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    <title>Pinboard (DirkSonguer)</title>
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    <description>recent bookmarks from DirkSonguer</description>
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	<rdf:li rdf:resource="http://gamification-research.org/2013/09/does-gamification-work-a-look-into-research/"/>
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	<rdf:li rdf:resource="http://mobihealthnews.com/17802/survey-consumer-interest-in-app-enabled-fitness-sensors/"/>
	<rdf:li rdf:resource="http://www.raphkoster.com/2012/03/15/the-best-articles/"/>
	<rdf:li rdf:resource="http://services.fiat.de/ecodrive/images/ECO-DRIVING_UNCOVERED_full_report_2010_DE.pdf"/>
	<rdf:li rdf:resource="http://services.fiat.de/ecodrive/images/ECO-DRIVING_Zusammenfassung_2010_DE.pdf"/>
	<rdf:li rdf:resource="http://quantifiedself.com/"/>
	<rdf:li rdf:resource="http://gamification.com/post/22850556859/bunchball-guest-post-gamification-rules-of"/>
	<rdf:li rdf:resource="http://talesfromthecasbah.blogspot.de/2012/04/gamification-and-behaviour-design.html"/>
	<rdf:li rdf:resource="http://danhon.com/2012/04/28/myself-quantified/"/>
	<rdf:li rdf:resource="http://www.mindcommerce.com/Publications/Gamification_2012-2017.php"/>
	<rdf:li rdf:resource="http://www.wired.com/magazine/2011/12/ff_cowclicker/all/1"/>
	<rdf:li rdf:resource="http://www.playweightwatchers.co.uk/how-to-play/"/>
	<rdf:li rdf:resource="http://www.chewingpixels.com/weight-watchers-new-game-a-tough-diet-pill-to-swallow/"/>
	<rdf:li rdf:resource="http://gamification.co/gabe-zichermann/"/>
	<rdf:li rdf:resource="http://www.newcommbiz.com/could-gamification-replace-management/?"/>
	<rdf:li rdf:resource="http://whatgamesare.com/2011/11/why-not-brandification-instead-gamification.html?"/>
	<rdf:li rdf:resource="http://www.slideshare.net/dings/there-be-dragons-ten-potential-pitfalls-of-gamification"/>
	<rdf:li rdf:resource="http://www.slideshare.net/dings/dont-play-games-with-me-promises-and-pitfalls-of-gameful-design"/>
	<rdf:li rdf:resource="http://www.bogost.com/blog/cow_clicker_1.shtml"/>
	<rdf:li rdf:resource="http://sinisterdesign.net/?p=1200"/>
	<rdf:li rdf:resource="http://blogs.imediaconnection.com/blog/2011/08/03/15-brand-examples-of-gamification/"/>
	<rdf:li rdf:resource="http://www.fastcodesign.com/1665261/5-storytelling-concepts-that-health-care-firms-are-using-to-change-patient-behavior"/>
	<rdf:li rdf:resource="http://www.fastcodesign.com/1665328/how-the-email-game-improved-its-ui-to-make-your-inbox-less-hellish"/>
	<rdf:li rdf:resource="http://www.bogost.com/blog/gamification_is_bullshit.shtml"/>
	<rdf:li rdf:resource="http://the99percent.com/videos/7091/Aaron-Dignan-How-to-Use-Games-to-Excel-at-Life-and-Work"/>
	<rdf:li rdf:resource="http://blog.thestartuptoolkit.com/2011/10/adding-a-picture-of-me-to-your-site-will-improve-conversions-by-788/"/>
	<rdf:li rdf:resource="http://www.g4tv.com/videos/44277/DICE-2010-Design-Outside-the-Box-Presentation/"/>
	<rdf:li rdf:resource="http://pr-blogger.de/2011/09/26/gamifaction-was-sie-von-angry-birds-lernen-konnen/?"/>
	<rdf:li rdf:resource="http://altdevblogaday.com/2011/09/21/gamedays-2011-can-we-take-this-seriously-please/"/>
	<rdf:li rdf:resource="http://chloeatplay.tumblr.com/post/9350161006/10-steps-to-design-a-game-for-learning-including"/>
	<rdf:li rdf:resource="http://www.huffingtonpost.com/daniel-donahoo/gamification-in-education_b_927842.html"/>
	<rdf:li rdf:resource="http://kotaku.com/5833631/gamification-is-here-to-stay-and-its-not-bullshit"/>
	<rdf:li rdf:resource="http://www.lostgarden.com/2008/10/princess-rescuing-application-slides.html"/>
	<rdf:li rdf:resource="http://www.smashingmagazine.com/2011/07/27/what-web-designers-can-learn-from-video-games/"/>
	<rdf:li rdf:resource="http://codingconduct.cc/#1523514/Don-t-Play-Games-With-Me"/>
	<rdf:li rdf:resource="http://terranova.blogs.com/terra_nova/2011/06/where-are-all-the-sex-games.html"/>
	<rdf:li rdf:resource="http://altdevblogaday.org/2011/06/07/just-when-you-thought-games-were-for-fun/"/>
	<rdf:li rdf:resource="http://altdevblogaday.org/2011/06/11/game-design-and-elephant-handling/"/>
	<rdf:li rdf:resource="http://gametuned.com/2011/05/will-gamification-be-ubiquitous-in-5-years/"/>
	<rdf:li rdf:resource="http://whymothersneverdrinkhottea.blogspot.com/2011/05/gamification-is-future-but-not-as-we.html"/>
	<rdf:li rdf:resource="http://fora.tv/2010/07/27/Jesse_Schell_Visions_of_the_Gamepocalypse"/>
	<rdf:li rdf:resource="http://geoffreynuval.devhub.com/blog/530752-my-notes-from-jam-session-led-by-gamification-guru-amy-jo-kim/"/>
	<rdf:li rdf:resource="http://whatgamesare.com/2011/05/the-enclosure-problem-gamification.html?utm_source=feedburner&amp;utm_medium=feed&amp;utm_campaign=Feed%3A+WhatGamesAre+%28What+Games+Are%29"/>
	<rdf:li rdf:resource="http://www.officelabs.com/projects/ribbonhero2/Pages/default.aspx"/>
	<rdf:li rdf:resource="http://radar.oreilly.com/2011/04/gamification-purpose-marketing.html#comment-7250008"/>
	<rdf:li rdf:resource="http://terranova.blogs.com/terra_nova/2011/04/gamification.html"/>
	<rdf:li rdf:resource="http://www.next-gen.biz/features/is-reality-really-broken"/>
	<rdf:li rdf:resource="http://adachen.com/2010/10/04/what-is-gamification-and-real-world-examples-of-it/"/>
	<rdf:li rdf:resource="http://www.stephanieschwab.com/2010/08/31/more-on-gamification-game-mechanics/"/>
	<rdf:li rdf:resource="http://daviddeboer.blogspot.com/2010/12/transmedia-driving-behavoir-with-game.html"/>
	<rdf:li rdf:resource="http://technorati.com/business/advertising/article/has-your-site-been-gamified/"/>
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  </channel><item rdf:about="https://de.slideshare.net/danctheduck/wordcamp-2010-public">
    <title>Wordcamp 2010 public</title>
    <dc:date>2018-06-21T21:04:59+00:00</dc:date>
    <link>https://de.slideshare.net/danctheduck/wordcamp-2010-public</link>
    <dc:creator>DirkSonguer</dc:creator><description><![CDATA[Ribbon Hero presentation]]></description>
<dc:subject>gamification microsoft office presentation</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:DirkSonguer/b:7fbae2ab7bd3/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:gamification"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:microsoft"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:office"/>
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</item>
<item rdf:about="https://www.raphkoster.com/2010/06/03/what-ux-can-and-cannot-learn-from-games/">
    <title>What UX can (and cannot) learn from games – Raph's Website</title>
    <dc:date>2018-06-21T17:43:40+00:00</dc:date>
    <link>https://www.raphkoster.com/2010/06/03/what-ux-can-and-cannot-learn-from-games/</link>
    <dc:creator>DirkSonguer</dc:creator><description><![CDATA[Just add points? What UX can (and cannot) learn from games is a great presentation by Sebastian Deterding examining the currently popular fallacy that adding points to a system is enough to make it into a game or enough to transform a website or service into something fun (something that has spawned some argument lately on Twitter, in fact).

