/technology/2013/03/what-steamship-and-landline-can-tell-us-about-decline-private-car/4930/</link>
    <dc:creator>DirkSonguer</dc:creator><description><![CDATA[This prediction sounds bold primarily for the fact that most of us don't think about technology – or the history of technology – in century-long increments: “We’re probably closer to the end of the automobility era than we are to its beginning,” says Maurie Cohen, an associate professor in the Department of Chemistry and Environmental Science at the New Jersey Institute of Technology. “If we’re 100 years into the automobile era, it seems pretty inconceivable that the car as we know it is going to be around for another 100 years.”]]></description>
<dc:subject>future history cars automotive technology culture</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:DirkSonguer/b:383bc3792b84/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:future"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:history"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:cars"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:automotive"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:technology"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:culture"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.codeofhonor.com/blog/the-making-of-warcraft-part-1">
    <title>The making of Warcraft part 1 - Code Of Honor</title>
    <dc:date>2012-08-12T16:30:38+00:00</dc:date>
    <link>http://www.codeofhonor.com/blog/the-making-of-warcraft-part-1</link>
    <dc:creator>DirkSonguer</dc:creator><description><![CDATA[The developers at the startup company I worked for — then named Silicon & Synapse but later renamed Blizzard in a nod towards our tempestuous development methodology — played a great many games during our free time. And from that game-playing came the spark to create Warcraft.

We were inspired to create Warcraft after playing (and replaying and replaying) a game called Dune 2, by Westwood Studios. Dune 2 was arguably the first modern real-time strategy (RTS) game; with a scrolling world map, real-time unit construction and movement, and individual unit combat. It isn’t that much different in design than a modern RTS like Starcraft 2, excepting perhaps a certain scale and graphics quality.]]></description>
<dc:subject>blizzard design games history z3</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:DirkSonguer/b:7b6405ead6f4/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:blizzard"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:history"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:z3"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.crackajack.de/2012/07/16/10-years-of-internal-atari-mails-82-92/">
    <title>10 Years of internal Atari Mails, 82-92 - Nerdcore</title>
    <dc:date>2012-07-16T16:39:42+00:00</dc:date>
    <link>http://www.crackajack.de/2012/07/16/10-years-of-internal-atari-mails-82-92/</link>
    <dc:creator>DirkSonguer</dc:creator><description><![CDATA[Jed Margolin hat vor zehn Jahren 3 Gigabyte 4 Megabyte mit internen Atari-Mails und Memos aus den Jahren 82 bis 92 online gestellt und die lese ich grade ungezielt quer. Ist ‘ne Mischung aus Retrotech-Porn und Techie-Corporate-Geblubber und die Stellen, in denen sie intern über Piraten diskutieren und sich über geleakte Cartridges beschweren sind pures Gold. Es gab 1985 übrigens ein BBC namens Pirates Bad, die Nummer war 415 775 2384]]></description>
<dc:subject>atari history technology mails corporate</dc:subject>
<dc:identifier>https://pinboard.in/u:DirkSonguer/b:ca953a30abb9/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:atari"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:history"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:technology"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:mails"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:corporate"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.empiricalzeal.com/2012/06/05/the-crayola-fication-of-the-world-how-we-gave-colors-names-and-it-messed-with-our-brains-part-i/">
    <title>The crayola-fication of the world: How we gave colors names, and it messed with our brains (part I) | Empirical Zeal</title>
    <dc:date>2012-07-05T11:01:18+00:00</dc:date>
    <link>http://www.empiricalzeal.com/2012/06/05/the-crayola-fication-of-the-world-how-we-gave-colors-names-and-it-messed-with-our-brains-part-i/</link>
    <dc:creator>DirkSonguer</dc:creator><description><![CDATA[One of the first fences in this color continuum came from an unlikely place – crayons. In 1917, the first crayons were imported into Japan, and they brought with them a way of dividing a seamless visual spread into neat, discrete chunks. There were different crayons for green (midori) and blue (ao), and children started to adopt these names. But the real change came during the Allied occupation of Japan after World War II, when new educational material started to circulate. In 1951, teaching guidelines for first grade teachers distinguished blue from green, and the word midori was shoehorned to fit this new purpose.]]></description>
<dc:subject>science culture colors history</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:DirkSonguer/b:31bdc407bcb8/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:science"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:culture"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:colors"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:history"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://gizmodo.com/5910223/how-yahoo-killed-flickr-and-lost-the-internet">
    <title>How Yahoo Killed Flickr and Lost the Internet</title>
    <dc:date>2012-05-18T08:32:38+00:00</dc:date>
    <link>http://gizmodo.com/5910223/how-yahoo-killed-flickr-and-lost-the-internet</link>
    <dc:creator>DirkSonguer</dc:creator><description><![CDATA[This is the story of a wonderful idea. Something that had never been done before, a moment of change that shaped the Internet we know today. This is the story of Flickr. And how Yahoo bought it and murdered it and screwed itself out of relevance along the way.]]></description>
<dc:subject>flickr history social socialnetworks platform yahoo</dc:subject>
<dc:identifier>https://pinboard.in/u:DirkSonguer/b:d1e31cb91f46/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:flickr"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:history"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:social"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:socialnetworks"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:platform"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:yahoo"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.archive.org/details/911">
    <title>Understanding 9/11: A Television News Archive</title>
    <dc:date>2011-08-26T12:42:42+00:00</dc:date>
    <link>http://www.archive.org/details/911</link>
    <dc:creator>DirkSonguer</dc:creator><description><![CDATA[The 9/11 Television News Archive is a library of news coverage of the events of 9/11/2001 and their aftermath as presented by U.S. and international broadcasters. A resource for scholars, journalists, and the public, it presents one week of news broadcasts for study, research and analysis.

