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    <title>Gamasutra - News - Video: Everything I Learned About Level Design I Learned from Disneyland</title>
    <dc:date>2013-01-04T00:27:44+00:00</dc:date>
    <link>http://www.gamasutra.com/view/news/184289/Video_Everything_I_Learned_About_Level_Design_I_Learned_from_Disneyland.php#.UOYiGm_K7oI</link>
    <dc:creator>DirkSonguer</dc:creator><description><![CDATA[In this lecture, Scott Rogers illustrates how Disneyland's attractions and overall park layout make for excellent real-world analogues to games' world maps, individual levels, and more. As with creating memorable theme park rides, he suggests to allow the game's story to guide design, to use the environment to tell a story, to encourage player movement, and to maximize emotions.

Check out the free video here!]]></description>
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    <title>Raph's Website » GDC Vault posts my Social Mechanics talk for free</title>
    <dc:date>2011-06-25T16:59:23+00:00</dc:date>
    <link>http://www.raphkoster.com/2011/06/16/gdc-vault-posts-my-social-mechanics-talk-for-free/?</link>
    <dc:creator>DirkSonguer</dc:creator><description><![CDATA[GDC Vault – Social Mechanics for Social Games [SOGS Design] is a link that takes you to the GDC Vault where you can watch a full video of the presentation, with the slides side by side, for free.
Of course, you didn’t need that, right? Because you already paid to get access to the utterly awesome GDC Vault. 
There are a couple more free talks released today as well, including the AI rant and an inside look at the Humble Indie Bundle. You can check out all the free talks here.]]></description>
<dc:subject>gdc gamedesign social talk z3</dc:subject>
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