I do think there is much for UX design to learn from games — and vice versa — but I also very much agree with the core thought here, which is that the two disciplines are different, and thinking that you can get by with a superficial understanding of one or the other is a mistake — they are not small disciplines!]]></description>
<dc:subject>games ux applications mechanics gamification</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:DirkSonguer/b:5ced28eb6202/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:ux"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:applications"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:mechanics"/>
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</item>
<item rdf:about="http://www.independent.co.uk/news/world/asia/china-has-made-obedience-to-the-state-a-game-a6783841.html">
    <title>China has made obedience to the State a game</title>
    <dc:date>2015-12-24T08:40:18+00:00</dc:date>
    <link>http://www.independent.co.uk/news/world/asia/china-has-made-obedience-to-the-state-a-game-a6783841.html</link>
    <dc:creator>DirkSonguer</dc:creator><description><![CDATA[With a concept straight out of a cyberpunk dystopia, China has gamified obedience to the State.  China has created a social tool named Sesame Credit which gives people a score for how good a citizen they are.]]></description>
<dc:subject>games gamification china social society</dc:subject>
<dc:identifier>https://pinboard.in/u:DirkSonguer/b:c7cf4626689a/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:gamification"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:china"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:social"/>
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</item>
<item rdf:about="http://gamifymyclass.blogspot.ca/2014/04/why-educators-should-learn-from-video.html">
    <title>First the Classroom, Then the World: What Video Games Can Teach Educators</title>
    <dc:date>2014-04-07T13:03:20+00:00</dc:date>
    <link>http://gamifymyclass.blogspot.ca/2014/04/why-educators-should-learn-from-video.html</link>
    <dc:creator>DirkSonguer</dc:creator><description><![CDATA[No one denies that video games are popular. How popular? Well, the ESRB (Entertainment Software Rating Board, the organization responsible for video games' parental ratings) has a great infographic to answer that question]]></description>
<dc:subject>games gaming gamification study infographic</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:DirkSonguer/b:f9b6f81765bd/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:games"/>
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	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:gamification"/>
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</item>
<item rdf:about="http://blog.joinsessions.com/2013/11/15/nike-fuelband-se-review/">
    <title>One Week With The Nike Fuelband SE | Sessions Blog</title>
    <dc:date>2014-01-01T08:29:03+00:00</dc:date>
    <link>http://blog.joinsessions.com/2013/11/15/nike-fuelband-se-review/</link>
    <dc:creator>DirkSonguer</dc:creator><description><![CDATA[Here’s my bet — no-one at Nike knows if the original trophies were working — and to try and figure it out they created a ton more of them. Here’s my second bet — more trophies isn’t going to mean more engagement. Even if you make them harder to get or more diverse.]]></description>
<dc:subject>fitness gamification</dc:subject>
<dc:identifier>https://pinboard.in/u:DirkSonguer/b:7910d6ec14b4/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:fitness"/>
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</item>
<item rdf:about="http://get.minimumviablefitness.com/blog-01-willpower/">
    <title>Minimum Viable Fitness - Why Willpower Doesn't Work</title>
    <dc:date>2014-01-01T08:26:37+00:00</dc:date>
    <link>http://get.minimumviablefitness.com/blog-01-willpower/</link>
    <dc:creator>DirkSonguer</dc:creator><description><![CDATA[For Joe to stick to his resolution, he needs to build a positive feedback loop around fitness. In other words, he must make sure that the results from fitness greatly outweigh the pains of fitness. Joe needs to develop a perpetual machine where he knows that putting in x effort will yield results that are greater than x.Only then does fitness then become self-motivating.]]></description>
<dc:subject>fitness gamification</dc:subject>
<dc:identifier>https://pinboard.in/u:DirkSonguer/b:0ed2ec1ecc8c/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:fitness"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:gamification"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://gamification-research.org/2013/09/does-gamification-work-a-look-into-research/">
    <title>Does gamification work? – A look into research | Gamification Research Network</title>
    <dc:date>2013-09-16T21:15:18+00:00</dc:date>
    <link>http://gamification-research.org/2013/09/does-gamification-work-a-look-into-research/</link>
    <dc:creator>DirkSonguer</dc:creator><description><![CDATA[To address this gap, we reviewed empirical studies on gamification. We focused on investigating (in accordance to Huotari & Hamari 2012; Zhang 2008) what were the implemented affordances (independent variables), psychological and behavioural outcomes (dependent variables), what was gamified, as well as the methods and results of these studies.]]></description>
<dc:subject>gamification study paper</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:DirkSonguer/b:f0dee3417e18/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:gamification"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:study"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:paper"/>
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</item>
<item rdf:about="http://gamasutra.com/blogs/ToddHorn/20130529/193230/An_Overview_of_Gamification.php">
    <title>Gamasutra: Todd Horn's Blog - An Overview of Gamification</title>
    <dc:date>2013-06-04T12:19:54+00:00</dc:date>
    <link>http://gamasutra.com/blogs/ToddHorn/20130529/193230/An_Overview_of_Gamification.php</link>
    <dc:creator>DirkSonguer</dc:creator><description><![CDATA[Understanding how and why gamification works, the areas it is most effective, and what the limits are will help you determine the best approach. These topics will be discussed throughout this blog post.

Gamification provides a direct benefit to the site owner and a more indirect benefit to the site user. For the site owner, gamification can be utilized to keep users on the site longer, consuming more information, contributing more content and returning more often. For site users, gamification can contribute to the sense of satisfaction those users might feel when interacting with the site. Their loyalty might be rewarded, their opinions highlighted, and/or their participation and expertise acknowledged. Gamification, when thoughtfully applied, can be a very valuable tool to increase engagement and improve brand loyalty.]]></description>
<dc:subject>gamification games concept</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:DirkSonguer/b:72b1a862d5b7/</dc:identifier>
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	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:concept"/>
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</item>
<item rdf:about="http://tweetedtimes.com/#!/PekkaPuhakka/all-about-gamification">
    <title>PekkaPuhakka/all-about-gamification (by Pekka Puhakka) on The Tweeted Times</title>
    <dc:date>2013-01-03T13:29:33+00:00</dc:date>
    <link>http://tweetedtimes.com/#!/PekkaPuhakka/all-about-gamification</link>
    <dc:creator>DirkSonguer</dc:creator><description><![CDATA[All about Gamification summary]]></description>
<dc:subject>gamification gaming news</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:DirkSonguer/b:8e5916eece2b/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:gamification"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:gaming"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:news"/>
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</item>
<item rdf:about="http://www.gamedevblog.com/2012/07/the-gamification-of-play.html">
    <title>Happion Labs GameDevBlog: The Gamification of Play?</title>
    <dc:date>2012-08-01T13:11:14+00:00</dc:date>
    <link>http://www.gamedevblog.com/2012/07/the-gamification-of-play.html</link>
    <dc:creator>DirkSonguer</dc:creator><description><![CDATA[Remember Jesse Schell's definition of play: play is something you do that you're not obligated to. When you incentivize play, it stops being play. And it can turn people off play - take the study of children being paid to do art vs children who weren't - the children who weren't paid continued to do it, the children who were paid started feeling entitled and didn't want to draw for free anymore.

