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    <dc:date>2011-07-18T10:35:07+00:00</dc:date>
    <link>http://www.filmetrics.com/refractive-index-database</link>
    <dc:creator>AlexK</dc:creator><dc:subject>3d cg light reference refraction refractive index rendering</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:AlexK/b:d00daa706f74/</dc:identifier>
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</item>
<item rdf:about="http://en.wikipedia.org/wiki/List_of_refractive_indices">
    <title>List of refractive indices - Wikipedia, the free encyclopedia</title>
    <dc:date>2011-07-18T10:34:58+00:00</dc:date>
    <link>http://en.wikipedia.org/wiki/List_of_refractive_indices</link>
    <dc:creator>AlexK</dc:creator><dc:subject>3d cg light reference refraction refractive index rendering</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:AlexK/b:4aaac4615a19/</dc:identifier>
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</item>
<item rdf:about="http://www.robinwood.com/Catalog/Technical/Gen3DTuts/Gen3DPages/RefractionIndexList.html">
    <title>Refraction Index of Various Substances for 3D modelers</title>
    <dc:date>2011-07-18T10:34:49+00:00</dc:date>
    <link>http://www.robinwood.com/Catalog/Technical/Gen3DTuts/Gen3DPages/RefractionIndexList.html</link>
    <dc:creator>AlexK</dc:creator><description><![CDATA[Refraction Index of Various Substances for 3D modelers]]></description>
<dc:subject>3d cg light reference refraction refractive index rendering</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:AlexK/b:61f56c98aa92/</dc:identifier>
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</item>
<item rdf:about="http://www.deepimg.com/">
    <title>​D​e​e​p​ ​I​m​a​g​e​ ​C​o​m​p​o​s​i​t​i​n​g​ ​›​ ​O​v​e​r​v​i​e​w</title>
    <dc:date>2010-11-13T10:23:47+00:00</dc:date>
    <link>http://www.deepimg.com/</link>
    <dc:creator>AlexK</dc:creator><description><![CDATA[The concept of a deep image isn’t brand new; ultimately it’s just the technique of encoding more than just the RGBA value in a pixel.  Many applications and systems already store multiple channels of data to enhance the compositing workflow as well as re-using calculations already performed by the rendering engine. Side FX software’s Houdini is an example of one of the more recent applications to utilize this workflow via it’s custom camera image format.
What we’re doing is utilizing a simplification of already existing representations for shadow maps to encode camera space information. This reaches further than traditional Z depth buffers, as those tend to lead to artifacts in semi transparent areas, such as motion blur or oversampling.
Deep images solve this issue by storing multiple samples for every pixel at varying depths which contain the chosen values (opacity, color, P) at that depth, encoding it in efficient way to solve a lot of the aforementioned historical issues.]]></description>
<dc:subject>compositing 3d renderman mentalray rendering deep images</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:AlexK/b:4d36e7c7dbef/</dc:identifier>
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	<rdf:li rdf:resource="https://pinboard.in/u:AlexK/t:deep"/>
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</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.tokeru.com/t/bin/view/Maya/WebHome">
    <title>​W​e​b​H​o​m​e​ ​&lt;​ ​M​a​y​a​ ​&lt;​ ​T​W​i​k​i</title>
    <dc:date>2010-11-06T09:38:25+00:00</dc:date>
    <link>http://www.tokeru.com/t/bin/view/Maya/WebHome</link>
    <dc:creator>AlexK</dc:creator><dc:subject>Maya wiki rendering renderman mentalray proxies python lighting howto</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:AlexK/b:936b078cb25b/</dc:identifier>
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	<rdf:li rdf:resource="https://pinboard.in/u:AlexK/t:python"/>
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</item>
<item rdf:about="http://www.leihmac.de/index.html">
    <title>Apple Computer zum Mieten : : Seibold &amp; Partner Systemhaus GmbH : : Apple Support Stuttgart</title>
    <dc:date>2010-02-16T15:02:03+00:00</dc:date>
    <link>http://www.leihmac.de/index.html</link>
    <dc:creator>AlexK</dc:creator><description><![CDATA[Renderfarm Mac zum mieten]]></description>
<dc:subject>Apple Mac MacbookPro Macbook iMac MacPro mieten rent renderfarm business rendering render farm network</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:AlexK/b:d83fa386f558/</dc:identifier>