Television is our pre-eminent medium of information, entertainment and persuasion, but until now it has not been a medium of record. This Archive attempts to address this gap by making TV news coverage of this critical week in September 2001 available to those studying these events and their treatment in the media.

Explore 3,000 hours of international TV News from 20 channels over 7 days, and select analysis by scholars.]]></description>
<dc:subject>history news journalism 9-11</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:DirkSonguer/b:8b94a96f59e2/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:history"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:news"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:journalism"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:9-11"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://rampantgames.com/blog/?p=3202">
    <title>A Brief History of Wing Commander</title>
    <dc:date>2011-08-22T13:34:48+00:00</dc:date>
    <link>http://rampantgames.com/blog/?p=3202</link>
    <dc:creator>DirkSonguer</dc:creator><description><![CDATA[Okay, you may not think two full articles to be all that brief, but considering the scope and significance of the series, this seems pretty well abridged to me. G4TV has a two-part history of the series]]></description>
<dc:subject>wingcommander gaming history z3</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:DirkSonguer/b:7551cc0502e7/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:wingcommander"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:gaming"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:history"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:z3"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://hackaday.com/2011/04/15/the-origin-of-ctrl-alt-delete/?utm_source=feedburner&amp;utm_medium=feed&amp;utm_campaign=Feed%3A+hackaday%2FLgoM+%28Hack+a+Day%29&amp;utm_content=Google+Reader">
    <title>The origin of CTRL-ALT-DELETE - Hack a Day</title>
    <dc:date>2011-04-18T05:19:47+00:00</dc:date>
    <link>http://hackaday.com/2011/04/15/the-origin-of-ctrl-alt-delete/?utm_source=feedburner&amp;utm_medium=feed&amp;utm_campaign=Feed%3A+hackaday%2FLgoM+%28Hack+a+Day%29&amp;utm_content=Google+Reader</link>
    <dc:creator>DirkSonguer</dc:creator><description><![CDATA[He came up with the idea after growing weary of waiting for the Power-On Self Test (POST) routine to finish during each reboot of his software testing regiment. We remember the old days of slow hardware and can understand his frustration at the lost time. He decided to throw in a shortcut that allowed the software to reboot without power cycling the hardware. The original implementation used CTRL-ALT-ESC, but was later changed so that one frustrated keyboard mash couldn’t accidentally reboot the system.]]></description>
<dc:subject>computer history windows pc</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:DirkSonguer/b:184939ce86fa/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:computer"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:history"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:windows"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:pc"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://doc.cat-v.org/bell_labs/utf-8_history">
    <title>The history of UTF-8 as told by Rob Pike</title>
    <dc:date>2011-04-17T14:04:42+00:00</dc:date>
    <link>http://doc.cat-v.org/bell_labs/utf-8_history</link>
    <dc:creator>DirkSonguer</dc:creator><description><![CDATA[Looking around at some UTF-8 background, I see the same incorrect
story being repeated over and over.  The incorrect version is:
    1. IBM designed UTF-8.
    2. Plan 9 implemented it.
That's not true.  UTF-8 was designed, in front of my eyes, on a
placemat in a New Jersey diner one night in September or so 1992.]]></description>
<dc:subject>history computerscience UTF UTF-8 programming</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:DirkSonguer/b:5efdef1c8eab/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:history"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:computerscience"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:UTF"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:UTF-8"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:programming"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.theregister.co.uk/2011/03/10/nokia_ui_saga/">
    <title>Why Nokia failed: 'Wasted 2,000 man years' on UIs that didn't work • The Register</title>
    <dc:date>2011-03-11T12:58:59+00:00</dc:date>
    <link>http://www.theregister.co.uk/2011/03/10/nokia_ui_saga/</link>
    <dc:creator>DirkSonguer</dc:creator><description><![CDATA[When Nokia CEO Stephen Elop announced that Nokia was abandoning its development of its own smartphone platforms and APIs, and betting the farm on somebody else's, many people asked why it was necessary.