When my kids go to My Gym, they have all kinds of fun. They are never bored. They need no incentives.]]></description>
<dc:subject>gamification fitness incentivation motivation z3</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:DirkSonguer/b:8e9c5e90356d/</dc:identifier>
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	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:fitness"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:incentivation"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:motivation"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:z3"/>
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</item>
<item rdf:about="http://www.fastcodesign.com/1670215/nike-s-glowing-olympic-camp-teases-the-sci-fi-future-of-sports#1">
    <title>1 | Nike’s Glowing Olympic Camp Teases The Sci-Fi Future Of Sports | Co.Design: business + innovation + design</title>
    <dc:date>2012-07-06T13:37:19+00:00</dc:date>
    <link>http://www.fastcodesign.com/1670215/nike-s-glowing-olympic-camp-teases-the-sci-fi-future-of-sports#1</link>
    <dc:creator>DirkSonguer</dc:creator><description><![CDATA[During the ten days of Olympic running trials, Nike planted a flag in their hometown of Eugene, OR. Enlisting design agency Hush (who enlisted talent from Skylab, AV&C, Red Paper Heart, Ant Food and Big Giant), the companies spent 8 months conceptualizing and building “Camp Victory,” a culmination of Nike’s new wave of products along with a few that don’t quite exist, offering us a taste of the techno-athletic, not-so-distant future to come.]]></description>
<dc:subject>nike sports technology future vision gamification</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:DirkSonguer/b:39e1549ec171/</dc:identifier>
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<item rdf:about="http://mobihealthnews.com/17802/survey-consumer-interest-in-app-enabled-fitness-sensors/">
    <title>Survey: Consumer interest in app-enabled fitness sensors | mobihealthnews</title>
    <dc:date>2012-07-03T10:50:11+00:00</dc:date>
    <link>http://mobihealthnews.com/17802/survey-consumer-interest-in-app-enabled-fitness-sensors/</link>
    <dc:creator>DirkSonguer</dc:creator><description><![CDATA[Based on a survey conducted by IMS Research, if you are a smartphone owner who exercises at least once a week and is interested in sports and fitness apps, chances are you are also willing to buy some kind of fitness sensor that connects to an app on your phone. IMS interviewed some 400 consumers in the United Kingdom and the US for its survey. About 62.3 percent of the group that fits the description above said they were prepared to buy such a sports sensor.]]></description>
<dc:subject>sports fitness gamification sensors nike</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:DirkSonguer/b:7f46f34e1c2f/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:sports"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:fitness"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:gamification"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:sensors"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:nike"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.raphkoster.com/2012/03/15/the-best-articles/">
    <title>Raph's Website » The best game design articles on the site</title>
    <dc:date>2012-06-07T15:37:02+00:00</dc:date>
    <link>http://www.raphkoster.com/2012/03/15/the-best-articles/</link>
    <dc:creator>DirkSonguer</dc:creator><description><![CDATA[This is post #2,342 on this blog (not counting the dozens of articles, snippets, and presentations not in the blog database)… yet more of the over a quarter-million words written here since the site started in 1997 and the blog in 1998. And I have to admit, I tend to take for granted the idea that people have read all the stuff that matters, so they understand me when I throw around terms or assume that they know what my past writing on the topic is. Whih is ludicrous, of course.
So I got asked on Twitter for a list of my juiciest game design posts, to serve as a central jumping-off point.]]></description>
<dc:subject>game gamedesign gamedev links gamification z3</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:DirkSonguer/b:efda95d90777/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:game"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:gamedesign"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:gamedev"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:links"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:gamification"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:z3"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://services.fiat.de/ecodrive/images/ECO-DRIVING_UNCOVERED_full_report_2010_DE.pdf">
    <title>services.fiat.de/ecodrive/images/ECO-DRIVING_UNCOVERED_full_report_2010_DE.pdf</title>
    <dc:date>2012-05-29T15:04:26+00:00</dc:date>
    <link>http://services.fiat.de/ecodrive/images/ECO-DRIVING_UNCOVERED_full_report_2010_DE.pdf</link>
    <dc:creator>DirkSonguer</dc:creator><description><![CDATA[DATEN UND FAKTEN ZU ECO:DRIVE 
Die Stärken und Herausforderungen von eco:Drive, basierend auf der 
ersten Studie mit echten Fahrtdaten]]></description>
<dc:subject>data fiat ecodrive study automotive gamification</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:DirkSonguer/b:a5098610558b/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:data"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:fiat"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:ecodrive"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:study"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:automotive"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:gamification"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://services.fiat.de/ecodrive/images/ECO-DRIVING_Zusammenfassung_2010_DE.pdf">
    <title>services.fiat.de/ecodrive/images/ECO-DRIVING_Zusammenfassung_2010_DE.pdf</title>
    <dc:date>2012-05-29T15:03:56+00:00</dc:date>
    <link>http://services.fiat.de/ecodrive/images/ECO-DRIVING_Zusammenfassung_2010_DE.pdf</link>
    <dc:creator>DirkSonguer</dc:creator><description><![CDATA[eco:Drive ist eine fahrzeugunabhängige Software, die den Fahrstil im Hinblick auf die Fahrefzienz 
analysiert und daraus Hinweise zum kraftstoffsparenden Fahren – dem sogenannten eco-Driving – erstellt. 
eco:Drive reduziert die CO2
-Emissionen, weil es dem Fahrer hilft, weniger Kraftstoff zu verbrauchen. 
Im Rahmen dieser Studie hat Fiat Tausende von realen Fahrten analysiert, die Fahrer unter Anwendung 
von eco:Drive zurückgelegt haben. Die Ergebnisse dieser ersten Praxisstudie zum Thema eco:Drive sind 
in der vorliegenden Präsentation zusammengefasst. Dabei stehen folgende Fragen im Mittelpunkt: 
Welche Komponenten des eco-Driving haben den größten Einuss auf die Kraftstoffersparnis? 
Welches Potenzial birgt eco-Driving? Wie einfach bzw. schwierig sind die einzelnen Schritte des 
eco-Driving umzusetzen? Welche externen Faktoren beeinussen das Ergebnis?  ]]></description>
<dc:subject>fiat ecodrive gamification automotive case study</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:DirkSonguer/b:14c5c78491fe/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:fiat"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:ecodrive"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:gamification"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:automotive"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:case"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:study"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://quantifiedself.com/">
    <title>Quantified Self | Self Knowledge Through Numbers</title>
    <dc:date>2012-05-29T14:58:33+00:00</dc:date>
    <link>http://quantifiedself.com/</link>
    <dc:creator>DirkSonguer</dc:creator><description><![CDATA[A place for people interested in self-tracking to gather, share knowledge and experiences, and discover resources. Learn more]]></description>
<dc:subject>data health visualization gamification</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:DirkSonguer/b:974bf009235a/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:data"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:health"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:visualization"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:gamification"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://gamification.com/post/22850556859/bunchball-guest-post-gamification-rules-of">
    <title>GAMIFICATION.COM - The Official Blog of Bunchball • Bunchball Guest Post: Gamification – Rules Of Engagement?</title>
    <dc:date>2012-05-23T12:32:02+00:00</dc:date>
    <link>http://gamification.com/post/22850556859/bunchball-guest-post-gamification-rules-of</link>
    <dc:creator>DirkSonguer</dc:creator><description><![CDATA[Now, let’s discuss what to consider if the organization has said, “We want to play.” As with any major program that an organization wants to implement, there are serious considerations to implementing a gamification strategy]]></description>
<dc:subject>gamification engagement z3 strategy</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:DirkSonguer/b:f1ecfed3c520/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:gamification"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:engagement"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:z3"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:strategy"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://talesfromthecasbah.blogspot.de/2012/04/gamification-and-behaviour-design.html">
    <title>Tales from the Casbah: Gamification and Behaviour Design</title>
    <dc:date>2012-05-02T12:18:48+00:00</dc:date>
    <link>http://talesfromthecasbah.blogspot.de/2012/04/gamification-and-behaviour-design.html</link>
    <dc:creator>DirkSonguer</dc:creator><description><![CDATA[I believe that behaviour design (sometimes called persuasive design) has significant potential to help improve gamification strategy design to influence task behaviours. I need to say from the outset that this notion is still new and emerging and somewhat contraversial and this post will be the first of many as I explore this exciting space. ]]></description>
<dc:subject>gamedesign gamification behaviour z3</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:DirkSonguer/b:6baadce4953a/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:gamedesign"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:gamification"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:behaviour"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:z3"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://danhon.com/2012/04/28/myself-quantified/">
    <title>Myself, quantified | Extenuating Circumstances</title>
    <dc:date>2012-05-02T11:43:06+00:00</dc:date>
    <link>http://danhon.com/2012/04/28/myself-quantified/</link>
    <dc:creator>DirkSonguer</dc:creator><description><![CDATA[Challenge accepted.

So a few things happened.

On 6 December 2011, I got a Lifescan OneTouch Ultramini blood glucose meter and I started taking my blood sugar first thing in the morning and before and after every meal.
On 8 December, having seen that there was no Mac software provided by Lifescan for the glucose meter and registered to read their hardware documentation and given up, I found Glooko, downloaded their app and ordered a meter sync cable from Amazon.
On 11 January 2012 I got back from my Christmas holiday and set up the Withings scale I got for Christmas, measuring my weight each day.
On 22 February, I got my Nike+ Fuelband and started tracking my daily activity level.
And on 24 February, I started a couch to 5k running program, tracking everything with Nike+ Running GPS.
And every so often, I log what I’m eating in The Eatery, from Massive Health.
I have a quantifiable shit-tonne of data right now.]]></description>
<dc:subject>data health information gamification fitness</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:DirkSonguer/b:32a3e5510cc0/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:data"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:health"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:information"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:gamification"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:fitness"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.mindcommerce.com/Publications/Gamification_2012-2017.php">
    <title>Gamification 2012 - 2017: Opportunities and Market Outlook for Next Generation Brand/Product Advertising through Embedded Gaming | Mind Commerce</title>
    <dc:date>2012-04-30T16:16:17+00:00</dc:date>
    <link>http://www.mindcommerce.com/Publications/Gamification_2012-2017.php</link>
    <dc:creator>DirkSonguer</dc:creator><description><![CDATA[Embedded gaming or "Gamification" is a next generation advertising approach in which gaming elements are integrated into a non-game environment.
Gamification represents a promising strategy for public and commercial brands to increase customer activity, build loyalty, broaden reach and monetize assets.

