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    <title>Pinboard (DirkSonguer)</title>
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    <description>recent bookmarks from DirkSonguer</description>
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      <rdf:Seq>	<rdf:li rdf:resource="https://daringfireball.net/linked/2013/01/02/ubuntu-phone"/>
	<rdf:li rdf:resource="http://www.creativeapplications.net/cinder/dirti-for-ipad-tapioca-interface-for-ios/"/>
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  </channel><item rdf:about="https://daringfireball.net/linked/2013/01/02/ubuntu-phone">
    <title>Daring Fireball: Ubuntu for Phones Announced</title>
    <dc:date>2018-06-22T08:32:49+00:00</dc:date>
    <link>https://daringfireball.net/linked/2013/01/02/ubuntu-phone</link>
    <dc:creator>DirkSonguer</dc:creator><description><![CDATA[Looks OK aesthetically, but the purely swipe-and-gesture based UI is a loser. It’s confusing. Swipe from the right takes you to the next most recently used app, but swipe from the left does something completely different (show a list of favorite apps). I’ve said before: gestures are the touchscreen equivalent of keyboard shortcuts: a convenient alternative, but almost never a good choice for the primary interface for a task. Ubuntu has designed a phone interface consisting entirely of gestures; it’s like a desktop interface with nothing but keyboard shortcuts.]]></description>
<dc:subject>ubuntu gestures UI UX</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:DirkSonguer/b:7998523b67b2/</dc:identifier>
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<item rdf:about="http://www.creativeapplications.net/cinder/dirti-for-ipad-tapioca-interface-for-ios/">
    <title>DIRTI for iPad - Tapioca interface for iOS / by @UserStudio</title>
    <dc:date>2013-07-25T12:52:00+00:00</dc:date>
    <link>http://www.creativeapplications.net/cinder/dirti-for-ipad-tapioca-interface-for-ios/</link>
    <dc:creator>DirkSonguer</dc:creator><description><![CDATA[Created by UserStudio, DIRTI for iPad is a physical interface for the iOS that uses Tapioca grains or anything else that’s semi-transparent and that you can mold, like vanilla ice cream for example to control content on the iOS. The user can interact with the iPad by moving the material around in a sand-blasted dish.]]></description>
<dc:subject>ios ux gestures feel</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:DirkSonguer/b:fa925a0c2d86/</dc:identifier>
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<item rdf:about="http://www.wired.com/gadgetlab/2012/05/why-the-leap-is-the-best-gesture-control-system-weve-ever-tested/">
    <title>Why the Leap Is the Best Gesture-Control System We've Ever Tested | Gadget Lab | Wired.com</title>
    <dc:date>2012-05-24T07:56:40+00:00</dc:date>
    <link>http://www.wired.com/gadgetlab/2012/05/why-the-leap-is-the-best-gesture-control-system-weve-ever-tested/</link>
    <dc:creator>DirkSonguer</dc:creator><description><![CDATA[On Monday, Leap Motion wowed technology enthusiasts with a video of its new gesture-control platform. The video showcased a system of incredible speed and precision, but controlled demos can sometimes oversell a technology’s real-world capabilities.

Would the Leap 3-D gesture device disappoint us during a real-world hands-on? No — far from it. We were somewhat surprised to discover the Leap is everything portrayed in the Leap Motion video. You can see everything we observed in our own video below.]]></description>
<dc:subject>gesturetracking gestures ui interface devices</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:DirkSonguer/b:8c6208bf64c4/</dc:identifier>
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<item rdf:about="http://altdevblogaday.com/2011/08/08/motion-controlled-emotions/">
    <title>Motion Controlled Emotions « #AltDevBlogADay</title>
    <dc:date>2011-08-08T21:50:42+00:00</dc:date>
    <link>http://altdevblogaday.com/2011/08/08/motion-controlled-emotions/</link>
    <dc:creator>DirkSonguer</dc:creator><description><![CDATA[Games are made of verbs. Run, jump, punch, crouch. Hand held controllers are able to simulate the input of the player to use those verbs in a rather precise way, be it on/off or analog. And as developers, designing around verbs is a pretty straightforward affair which we have been doing since the first game was played. But when it gets to adverbs, the emotional variables of a verb, neither the controller or developer seems to be aware of what to do with them beyond pure visuals.

Enter motion controls. While initially it is the verbs we assign to the gestures, such as swing a sword, we quickly find out that they just don’t quite match up the crisply defined input of a controller.  Motion Controls also lack a tactile sense of feedback in many cases, making all those verbs feel hollow when we don’t feel the physical reaction. It is a fun gimmick, but we quickly grow tired of the theatrics and plug our plastic hands back into the machine.

So if verbs aren’t best used for motion controls, how can we use them as adverbs and adjectives?]]></description>
<dc:subject>ui ux motion gestures interfacedesign z3</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:DirkSonguer/b:31d0ead1c033/</dc:identifier>
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