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    <title>Pinboard (DirkSonguer)</title>
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    <description>recent bookmarks from DirkSonguer</description>
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    <title>Why video games have launch problems | PlayFab</title>
    <dc:date>2015-10-11T19:30:30+00:00</dc:date>
    <link>https://playfab.com/blog/why-video-games-have-launch-problems/</link>
    <dc:creator>DirkSonguer</dc:creator><description><![CDATA[It comes down to the fact that most games are now online services, with updated content, special events, virtual economies, player interaction, etc. All of these things require backend services — services that need to be built and thoroughly tested before launch, and that need to run reliably from that point on. Done right, a game’s backend services provide for a great customer experience and make possible the kinds of live game operations techniques that foster an engaged pool of players, happy to spend their money long after the initial release. Done wrong, they can absolutely kill a game.]]></description>
<dc:subject>computer games gaming backend development cloud</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:DirkSonguer/b:ccffe1701fd4/</dc:identifier>
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<item rdf:about="http://harmattan-dev.nokia.com/docs/library/html/guide/html/Developer_Library_Developing_for_Harmattan_Creating_daemons.html">
    <title>Creating daemons</title>
    <dc:date>2011-12-28T18:48:26+00:00</dc:date>
    <link>http://harmattan-dev.nokia.com/docs/library/html/guide/html/Developer_Library_Developing_for_Harmattan_Creating_daemons.html</link>
    <dc:creator>DirkSonguer</dc:creator><description><![CDATA[Daemons, also known as background applications or services, are applications that are launched at device startup and do not feature a UI or require other direct user input. They perform a defined operation and are usually launched at predefined times or in response to events on the device. Common usages for daemons include e-mail handler applications and monitoring tools, among others.]]></description>
<dc:subject>N9 development meego daemons backend</dc:subject>
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<dc:identifier>https://pinboard.in/u:DirkSonguer/b:baebae61f1b4/</dc:identifier>
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<item rdf:about="http://onlinegametechniques.blogspot.com/2010/12/real-priorities-of-online-game.html">
    <title>The Real Priorities of Online Game Engineering</title>
    <dc:date>2010-12-27T09:21:23+00:00</dc:date>
    <link>http://onlinegametechniques.blogspot.com/2010/12/real-priorities-of-online-game.html</link>
    <dc:creator>DirkSonguer</dc:creator><description><![CDATA[I was trying to communicate to management that server developers have different priorities than game developers. As a means to show the importance of laying in administrative infrastructure, and other software engineering "overhead", I put this list together. Hope it helps you to think about making the right investment in making the system sustainable, and make those points to the powers that be.]]></description>
<dc:subject>development gamedev server backend priorities z3</dc:subject>
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<dc:identifier>https://pinboard.in/u:DirkSonguer/b:73ef51f44bd3/</dc:identifier>
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    <title>loose coupling and user interface programming - Anson the Gnome</title>
    <dc:date>2010-12-27T08:57:02+00:00</dc:date>
    <link>http://idempot.net/blog/archives/63-guid/</link>
    <dc:creator>DirkSonguer</dc:creator><description><![CDATA[I'm primarily a server programmer, but I still end up doing UI work every once in a while, and that's been true for the majority of the last three weeks. Not being an experienced old hand at UI design, I find myself falling back on first principles and decade-old books. I'm mostly happy with the results, but the code that results in implementing the interface... well, it's not the kind of code that I like to write.]]></description>
<dc:subject>coding gamedev server development ui frontend backend z3</dc:subject>
<dc:identifier>https://pinboard.in/u:DirkSonguer/b:0ae57979e58c/</dc:identifier>
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