Mind Commerce projects Gamification growth to reach $3.6 billion by 2017. It is also estimated that by 2017, 80% of Global 2000 organizations will have gamified applications and/or processes.]]></description>
<dc:subject>gamification study toc abstract z3</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:DirkSonguer/b:67eabd36f1f5/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:gamification"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:study"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:toc"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:abstract"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:z3"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.wired.com/magazine/2011/12/ff_cowclicker/all/1">
    <title>The Curse of Cow Clicker: How a Cheeky Satire Became a Videogame Hit | Wired Magazine | Wired.com</title>
    <dc:date>2012-04-08T11:47:50+00:00</dc:date>
    <link>http://www.wired.com/magazine/2011/12/ff_cowclicker/all/1</link>
    <dc:creator>DirkSonguer</dc:creator><description><![CDATA[You work for the Transportation Security Administration, manning the x-ray machine at a local airport. Your day begins easily enough, quickly scanning passengers’ luggage and bodies and waving them through. But after a few minutes, you get an alert—shirts are now contraband. OK, fine, you dutifully strip people of their T-shirts as they pass through the metal detector. Then another alert: Mobile phones are prohibited, too. Wait, now coffee isn’t allowed either, but cell phones are OK again. As you struggle to keep the new rules straight, the line of cranky passengers gets longer. Wait, snakes and turbans have just been outlawed. Oh, and shirts are allowed now, but you didn’t realize that until you’d already stripped down another passenger. That’s one strike against you. Now native headdresses are forbidden, turbans are OK, but shoes must be removed. You get confused and let a snake through—another black mark. The line of passengers begins to stretch across the room even as new regulations keep coming in faster than you can process them. Before long, you are fired—not because you’ve endangered anyone’s safety, but because you failed to cope with the illogical edicts of a capricious bureaucracy.]]></description>
<dc:subject>cowclicker facebook games gamification psychology z3</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:DirkSonguer/b:0462e01efbf5/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:cowclicker"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:facebook"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:gamification"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:psychology"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:z3"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.playweightwatchers.co.uk/how-to-play/">
    <title>WeightWatchers » Play Weight Watchers {How to Play}</title>
    <dc:date>2012-02-01T09:55:26+00:00</dc:date>
    <link>http://www.playweightwatchers.co.uk/how-to-play/</link>
    <dc:creator>DirkSonguer</dc:creator><description><![CDATA[Weight Watchers® is a game we play to lose weight, and here are our four fab secrets to making sure everyone’s a winner!]]></description>
<dc:subject>weightwatchers gamification health</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:DirkSonguer/b:8ed005a0dd23/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:weightwatchers"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:gamification"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:health"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.chewingpixels.com/weight-watchers-new-game-a-tough-diet-pill-to-swallow/">
    <title>Weight Watchers’ new game – a tough diet pill to swallow | chewing pixels</title>
    <dc:date>2012-02-01T09:53:32+00:00</dc:date>
    <link>http://www.chewingpixels.com/weight-watchers-new-game-a-tough-diet-pill-to-swallow/</link>
    <dc:creator>DirkSonguer</dc:creator><description><![CDATA[“Play to Win” declares the new Weight Watchers slogan, although “Play to Lose” would surely be a more appropriate battle cry to lead those resolved to shed the Christmas pounds in the new year diet game.

The UK is the fattest nation in Europe and with the number of obese adults in the country forecast to rise by 73% over the next 20 years, the hunger for diets to counter this unwelcome expansion will intensify.

Stiff competition is always a catalyst for innovation as companies vie with one another to stand out in the market and the latest trend to be fixated upon by the Sauron-like eye of the diet marketers is gaming.]]></description>
<dc:subject>gamification weightwatchers platform health</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:DirkSonguer/b:d1a19dbbe2c1/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:gamification"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:weightwatchers"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:platform"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:health"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://gamification.co/gabe-zichermann/">
    <title>Gabe Zichermann | Gamification Blog</title>
    <dc:date>2012-01-25T15:54:08+00:00</dc:date>
    <link>http://gamification.co/gabe-zichermann/</link>
    <dc:creator>DirkSonguer</dc:creator><description><![CDATA[Gabe Zichermann (b. 1974) is an entrepreneur, author, highly rated public speaker and gamification thought leader. He is the chair of the Gamification Summit and Workshops, and is co-author of the book “Game-Based Marketing” (Wiley, 2010) where he makes a compelling case for the use of games and game mechanics in everyday life, the web and business. Gabe is also a board member of StartOut.org and facilitator for the NYC chapter of the Founder Institute. A native of Canada and resident of NYC, Gabe frequently muses about games and the world at http://Gamification.Co]]></description>
<dc:subject>gamification talks video z3</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:DirkSonguer/b:d1d65976eddb/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:gamification"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:talks"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:video"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:z3"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.newcommbiz.com/could-gamification-replace-management/?">
    <title>Could Gamification Replace Management? | @NewCommBiz</title>
    <dc:date>2011-11-26T08:51:57+00:00</dc:date>
    <link>http://www.newcommbiz.com/could-gamification-replace-management/?</link>
    <dc:creator>DirkSonguer</dc:creator><description><![CDATA[What’s your immediate response to the idea of replacing all management in your company with leader boards and badges? Does it scare you? Does it make you angry? Does it seem so ludicrously Machiavellian that you laugh in disgust? Good, me too.  The more I think about this the more I like it the more I LOVE IT! It sends chills up my back and makes me want to run away screaming. It’s that good.]]></description>
<dc:subject>gamification management wrong example</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:DirkSonguer/b:0211a2010220/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:gamification"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:management"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:wrong"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:example"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://whatgamesare.com/2011/11/why-not-brandification-instead-gamification.html?">
    <title>Why Not Brandification Instead? [Gamification] - What Games Are</title>
    <dc:date>2011-11-20T10:54:18+00:00</dc:date>
    <link>http://whatgamesare.com/2011/11/why-not-brandification-instead-gamification.html?</link>
    <dc:creator>DirkSonguer</dc:creator><description><![CDATA[My sense is that brand managers are approaching games in the wrong way. A few years ago they were all into creating virtual worlds but that didn’t really work out. More recently they went through a phase of creating social games, but again no luck. Now they’re keen to commission digital agencies or game developers to create gamified sites or software for brands, which will inevitably become coupon schemes, badges and leader boards.

The vast majority of these projects are utter failures because they end up creating vapid digital services with no soul. The ones that do succeed often do so accidentally (for example, because they were unexpectedly fun). Games are a cultural product, and like any other culture there is a line where commercial relationships become nakedly self-serving, and no customer finds that sexy.