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</item>
<item rdf:about="http://www.refractivesoftware.com/index.html">
    <title>Octane Render- The Interactive Physically Based Render Engine</title>
    <dc:date>2010-01-11T10:53:38+00:00</dc:date>
    <link>http://www.refractivesoftware.com/index.html</link>
    <dc:creator>AlexK</dc:creator><description><![CDATA[Octane Render- The Interactive Physically Based Render Engine —  — Fully GPU accelerated Unbiased Render Engine]]></description>
<dc:subject>rendering 3d vfx</dc:subject>
<dc:source>https://twitter.com/</dc:source>
<dc:identifier>https://pinboard.in/u:AlexK/b:30f8a42de18a/</dc:identifier>
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</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://graphics.pixar.com/library/">
    <title>Collection of Pixar Scientific Paper</title>
    <dc:date>2009-10-04T15:55:42+00:00</dc:date>
    <link>http://graphics.pixar.com/library/</link>
    <dc:creator>AlexK</dc:creator><description><![CDATA[Collection of Pixar Scientific Papers from Siggraph and other Pixar presentations. Going as far back as 1982's presentation of the Cook-Torrance shading model.]]></description>
<dc:subject>Renderman rendering shading Pixar scientific papers</dc:subject>
<dc:source>https://twitter.com/</dc:source>
<dc:identifier>https://pinboard.in/u:AlexK/b:37dd8ca6a7c3/</dc:identifier>
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</item>
<item rdf:about="http://wiki.bk.tudelft.nl/toi-pedia/Category:Tutorials_Maya">
    <title>Category:Tutorials Maya - TOI-Pedia</title>
    <dc:date>2009-09-17T17:13:24+00:00</dc:date>
    <link>http://wiki.bk.tudelft.nl/toi-pedia/Category:Tutorials_Maya</link>
    <dc:creator>AlexK</dc:creator><description><![CDATA[Category:Tutorials Maya - TOI-Pedia ]]></description>
<dc:subject>Maya MentalRay rendering howto</dc:subject>
<dc:source>https://twitter.com/</dc:source>
<dc:identifier>https://pinboard.in/u:AlexK/b:28e3aba59266/</dc:identifier>
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	<rdf:li rdf:resource="https://pinboard.in/u:AlexK/t:MentalRay"/>
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</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://planetpixelemporium.com/tutorialpages/light.html">
    <title>Reproducing the color of real world light</title>
    <dc:date>2009-07-20T12:01:06+00:00</dc:date>
    <link>http://planetpixelemporium.com/tutorialpages/light.html</link>
    <dc:creator>AlexK</dc:creator><dc:subject>light cg 3d rendering lighting Kelvin color temperature</dc:subject>
<dc:identifier>https://pinboard.in/u:AlexK/b:76c06ae0317c/</dc:identifier>
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</item>
<item rdf:about="http://www.renderman.org/RMR/st/PRMan_Filtering/Filtering_In_PRMan.html">
    <title>Filtering In PRMan</title>
    <dc:date>2009-07-20T10:34:21+00:00</dc:date>
    <link>http://www.renderman.org/RMR/st/PRMan_Filtering/Filtering_In_PRMan.html</link>
    <dc:creator>AlexK</dc:creator><description><![CDATA[The following are some very interesting insights on filtering in PRMan.]]></description>
<dc:subject>Renderman PixelFilter Overview HowTo 3D Rendering Antialiasing Filtering</dc:subject>
<dc:identifier>https://pinboard.in/u:AlexK/b:73c7e9a59f32/</dc:identifier>
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	<rdf:li rdf:resource="https://pinboard.in/u:AlexK/t:3D"/>
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</item>
<item rdf:about="http://www.rendermanacademy.com/docs/ClassFrame01.php?sel=1">
    <title>The RenderMan™ Academy - Free RenderMan™ Tutorials - Main Hall</title>
    <dc:date>2009-02-06T12:17:19+00:00</dc:date>
    <link>http://www.rendermanacademy.com/docs/ClassFrame01.php?sel=1</link>
    <dc:creator>AlexK</dc:creator><dc:subject>renderman 3d tutorials rendering reference shaders</dc:subject>
<dc:identifier>https://pinboard.in/u:AlexK/b:dcedf6f339b2/</dc:identifier>
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</item>
<item rdf:about="http://www.3delight.com/">
    <title>Renderman : 3Delight RenderMan - compliant rendering software</title>
    <dc:date>2009-02-06T12:17:19+00:00</dc:date>
    <link>http://www.3delight.com/</link>
    <dc:creator>AlexK</dc:creator><dc:subject>3d software renderman graphics rendering freeware</dc:subject>
<dc:identifier>https://pinboard.in/u:AlexK/b:24dd3fb25f3a/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:AlexK/t:3d"/>
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	<rdf:li rdf:resource="https://pinboard.in/u:AlexK/t:graphics"/>