Nokia had spent 15 years trying to develop and maintain its own software, which it regarded as strategic to maintaining its independence. Elop's decisions have ensured that Nokia didn't just get another option to run alongside its own, but it would abandon these, writing off the investments it had already made. In his opinion, these weren't good enough.]]></description>
<dc:subject>business history nokia ui mobile</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:DirkSonguer/b:731673183084/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:business"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:history"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:nokia"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:ui"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:mobile"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.joystickdivision.com/2010/12/five_essential_video_game_docu.php">
    <title>Joystick Division - Five Essential Video Game Documentaries</title>
    <dc:date>2011-02-09T08:50:14+00:00</dc:date>
    <link>http://www.joystickdivision.com/2010/12/five_essential_video_game_docu.php</link>
    <dc:creator>DirkSonguer</dc:creator><description><![CDATA[​It's hard to keep track of every event in gaming's past. The industry has grown, fallen, and expanded for over forty years, and it shows no signs of stopping.

The are many wonderful books that follow extensive history of video games, but we'd like to talk about five films that should be watched for a holistic view of the medium. Some of these films may be hard to track down, but check them out if you can because they will make you understand the way other people play games.]]></description>
<dc:subject>games gaming history video documentation z3</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:DirkSonguer/b:d8c75a46c123/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:gaming"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:history"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:video"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:documentation"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:z3"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.nemmelheim.de/">
    <title>www.nemmelheim.de</title>
    <dc:date>2010-11-11T05:57:29+00:00</dc:date>
    <link>http://www.nemmelheim.de/</link>
    <dc:creator>DirkSonguer</dc:creator><dc:subject>amiga retro interviews classiccomputing history german</dc:subject>
<dc:identifier>https://pinboard.in/u:DirkSonguer/b:3f356bf7c026/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:amiga"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:retro"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:interviews"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:classiccomputing"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:history"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:german"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.youtube.com/watch?v=t9M0RPNr9qg">
    <title>Greyglers@Google: Vint Cerf</title>
    <dc:date>2010-07-02T14:50:08+00:00</dc:date>
    <link>http://www.youtube.com/watch?v=t9M0RPNr9qg</link>
    <dc:creator>DirkSonguer</dc:creator><description><![CDATA[You can learn more by attending a rare tech talk by Vint, presented by the Greyglers*: Reimagining the Internet: If wed known then what we know now, what would we have done differently?

Back in the Internet's design phase, Bob Kahn and I spent six months developing concepts and architecture and a year creating the TCP specification, but we didn't know that the idea would work. We concentrated on solving the problems we envisioned, such as networks that couldn't handle each other's packet lengths. Security against direct attacks and authentication of sources weren't high on the agenda. Now that we have spam, DDOS, viruses, and worms, we look back and think about what we might have done differently had we realized that we were creating a global infrastructure for the 21st century!
]]></description>
<dc:subject>google history internet it english talks vint cerf</dc:subject>
<dc:identifier>https://pinboard.in/u:DirkSonguer/b:cbf6ffa9b9fe/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:google"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:history"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:internet"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:it"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:english"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:talks"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:vint"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:cerf"/>
</rdf:Bag></taxo:topics>
</item>
</rdf:RDF>