Perhaps the branding industry should consider branding games rather than gamifying brands instead, if only for the reason that it’s more likely to work.]]></description>
<dc:subject>gamification brands branding games z3</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:DirkSonguer/b:4bd97b9f26ce/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:gamification"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:brands"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:branding"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:z3"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.slideshare.net/dings/there-be-dragons-ten-potential-pitfalls-of-gamification">
    <title>There Be Dragons: Ten Potential Pitfalls of Gamification</title>
    <dc:date>2011-11-15T12:05:27+00:00</dc:date>
    <link>http://www.slideshare.net/dings/there-be-dragons-ten-potential-pitfalls-of-gamification</link>
    <dc:creator>DirkSonguer</dc:creator><dc:subject>games gamification gamedesign presentation z3</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:DirkSonguer/b:c51535f42b30/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:gamification"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:gamedesign"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:presentation"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:z3"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.slideshare.net/dings/dont-play-games-with-me-promises-and-pitfalls-of-gameful-design">
    <title>Don't Play Games With Me! Promises and Pitfalls of Gameful Design</title>
    <dc:date>2011-11-15T12:03:22+00:00</dc:date>
    <link>http://www.slideshare.net/dings/dont-play-games-with-me-promises-and-pitfalls-of-gameful-design</link>
    <dc:creator>DirkSonguer</dc:creator><dc:subject>design games gamification gamedesign presentation z3</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:DirkSonguer/b:b1d0e278d9eb/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:gamification"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:gamedesign"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:presentation"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:z3"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.bogost.com/blog/cow_clicker_1.shtml">
    <title>Ian Bogost - Cow Clicker</title>
    <dc:date>2011-11-07T12:39:29+00:00</dc:date>
    <link>http://www.bogost.com/blog/cow_clicker_1.shtml</link>
    <dc:creator>DirkSonguer</dc:creator><description><![CDATA[Cow Clicker is a Facebook game about Facebook games. It's partly a satire, and partly a playable theory of today's social games, and partly an earnest example of that genre.
You get a cow. You can click on it. In six hours, you can click it again. Clicking earns you clicks. You can buy custom "premium" cows through micropayments (the Cow Clicker currency is called "mooney"), and you can buy your way out of the time delay by spending it. You can publish feed stories about clicking your cow, and you can click friends' cow clicks in their feed stories. Cow Clicker is Facebook games distilled to their essence.]]></description>
<dc:subject>facebook games gamification cowclicker gamedesign</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:DirkSonguer/b:a15a85794926/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:facebook"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:gamification"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:cowclicker"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:gamedesign"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://sinisterdesign.net/?p=1200">
    <title>Some Thoughts On Gamification « sinisterdesign.net</title>
    <dc:date>2011-11-06T20:51:46+00:00</dc:date>
    <link>http://sinisterdesign.net/?p=1200</link>
    <dc:creator>DirkSonguer</dc:creator><description><![CDATA[I’ve found myself wondering about “gamification” with increasing frequency these last few months as various articles appear online to denounce it. What is it, exactly? And is it really as bad as they all say? What follows is a brief exploration of the concept and a look at its applications.  At the end, I offer my opinion on whether gamification really is bad, or merely misunderstood.]]></description>
<dc:subject>gamification summary links z3</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:DirkSonguer/b:aa949763812b/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:gamification"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:summary"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:links"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:z3"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://blogs.imediaconnection.com/blog/2011/08/03/15-brand-examples-of-gamification/">
    <title>15 Brand Examples of Gamification « iMediaConnection Blog</title>
    <dc:date>2011-11-05T10:19:49+00:00</dc:date>
    <link>http://blogs.imediaconnection.com/blog/2011/08/03/15-brand-examples-of-gamification/</link>
    <dc:creator>DirkSonguer</dc:creator><description><![CDATA[Outside of the recent flurry associated with Google+, the one term that has been top of mind throughout the digital space recently is gamification. Gamification is a term used to describe organizations using game mechanics to drive engagement in traditionally non-gaming products. There are examples of gamification everywhere in our daily lives and many brands are integrating game mechanics in unique and compelling ways all with the purpose of driving user engagement.

Below are 15 examples of Gamification and how brands are capitalizing on the trend.]]></description>
<dc:subject>gamification examples brand z3</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:DirkSonguer/b:a9f907a39d5b/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:gamification"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:examples"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:brand"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:z3"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.fastcodesign.com/1665261/5-storytelling-concepts-that-health-care-firms-are-using-to-change-patient-behavior">
    <title>5 Storytelling Concepts That Health Care Firms Are Using To Change Patient Behavior | Co. Design</title>
    <dc:date>2011-11-05T09:56:50+00:00</dc:date>
    <link>http://www.fastcodesign.com/1665261/5-storytelling-concepts-that-health-care-firms-are-using-to-change-patient-behavior</link>
    <dc:creator>DirkSonguer</dc:creator><description><![CDATA[Timeline is just one example of how companies can tap into the power of narrative to communicate with customers on a meaningful level. Recently, my team found inspiration in an unlikely source: health care. The USC Body Computing Conference 5.0 highlighted organizations that are blurring the lines between medicine and entertainment to change how consumers view their health. I asked Karten Design’s resident storyteller, Anne Ramallo, to expand on what our designers and researchers took away from the event.]]></description>
<dc:subject>gamification medicine ux</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:DirkSonguer/b:e2e9c5dfc884/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:gamification"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:medicine"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:ux"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.fastcodesign.com/1665328/how-the-email-game-improved-its-ui-to-make-your-inbox-less-hellish">
    <title>How &quot;The Email Game&quot; Improved Its UI, To Make Your Inbox Less Hellish | Co. Design</title>
    <dc:date>2011-11-02T06:10:50+00:00</dc:date>
    <link>http://www.fastcodesign.com/1665328/how-the-email-game-improved-its-ui-to-make-your-inbox-less-hellish</link>
    <dc:creator>DirkSonguer</dc:creator><description><![CDATA[I'm lucky enough not to be drowning in email, so keeping my inbox clean doesn't require zen-like discipline. But for everyone else out there for whom "Inbox Zero" is a fantasy at best, there's a handy web-app called "The Email Game," which uses clever game mechanics to -- as I previously put it when we first covered the product -- "make email your bitch, not the other way around." But the game's creators haven't been sitting on their laurels since then: they've just released an updated version of the game with a better design.]]></description>
<dc:subject>gamification email motivation z3</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:DirkSonguer/b:3f09b6f85737/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:gamification"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:email"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:motivation"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:z3"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.bogost.com/blog/gamification_is_bullshit.shtml">
    <title>Ian Bogost - Gamification is Bullshit</title>
    <dc:date>2011-11-02T05:50:16+00:00</dc:date>
    <link>http://www.bogost.com/blog/gamification_is_bullshit.shtml</link>
    <dc:creator>DirkSonguer</dc:creator><description><![CDATA[Gamification is bullshit.

I'm not being flip or glib or provocative. I'm speaking philosophically.

