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    <title>Pinboard (DirkSonguer)</title>
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    <description>recent bookmarks from DirkSonguer</description>
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  </channel><item rdf:about="https://www.stephendiehl.com/blog/nothing-burger.html">
    <title>The Handwavy Technobabble Nothingburger</title>
    <dc:date>2021-11-24T18:04:49+00:00</dc:date>
    <link>https://www.stephendiehl.com/blog/nothing-burger.html</link>
    <dc:creator>DirkSonguer</dc:creator><description><![CDATA[At this point pretty much every economist worth their weight in salt has given the public fair warning about the financial absurdity of crypto assets using the well-known basic economic arguments against the faux currencies. However economic crypto scepticism has to go hand in hand with a deeper understanding of why the technology doesn’t work as its advocates claim in addition to the legal and regulatory arguments against its existence.]]></description>
<dc:subject>analysis bitcoin cryptocurrencies blockchain</dc:subject>
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<item rdf:about="http://www.ted.com/talks/peter_donnelly_shows_how_stats_fool_juries.html">
    <title>Peter Donnelly zeigt, wie Statistik Geschworene in die Irre führt | Video on TED.com</title>
    <dc:date>2013-03-02T12:02:44+00:00</dc:date>
    <link>http://www.ted.com/talks/peter_donnelly_shows_how_stats_fool_juries.html</link>
    <dc:creator>DirkSonguer</dc:creator><description><![CDATA[Peter Donnelly is an expert in probability theory who applies statistical methods to genetic data -- spurring advances in disease treatment and insight on our evolution. He's also an expert on DNA analysis, and an advocate for sensible statistical analysis in the courtroom.]]></description>
<dc:subject>analysis math statistics ted talk video</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
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<item rdf:about="http://terranova.blogs.com/terra_nova/2011/11/why-second-life-failed.html">
    <title>Terra Nova: Why Second Life failed</title>
    <dc:date>2011-11-20T10:46:00+00:00</dc:date>
    <link>http://terranova.blogs.com/terra_nova/2011/11/why-second-life-failed.html</link>
    <dc:creator>DirkSonguer</dc:creator><description><![CDATA[The gist of this article is the claim that Second Life failed because it doesn't fill a consumer need.  Brilliant -- welcome to 2007.  Actually, maybe 2003, since this is basically the same criticism that many of us had when Second Life launched (do we really need a Metaverse?) and the reason the more game-focused set of us always had a little trouble liking Second Life.  It seemed like a very cool tool that was not particularly fun to use.  Without a game mechanic that lended purpose to your presence on the platform, what Second Life offered seemed a lot like an avatar-populated uncurated 3-D art gallery.]]></description>
<dc:subject>secondlife fail analysis gamedesign z3</dc:subject>
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<item rdf:about="http://www.4colorrebellion.com/archives/2010/08/13/playing-wrong-cheating-got-me-analyzing-games/">
    <title>Playing Wrong: Cheating Got Me Analyzing Games | 4 color rebellion</title>
    <dc:date>2011-09-21T16:50:58+00:00</dc:date>
    <link>http://www.4colorrebellion.com/archives/2010/08/13/playing-wrong-cheating-got-me-analyzing-games/</link>
    <dc:creator>DirkSonguer</dc:creator><description><![CDATA[When I was younger I cheated in every game. It started with the likes of Warcraft 2 and Duke Nukem 3D. I cheated because I was about 11 and wasn’t all that good at games. I liked to cheat because that way I was in control of the game. I could do whatever I wanted, mostly. I’d get really annoyed if a game didn’t have God Mode because I’d have to worry about using a code to restore health or armour. Now I rarely cheat at games, but cheating was a gateway into another form of play. Cheating got me accustomed to playing games wrong. Doing things the developers hadn’t intended. Playing games wrong gives you a different perspective on something you love. I present some of my favourite instances of games played wrong, with some musings about why it was so fun.]]></description>
<dc:subject>games analysis gamedesign</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:DirkSonguer/b:d2a318c6674c/</dc:identifier>
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<item rdf:about="http://gamestudies.org/0601/articles/consalvo_dutton">
    <title>Game Studies - Game analysis: Developing a methodological toolkit for the qualitative study of games</title>
    <dc:date>2011-09-21T16:49:38+00:00</dc:date>
    <link>http://gamestudies.org/0601/articles/consalvo_dutton</link>
    <dc:creator>DirkSonguer</dc:creator><description><![CDATA[Although the study of digital games is steadily increasing, there has been little or no effort to develop a method for the qualitative, critical analysis of games as "texts" (broadly defined). This paper creates a template for such analyses by developing and explaining four areas that game researchers should consider when studying a game: Object Inventory, Interface Study, Interaction Map, and Gameplay Log. Through the use of an extended example (The Sims and three of its expansion packs: Livin' Large, House Party and Hot Date) as well as examples from different styles and genres of games, the case is made for employing these four areas or components as a (developing) methodology for the critical analysis of one or many digital games.]]></description>
<dc:subject>games research gamedesign analysis</dc:subject>
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    <title>Don’t Be Ugly By Accident! « OkTrends</title>
    <dc:date>2010-08-11T11:36:40+00:00</dc:date>
    <link>http://blog.okcupid.com/index.php/dont-be-ugly-by-accident/</link>
    <dc:creator>DirkSonguer</dc:creator><description><![CDATA[If you're anything like me, you usually think of your pics in terms of content: Here's me smiling. Here's me looking tough. Here's me in Hawaii with that wacky turtle. And so on. Today, however, we'll analyze photography from a numerical angle—we'll discuss flash, focus, and aperture instead. We feel like people don't really think about these things when they choose a profile photo, and yet, as we shall see, their misuse can seriously mess you up.
]]></description>
<dc:subject>analysis attractiveness camera infographics photography social statistics visualization article english</dc:subject>
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