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    <title>How Facebook, A Pixar Artist, And Charles Darwin Are Reinventing The Emoticon</title>
    <dc:date>2013-02-11T12:50:14+00:00</dc:date>
    <link>http://www.buzzfeed.com/justinesharrock/how-facebook-a-pixar-artist-and-charles-darwin-are-reinventi</link>
    <dc:creator>DirkSonguer</dc:creator><description><![CDATA[But how, in a tiny digital image, do you depict something as subtle as shame as opposed to remorse, or shyness as opposed to modesty? Current emoticons can't do that, or anything close to it. So Facebook has turned to Pixar story illustrator and former storyboard artist at the Wallace and Gromit studio Matt Jones, to help make something entirely new. He's charged, basically, with reinventing the smiley.]]></description>
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    <title>Experience Movies – A Design Tool « #AltDevBlogADay</title>
    <dc:date>2011-07-04T10:08:12+00:00</dc:date>
    <link>http://altdevblogaday.com/2011/06/23/experience-movies-a-design-tool/</link>
    <dc:creator>DirkSonguer</dc:creator><description><![CDATA[Designing the boat level for Resistance 3 was an interesting challenge in many ways.  It’s a short traversal on-rails level (well, sort of on-rails) wedged between two high-action core-combat parts of a first person shooter.  Thus, our goal was for it to be a break in the pacing of the whole game that focused more on emotional and visual storytelling.  We needed to make sure that the whole level team was on the same page about the player experience we would be attempting to create when we started full production on the level.]]></description>
<dc:subject>gamedesign tool document emotion z3</dc:subject>
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