More specifically, gamification is marketing bullshit, invented by consultants as a means to capture the wild, coveted beast that is videogames and to domesticate it for use in the grey, hopeless wasteland of big business, where bullshit already reigns anyway.]]></description>
<dc:subject>gamification motivation business marketing z3</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:DirkSonguer/b:7ef17208e377/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:gamification"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:motivation"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:business"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:marketing"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:z3"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://the99percent.com/videos/7091/Aaron-Dignan-How-to-Use-Games-to-Excel-at-Life-and-Work">
    <title>Aaron Dignan: How to Use Games to Excel at Life and Work :: Videos :: The 99 Percent</title>
    <dc:date>2011-11-01T09:22:27+00:00</dc:date>
    <link>http://the99percent.com/videos/7091/Aaron-Dignan-How-to-Use-Games-to-Excel-at-Life-and-Work</link>
    <dc:creator>DirkSonguer</dc:creator><description><![CDATA[Play is nature's learning engine, says games researcher and author Aaron Dignan. In other words, we're hardwired to enjoy games - they're addictive, skill-building, and satisfying. So the question is: How can we integrate game concepts into our work lives to help us push ideas forward? In this talk, Dignan walks us through the principles of creating a great game and suggests ways that we might use them to overcome email exhaustion, spice up workaday meetings, and more.]]></description>
<dc:subject>gamification play life work motivation z3</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:DirkSonguer/b:fbf341689c2a/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:gamification"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:play"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:life"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:work"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:motivation"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:z3"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://blog.thestartuptoolkit.com/2011/10/adding-a-picture-of-me-to-your-site-will-improve-conversions-by-788/">
    <title>Adding a picture of me to your site will improve conversions by 788% – The Startup Toolkit Blog</title>
    <dc:date>2011-10-25T07:33:17+00:00</dc:date>
    <link>http://blog.thestartuptoolkit.com/2011/10/adding-a-picture-of-me-to-your-site-will-improve-conversions-by-788/</link>
    <dc:creator>DirkSonguer</dc:creator><description><![CDATA[We need an antonym to “gamification” which means adding pointless fun instead of functionless points.]]></description>
<dc:subject>gamification fun analogies inspiration</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:DirkSonguer/b:6551371b12e0/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:gamification"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:fun"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:analogies"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:inspiration"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.g4tv.com/videos/44277/DICE-2010-Design-Outside-the-Box-Presentation/">
    <title>DICE 2010: &quot;Design Outside the Box&quot; Presentation Videos - G4tv.com</title>
    <dc:date>2011-10-19T15:41:51+00:00</dc:date>
    <link>http://www.g4tv.com/videos/44277/DICE-2010-Design-Outside-the-Box-Presentation/</link>
    <dc:creator>DirkSonguer</dc:creator><description><![CDATA[Carnegie Mellon University Professor, Jesse Schell, dives into a world of game development which will emerge from the popular "Facebook Games" era.]]></description>
<dc:subject>future gamification gaming gamedesign jesseschell talk z3</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:DirkSonguer/b:6c14e293c3c2/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:future"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:gamification"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:gaming"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:gamedesign"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:jesseschell"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:talk"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:z3"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://pr-blogger.de/2011/09/26/gamifaction-was-sie-von-angry-birds-lernen-konnen/?">
    <title>Gamifaction: Was Sie von Angry Birds lernen können | pr-blogger.de</title>
    <dc:date>2011-10-05T08:30:17+00:00</dc:date>
    <link>http://pr-blogger.de/2011/09/26/gamifaction-was-sie-von-angry-birds-lernen-konnen/?</link>
    <dc:creator>DirkSonguer</dc:creator><description><![CDATA[Spielen ist Lernen – auch wenn es auf den ersten Blick schwerfällt, in dem über 350 Millionen mal heruntergeladenen Casual Game Angry Birds mehr als nur Zeitvertreib zu sehen. Und den suchen nicht wenige von uns:  Fast jeder zweite deutsche Internetnutzer besucht Online Gaming-Seiten. Knapp 40 Prozent der Smartphone Besitzer nutzen ihr Handy zum Spielen (comscore 2011). Kein Wunder, dass mehr und mehr darüber nachgedacht wird, den Gebrauch von Produkten oder Services für Nutzer mit Erfolgsfaktoren aus dem Spielesektor attraktiv und belohnend zu gestalten. Das Zauberwort heisst Gamification.]]></description>
<dc:subject>gamification gaming gamedesign z3</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:DirkSonguer/b:80044cf4291d/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:gamification"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:gaming"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:gamedesign"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:z3"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://altdevblogaday.com/2011/09/21/gamedays-2011-can-we-take-this-seriously-please/">
    <title>GameDays 2011: Can We Take This Seriously Please? « #AltDevBlogADay</title>
    <dc:date>2011-09-22T07:48:19+00:00</dc:date>
    <link>http://altdevblogaday.com/2011/09/21/gamedays-2011-can-we-take-this-seriously-please/</link>
    <dc:creator>DirkSonguer</dc:creator><description><![CDATA[I had been meaning to participate in a conference on serious/educational games, but the timing and location of the two big ones, that is the Games for Change Festival, and the Serious Game Summit, weren’t going to work out for me. Then I came across GameDays 2011, to be held in Darmstadt – Germany. Since I’m currently living in Israel, I figured this would be a great excuse not only to attend such a conference, but travel in Europe a bit. I also set the date of this conference as a deadline for myself to have a demo of my current “serious game” ready (which you can try out now at http://gamesforsoul.com/extremes/). Below is some of what was presented, and my own reflections on them.]]></description>
<dc:subject>gamification seriousgames</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:DirkSonguer/b:2aee0b28d631/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:gamification"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:seriousgames"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://chloeatplay.tumblr.com/post/9350161006/10-steps-to-design-a-game-for-learning-including">
    <title>Chloe Varelidi's blog - 10 steps to design a game for learning (including poster!)</title>
    <dc:date>2011-08-25T04:51:13+00:00</dc:date>
    <link>http://chloeatplay.tumblr.com/post/9350161006/10-steps-to-design-a-game-for-learning-including</link>
    <dc:creator>DirkSonguer</dc:creator><description><![CDATA[Games as learning tools are in my mind A LOT these days. And so it happens with this gamefi-learni-cation happening all around that the topic is in many peoples’ minds. A question that comes up when I have conversations around the topic (which happens pretty often) is what are effective strategies to design a game for learning. The obvious answer is that games for learning are first and foremost games and in order to make them you should take all the steps you would take to create a fun game. A rule of thumb I apply whenever I design a game for the classroom is to ask myself whether or not a kid would play this again outside of the school context, say at home with friends. If the answer to that question is NO - then it’s time to go back to the drawing board.]]></description>
<dc:subject>gamification education gamedesign z3</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:DirkSonguer/b:ef64abf5174c/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:gamification"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:education"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:gamedesign"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:z3"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.huffingtonpost.com/daniel-donahoo/gamification-in-education_b_927842.html">
    <title>Daniel Donahoo: Gamification in Education: Should We Play?</title>
    <dc:date>2011-08-23T22:15:19+00:00</dc:date>
    <link>http://www.huffingtonpost.com/daniel-donahoo/gamification-in-education_b_927842.html</link>
    <dc:creator>DirkSonguer</dc:creator><description><![CDATA[Gamification has come under some fire from gamers recently, specifically since this post from Ian Bogost (since republished in The Atlantic). It could be the beginning of a backlash against the use of video games and game culture in a wide variety of spaces. Bogost is ruthless in his attack on the corporate world's foray into gaming, but what of serious games and the broader concepts around gamification and game-based learning in education? Where does this leave the push by schools and educators who have been exploring the use of games and game-based learning as a way of engaging students, teaching twenty-first century skills and finding ways to make the technologically-saturated lives of our children relevant in the classroom?]]></description>
<dc:subject>gamification education learning z3</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:DirkSonguer/b:9da5b34fa32d/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:gamification"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:education"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:learning"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:z3"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://kotaku.com/5833631/gamification-is-here-to-stay-and-its-not-bullshit">
    <title>Gamification is Here to Stay (And it's not Bullshit)</title>
    <dc:date>2011-08-23T22:14:58+00:00</dc:date>
    <link>http://kotaku.com/5833631/gamification-is-here-to-stay-and-its-not-bullshit</link>
    <dc:creator>DirkSonguer</dc:creator><description><![CDATA[Gamification is a polarizing and divisive topic with many proponents and vocal skeptics and cynics. But it is not bullshit. Gamification is real and its benefits are tangible. Gamification is here to stay.]]></description>
<dc:subject>gamification games ux z3</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:DirkSonguer/b:5fd844342ab2/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:gamification"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:ux"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:z3"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.lostgarden.com/2008/10/princess-rescuing-application-slides.html">
    <title>Lost Garden: The Princess Rescuing Application: Slides</title>
    <dc:date>2011-08-22T17:57:13+00:00</dc:date>
    <link>http://www.lostgarden.com/2008/10/princess-rescuing-application-slides.html</link>
    <dc:creator>DirkSonguer</dc:creator><description><![CDATA[My talk was on building an application that rescued princesses. The goal was to give interaction designers some insight into how game design might be applied to the domain of more utilitarian applications. The talk was recorded and should be up sometime this week. When it appears online, I'll link to the video from this post.]]></description>
<dc:subject>gamedesign ux gamification ui z3</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:DirkSonguer/b:9994afe88c4b/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:gamedesign"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:ux"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:gamification"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:ui"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:z3"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.smashingmagazine.com/2011/07/27/what-web-designers-can-learn-from-video-games/">
    <title>What Web Designers Can Learn From Video Games - Smashing Magazine</title>
    <dc:date>2011-07-28T10:39:04+00:00</dc:date>
    <link>http://www.smashingmagazine.com/2011/07/27/what-web-designers-can-learn-from-video-games/</link>
    <dc:creator>DirkSonguer</dc:creator><description><![CDATA[Games are becoming more Web-like, and the Web is becoming more game-like. If you need proof of this, you have only to look at Yahoo Answers. Random questions are posed, the top answer is chosen, and credibility points are given to the winner. It’s a ranking system that accumulates and unlocks more and more features within the system. It works because of the psychology of achievement and game mechanics and thus encourages interaction. This raises the question, what can a Web designer learn from games, or — more specifically — video games?]]></description>
<dc:subject>games webdesign ui gamification z3</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:DirkSonguer/b:175ad86b0674/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:webdesign"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:ui"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:gamification"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:z3"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://codingconduct.cc/#1523514/Don-t-Play-Games-With-Me">
    <title>coding conduct</title>
    <dc:date>2011-06-18T07:22:32+00:00</dc:date>
    <link>http://codingconduct.cc/#1523514/Don-t-Play-Games-With-Me</link>
    <dc:creator>DirkSonguer</dc:creator><description><![CDATA[In 1960, Milton Bradley published »The Game of Life«: a capitalist wet dream of a board game, won by the lucky one who retired richest. Today, »gamification« vendors take Milton Bradley seriously. From losing weight to saving Africa, from watching TV to matching DNA sequences: there’s nothing that couldn’t be made more fun by adding points, badges, and other elements from video games. At least that’s the selling proposition.]]></description>
<dc:subject>gamedesign gamification z3</dc:subject>
<dc:identifier>https://pinboard.in/u:DirkSonguer/b:515588501b90/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:gamedesign"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:gamification"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:z3"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://terranova.blogs.com/terra_nova/2011/06/where-are-all-the-sex-games.html">
    <title>Terra Nova: Where Are All the Sex Games?</title>
    <dc:date>2011-06-14T15:53:54+00:00</dc:date>
    <link>http://terranova.blogs.com/terra_nova/2011/06/where-are-all-the-sex-games.html</link>
    <dc:creator>DirkSonguer</dc:creator><description><![CDATA[Ha, got your attention, eh?  But this is actually an important topic, of the 'reality is broken' variety.  Like the fact that we're obsessed over sexting and other digital phenomena related to sex, yet we have done little to improve sex education in this country.  In fact, we have vilified and cut funding to Planned Parenthood and other organizations that save people's lives by providing them critical information that affects them physically, emotionally, spiritually.]]></description>
<dc:subject>serousgames gamification sex education z3</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:DirkSonguer/b:11ae36018d39/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:serousgames"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:gamification"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:sex"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:education"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:z3"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://altdevblogaday.org/2011/06/07/just-when-you-thought-games-were-for-fun/">
    <title>Just When You Thought Games Were For Fun » #AltDevBlogADay</title>
    <dc:date>2011-06-12T16:01:47+00:00</dc:date>
    <link>http://altdevblogaday.org/2011/06/07/just-when-you-thought-games-were-for-fun/</link>
    <dc:creator>DirkSonguer</dc:creator><description><![CDATA[About a year ago an idea occurred to me (yes, it happens occasionally): wouldn’t it be great to make a game, and I mean a real AAA title, that was educational? That you could really learn something from? Of course we’ve all played games like Sim City and Civilization but one could argue that the potential learning involved there is more the means than the goal itself. And improved reflexes by playing first person shooters isn’t quite what I mean either.]]></description>
<dc:subject>gamedesign seriousgames gamification z3</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:DirkSonguer/b:82f9d7c3b7ad/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:gamedesign"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:seriousgames"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:gamification"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:z3"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://altdevblogaday.org/2011/06/11/game-design-and-elephant-handling/">
    <title>Game Design and Elephant Handling » #AltDevBlogADay</title>
    <dc:date>2011-06-12T13:17:22+00:00</dc:date>
    <link>http://altdevblogaday.org/2011/06/11/game-design-and-elephant-handling/</link>
    <dc:creator>DirkSonguer</dc:creator><description><![CDATA[Last month I had the privilege of presenting at the Games for Health Conference.[1] It was a big gathering of people that want to use games to positively change the world. However, most of attendees were from the the education or healthcare space. While everyone knew they were on to something powerful, there were also a lot of misconceptions on how gaming works as a motivator.]]></description>
<dc:subject>gamedesign gamification motivation gamemechanics z3</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:DirkSonguer/b:09287bc17caf/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:gamedesign"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:gamification"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:motivation"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:gamemechanics"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:z3"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://gametuned.com/2011/05/will-gamification-be-ubiquitous-in-5-years/">
    <title>Will Gamification be Ubiquitous in 5 Years? | Gametuned - Gamification Solutions</title>
    <dc:date>2011-06-02T09:25:14+00:00</dc:date>
    <link>http://gametuned.com/2011/05/will-gamification-be-ubiquitous-in-5-years/</link>
    <dc:creator>DirkSonguer</dc:creator><description><![CDATA[Dr Richard A. Bartle, Senior Lecturer and Visiting Professor of Computer Game Design at the University of Essex, UK is often quoted by, well pretty much anyone involved with gamification.]]></description>
<dc:subject>gamification bartle talk definition z3</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:DirkSonguer/b:6cb5224f503f/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:gamification"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:bartle"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:talk"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:definition"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:z3"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://whymothersneverdrinkhottea.blogspot.com/2011/05/gamification-is-future-but-not-as-we.html">
    <title>Why mothers never drink hot tea: Gamification is the future, but not as we know it.</title>
    <dc:date>2011-06-02T09:24:30+00:00</dc:date>
    <link>http://whymothersneverdrinkhottea.blogspot.com/2011/05/gamification-is-future-but-not-as-we.html</link>
    <dc:creator>DirkSonguer</dc:creator><description><![CDATA[Dr Richard A. Bartle, Senior Lecturer and Visiting Professor of Computer Game Design at the University of Essex, UK is often quoted by, well pretty much anyone involved with gamification... And I'm just about to disagree with him. I just read Will Gamification be Ubiquitous in 5 Years? on Gametuned, and although I believe Dr. Bartle makes a few good points, he's missing some important new developments. Either that, or his and my definition of gamification just don't agree.]]></description>
<dc:subject>gamification future definition conflict z3</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:DirkSonguer/b:7ecfd8ad418d/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:gamification"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:future"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:definition"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:conflict"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:z3"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://fora.tv/2010/07/27/Jesse_Schell_Visions_of_the_Gamepocalypse">
    <title>FORA.tv - Jesse Schell: Visions of the Gamepocalypse</title>
    <dc:date>2011-06-01T04:34:38+00:00</dc:date>
    <link>http://fora.tv/2010/07/27/Jesse_Schell_Visions_of_the_Gamepocalypse</link>
    <dc:creator>DirkSonguer</dc:creator><description><![CDATA[Games perpetually revolutionize computer use toward denser interaction with the human mind. To do that, they perpetually revolutionize themselves. Understanding the next frontiers of the genre is one way to understand where society is going.

