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  </channel><item rdf:about="http://va306gamedev.wordpress.com/2012/02/15/game-design-challenge-4-digital-to-physical/">
    <title>Game Design Challenge 4: Digital to Physical « VA 306 – Intro to Game Design (Spring 2012)</title>
    <dc:date>2012-02-20T06:46:49+00:00</dc:date>
    <link>http://va306gamedev.wordpress.com/2012/02/15/game-design-challenge-4-digital-to-physical/</link>
    <dc:creator>DirkSonguer</dc:creator><description><![CDATA[“If you can’t design a non-digital game from a digital game…you don’t truly understand the nuances of the pure design underneath the art and…programming.” -Brathwaite & Schreiber

While you may take any digital game that interests you, I recommend working with a simpler game we have already looked at (such as Pac-Man, Donkey Kong, Space Invaders, and Centipede) and convert that to a board game. These games are simple and easy to understand.]]></description>
<dc:subject>gamedesign digital boardgames scale gamesystems z3</dc:subject>
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    <title>Psychochild's Blog » The quest for fun</title>
    <dc:date>2010-09-01T05:42:16+00:00</dc:date>
    <link>http://psychochild.org/?p=994&amp;utm_source=feedburner&amp;utm_medium=feed&amp;utm_campaign=Feed%3A+PsychochildsBlog+(Psychochild's+Blog)&amp;utm_content=Google+Reader</link>
    <dc:creator>DirkSonguer</dc:creator><description><![CDATA[A lot of people tend to believe that the only important thing in a game is "fun". There are several problems with this, perhaps the most important being there is more to an experience than fun: self-improvement, information, understanding, and various other good things can come from an experience like watching a movie or playing a game. The hyperfocus on fun means that a lot of other important aspects might get overlooked.

Let's look at some of the problems with finding fun in a game.
]]></description>
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