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    <title>The Art Of Boss Design: Tips From A Combat Designer « #AltDevBlogADay</title>
    <dc:date>2012-01-17T23:24:05+00:00</dc:date>
    <link>http://altdevblogaday.com/2012/01/17/the-art-of-boss-design-tips-from-a-combat-designer/</link>
    <dc:creator>DirkSonguer</dc:creator><description><![CDATA[Boss fights are the linch pin of your entire combat experience, possibly your entire game, as one bad experience is all it takes to bring your game to a screeching halt. Something so important, so integral, demands effort and attention to detail, but for the majority of projects they are relegated to the very end. Why?]]></description>
<dc:subject>gamedesign bossfights conflict z3</dc:subject>
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