In this talk Jesse Schell explores the social, cognitive, and technological trends in computer game design and use.

Jesse Schell is the CEO of Schell Games, the author of the authoritative text, The Art of Game Design: a book of lenses, and a Professor of Entertainment Technology at Carnegie Mellon, specializing in Game Design. At Walt Disney, he was Creative Director of the Imagineering VR Studio.]]></description>
<dc:subject>future gamification gaming gamedesign jesseschell talk</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:DirkSonguer/b:e26d3931d9c1/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:future"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:gamification"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:gaming"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:gamedesign"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:jesseschell"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:talk"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://geoffreynuval.devhub.com/blog/530752-my-notes-from-jam-session-led-by-gamification-guru-amy-jo-kim/">
    <title>My Notes from Jam Session Led by Gamification Guru, Amy Jo Kim</title>
    <dc:date>2011-05-29T17:29:10+00:00</dc:date>
    <link>http://geoffreynuval.devhub.com/blog/530752-my-notes-from-jam-session-led-by-gamification-guru-amy-jo-kim/</link>
    <dc:creator>DirkSonguer</dc:creator><description><![CDATA[I was recently given the opportunity to join the BigDoor team and a few of their clients up in a beautiful cabin in the evergreen forests of Washington to do a jam session on gamification.  *Thanks Keith, Jeff and team!*

Leading the session was co-founder of ShuffleBrain Amy Jo Kim, who has been gamifying systems before there was even a term for it.  Remember eBay seller ratings?  Yup, it incorporated game elements and she was a part of that.  Rock Band, The Sims, Bejewelled 2?  Uhh... yeah, she helped in the design of those games too.  She is an awesome speaker and I highly recommend you go to one of her talks if you have a chance.]]></description>
<dc:subject>gamification tipps gamemechanics workshop z3</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:DirkSonguer/b:1e15730cffdb/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:gamification"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:tipps"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:gamemechanics"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:workshop"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:z3"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://whatgamesare.com/2011/05/the-enclosure-problem-gamification.html?utm_source=feedburner&amp;utm_medium=feed&amp;utm_campaign=Feed%3A+WhatGamesAre+%28What+Games+Are%29">
    <title>The Enclosure Problem [Gamification] - What Games Are</title>
    <dc:date>2011-05-28T08:00:57+00:00</dc:date>
    <link>http://whatgamesare.com/2011/05/the-enclosure-problem-gamification.html?utm_source=feedburner&amp;utm_medium=feed&amp;utm_campaign=Feed%3A+WhatGamesAre+%28What+Games+Are%29</link>
    <dc:creator>DirkSonguer</dc:creator><description><![CDATA[Aside from an ugly name, thinness of gameplay, sameness of ideas (rewards, levels, badges and points) and a lack of any strong examples of what it is supposed to be, what’s the most fundamental issue that gamification faces?