	<rdf:li rdf:resource="https://pinboard.in/u:AlexK/t:rendering"/>
	<rdf:li rdf:resource="https://pinboard.in/u:AlexK/t:freeware"/>
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</item>
<item rdf:about="http://temerity.us/home.php">
    <title>Temerity Software</title>
    <dc:date>2009-02-06T12:17:19+00:00</dc:date>
    <link>http://temerity.us/home.php</link>
    <dc:creator>AlexK</dc:creator><dc:subject>project_management maya pipeline assetmanagement rendering vfx projectmanagement software</dc:subject>
<dc:identifier>https://pinboard.in/u:AlexK/b:ed84a79cce03/</dc:identifier>
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	<rdf:li rdf:resource="https://pinboard.in/u:AlexK/t:maya"/>
	<rdf:li rdf:resource="https://pinboard.in/u:AlexK/t:pipeline"/>
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	<rdf:li rdf:resource="https://pinboard.in/u:AlexK/t:rendering"/>
	<rdf:li rdf:resource="https://pinboard.in/u:AlexK/t:vfx"/>
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	<rdf:li rdf:resource="https://pinboard.in/u:AlexK/t:software"/>
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</item>
<item rdf:about="http://www.rethinkfx.com/tutorials/cooper.htm">
    <title>mini cooper tutorial</title>
    <dc:date>2009-02-06T12:17:19+00:00</dc:date>
    <link>http://www.rethinkfx.com/tutorials/cooper.htm</link>
    <dc:creator>AlexK</dc:creator><dc:subject>MayaStuff maya tutorial 3d rendering mentalray reference</dc:subject>
<dc:identifier>https://pinboard.in/u:AlexK/b:44ddca7173f5/</dc:identifier>
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	<rdf:li rdf:resource="https://pinboard.in/u:AlexK/t:tutorial"/>
	<rdf:li rdf:resource="https://pinboard.in/u:AlexK/t:3d"/>
	<rdf:li rdf:resource="https://pinboard.in/u:AlexK/t:rendering"/>
	<rdf:li rdf:resource="https://pinboard.in/u:AlexK/t:mentalray"/>
	<rdf:li rdf:resource="https://pinboard.in/u:AlexK/t:reference"/>
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</item>
<item rdf:about="http://www.lamrug.org/">
    <title>LA mental ray User Group</title>
    <dc:date>2009-02-06T12:17:19+00:00</dc:date>
    <link>http://www.lamrug.org/</link>
    <dc:creator>AlexK</dc:creator><dc:subject>3d mentalray graphics rendering mental ray user group LA</dc:subject>
<dc:identifier>https://pinboard.in/u:AlexK/b:bdf0e4c27af0/</dc:identifier>
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	<rdf:li rdf:resource="https://pinboard.in/u:AlexK/t:mentalray"/>
	<rdf:li rdf:resource="https://pinboard.in/u:AlexK/t:graphics"/>
	<rdf:li rdf:resource="https://pinboard.in/u:AlexK/t:rendering"/>
	<rdf:li rdf:resource="https://pinboard.in/u:AlexK/t:mental"/>
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	<rdf:li rdf:resource="https://pinboard.in/u:AlexK/t:group"/>
	<rdf:li rdf:resource="https://pinboard.in/u:AlexK/t:LA"/>
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</item>
<item rdf:about="https://renderman.pixar.com/forum/docs/">
    <title>RenderMan Documentation</title>
    <dc:date>2009-02-06T12:17:19+00:00</dc:date>
    <link>https://renderman.pixar.com/forum/docs/</link>
    <dc:creator>AlexK</dc:creator><dc:subject>renderman maya rendering pixar manual documentation</dc:subject>
<dc:identifier>https://pinboard.in/u:AlexK/b:8c925450d1f6/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:AlexK/t:renderman"/>
	<rdf:li rdf:resource="https://pinboard.in/u:AlexK/t:maya"/>
	<rdf:li rdf:resource="https://pinboard.in/u:AlexK/t:rendering"/>
	<rdf:li rdf:resource="https://pinboard.in/u:AlexK/t:pixar"/>
	<rdf:li rdf:resource="https://pinboard.in/u:AlexK/t:manual"/>
	<rdf:li rdf:resource="https://pinboard.in/u:AlexK/t:documentation"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.deathfall.com/forums/forumdisplay.php?f=22">
    <title>Death Fall | | Rendering Forum</title>
    <dc:date>2009-02-06T12:17:19+00:00</dc:date>
    <link>http://www.deathfall.com/forums/forumdisplay.php?f=22</link>
    <dc:creator>AlexK</dc:creator><dc:subject>rendering renderman mentalray forum community</dc:subject>
<dc:identifier>https://pinboard.in/u:AlexK/b:9822cf1d23c4/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:AlexK/t:rendering"/>
	<rdf:li rdf:resource="https://pinboard.in/u:AlexK/t:renderman"/>
	<rdf:li rdf:resource="https://pinboard.in/u:AlexK/t:mentalray"/>
	<rdf:li rdf:resource="https://pinboard.in/u:AlexK/t:forum"/>
	<rdf:li rdf:resource="https://pinboard.in/u:AlexK/t:community"/>
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