The basic idea of gamification is that a game can become integrated in life. Gamification proposes to embellish the real world with a layer of game-like things to do and earn, and in so doing enhance lives. So in a sense, gamification’s big idea is to regard life as some sort of infinite game.

The problem? Games are no fun unless they are finite.]]></description>
<dc:subject>gamification gamedesign z3</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:DirkSonguer/b:f397b9548f65/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:gamification"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:gamedesign"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:z3"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.officelabs.com/projects/ribbonhero2/Pages/default.aspx">
    <title>Ribbon Hero 2</title>
    <dc:date>2011-05-16T10:08:36+00:00</dc:date>
    <link>http://www.officelabs.com/projects/ribbonhero2/Pages/default.aspx</link>
    <dc:creator>DirkSonguer</dc:creator><description><![CDATA[Yes, we turned Office into a game! If you're going to spend time immersed in the inner workings of Office, by golly it should be fun. In Ribbon Hero 2, the player will hop on board Clippy's stolen time machine and explore different time periods. With each time period, they get to explore a new game board with challenges they must complete to get to the next level. Each challenge takes the player into Word, Excel, PowerPoint, or OneNote to complete a task. Discover new Office features by actually using them, with a hint button to fall back on in case you get stuck. Race for a high score with colleagues, classmates and friends, or even put your score on your resume to show off your Office skills! ]]></description>
<dc:subject>gamification games office microsoft z3</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:DirkSonguer/b:ff54e9c5532e/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:gamification"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:office"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:microsoft"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:z3"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://radar.oreilly.com/2011/04/gamification-purpose-marketing.html#comment-7250008">
    <title>The purpose of gamification - O'Reilly Radar</title>
    <dc:date>2011-05-09T13:28:20+00:00</dc:date>
    <link>http://radar.oreilly.com/2011/04/gamification-purpose-marketing.html#comment-7250008</link>
    <dc:creator>DirkSonguer</dc:creator><description><![CDATA["Gamification efforts have come under criticism from many in the games industry for being shallow..."
Yes, you got that part right.
"-- that is, lacking the narrative quality of games made with a pure entertainment motive."
I don't think you understand the criticism, then, if you think "shallow" simply refers to "less narrative quality".]]></description>
<dc:subject>games gamification gaming gamemechanics z3</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:DirkSonguer/b:8a6230312048/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:gamification"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:gaming"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:gamemechanics"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:z3"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://terranova.blogs.com/terra_nova/2011/04/gamification.html">
    <title>Terra Nova: Gamification</title>
    <dc:date>2011-05-04T13:30:44+00:00</dc:date>
    <link>http://terranova.blogs.com/terra_nova/2011/04/gamification.html</link>
    <dc:creator>DirkSonguer</dc:creator><description><![CDATA[My gamified syllabi in classes, for exampled, have bombed. Students *really* don't want their grades determined by MMORPG mechanicsms. That's because one of the essential conditions of XP acquisition - that you can try and try again indefinitely - are missing in a classroom. In teaching, time is limited. So are mob pulls; you can't have as many shots at challenges as you want. In a classroom, you have a few challenges, time runs out, and somebody - me - has to judge how you did. Also, there are not enough opportunities for loose, flowing grouping; every teamwork exercise in a class is forced-grouping which, we've learned, people hate. Add to that the fact that ultimately the class is serious and not play. This means no one can say "settle down, it's just a game." And therefore, they DON'T settle down. They get almost homicidal when another team-mate screws up their grade.]]></description>
<dc:subject>gamification gaming motivation z3</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:DirkSonguer/b:a167d47fc18d/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:gamification"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:gaming"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:motivation"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:z3"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.next-gen.biz/features/is-reality-really-broken">
    <title>Is Reality Really Broken? | Edge Magazine</title>
    <dc:date>2011-04-08T05:59:11+00:00</dc:date>
    <link>http://www.next-gen.biz/features/is-reality-really-broken</link>
    <dc:creator>DirkSonguer</dc:creator><description><![CDATA[In her new book, Reality Is Broken, Jane McGonigal argues that the rules, rewards and feedback offered by modern videogames can be used to make the world a happier and more productive place. We sit down with her to learn more.]]></description>
<dc:subject>games gaming gamification gamemechanics interview z3</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:DirkSonguer/b:7f5c3625539d/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:gaming"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:gamification"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:gamemechanics"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:interview"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:z3"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://adachen.com/2010/10/04/what-is-gamification-and-real-world-examples-of-it/">
    <title>What is Gamification and Real World Examples of It « Ada on Startup Marketing (@adachen)</title>
    <dc:date>2011-02-16T17:03:51+00:00</dc:date>
    <link>http://adachen.com/2010/10/04/what-is-gamification-and-real-world-examples-of-it/</link>
    <dc:creator>DirkSonguer</dc:creator><description><![CDATA[Gamification is a new vocabulary word lately, and there’s even a summit about it. What is the definition of gamification? The word gamification is used to describe companies integrating game mechanics into their non-gaming product or service to drive user engagement. These companies are “gamifying” their products and services by adding light game mechanics on top of them.

What does that actually look like? While the term is relatively new, the tactics aren’t and have already been in play for quite some time. Here are some examples of gamification in action.]]></description>
<dc:subject>gamification gaming gamedesign gamemechanics z3</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:DirkSonguer/b:557fc7d98c60/</dc:identifier>
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<item rdf:about="http://www.stephanieschwab.com/2010/08/31/more-on-gamification-game-mechanics/">
    <title>More on Gamification – Game Mechanics &amp; Examples | Stephanie Schwab: Socialologist</title>
    <dc:date>2011-02-16T16:59:18+00:00</dc:date>
    <link>http://www.stephanieschwab.com/2010/08/31/more-on-gamification-game-mechanics/</link>
    <dc:creator>DirkSonguer</dc:creator><description><![CDATA[I’ve been quite surprised by how well-received my previous post on gamification has been. As a long-time geek who played role-playing games in her youth, I’m all about a good game, and love that companies are taking hold of these theories and putting them to use in attracting and retaining customers.

I’ve seen a number of great posts recently about gamification and wanted to highlight a few of them here.]]></description>
<dc:subject>gamification gamedesign gamemechanics z3</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:DirkSonguer/b:94bca3faeb6a/</dc:identifier>
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<item rdf:about="http://daviddeboer.blogspot.com/2010/12/transmedia-driving-behavoir-with-game.html">
    <title>I m a g i n e &amp;gt;&amp;gt;&amp;gt;&amp;gt; t o m o r r o w: Driving behavior with game dynamics</title>
    <dc:date>2010-12-21T15:24:50+00:00</dc:date>
    <link>http://daviddeboer.blogspot.com/2010/12/transmedia-driving-behavoir-with-game.html</link>
    <dc:creator>DirkSonguer</dc:creator><description><![CDATA[Ga*mi*fi*ca*tion = integrating game dynamics into a digital platform, service, community, content or campaign, in order to engage individuals while simultaneously driving meaningful value for doing business (read: monetization).

Every individual is hungry for reward, status, achievement, competition and self-expression. Gamification uses proven techniques to satisfy each individual's needs & desires and to engage each individual with personal relevant transmedia experiences (content, communities, brands, services or other valued solutions).]]></description>
<dc:subject>gamedesign daming gamemechanics gamification z3</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:DirkSonguer/b:7907284da9e3/</dc:identifier>
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	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:daming"/>
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<item rdf:about="http://technorati.com/business/advertising/article/has-your-site-been-gamified/">
    <title>Has Your Site Been Gamified? - Technorati Advertising</title>
    <dc:date>2010-10-26T12:31:05+00:00</dc:date>
    <link>http://technorati.com/business/advertising/article/has-your-site-been-gamified/</link>
    <dc:creator>DirkSonguer</dc:creator><description><![CDATA[Humans are naturally competitive. (We do call it the ‘human race’, after all!) We like validation of our place in the world. When society provides independent measures of our success, we can contextualize our personal achievements.
]]></description>
<dc:subject>gamedesign gamemechanics gaming gamification article english z3</dc:subject>
<dc:identifier>https://pinboard.in/u:DirkSonguer/b:e62b3f156bfd/</dc:identifier>
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