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    <title>Pinboard (Aetles)</title>
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    <description>recent bookmarks from Aetles</description>
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	<rdf:li rdf:resource="http://stuartkhall.com/posts/an-app-store-experiment-part-2"/>
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	<rdf:li rdf:resource="http://david-smith.org/blog/2011/12/28/user-friendly-itunes-affiliate-links/"/>
	<rdf:li rdf:resource="http://coovtech.com/posts/the-apple-reaper/"/>
	<rdf:li rdf:resource="http://arstechnica.com/apple/2012/09/apple-now-provides-online-tool-to-report-app-store-ripoffs/"/>
	<rdf:li rdf:resource="http://www.wired.com/dangerroom/2012/08/drone-app/"/>
	<rdf:li rdf:resource="http://appcubby.com/blog/the-sparrow-opportunity/"/>
	<rdf:li rdf:resource="http://www.macworld.com/article/1167997/find_the_best_music_identification_app_for_ios.html#lsrc=twt_macworld"/>
	<rdf:li rdf:resource="http://mattgemmell.com/2012/06/30/replying-to-app-store-reviews/"/>
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	<rdf:li rdf:resource="http://www.macstories.net/stories/why-upgrade-pricing-isnt-coming-to-the-app-store/"/>
	<rdf:li rdf:resource="http://niederfamily.blogspot.be/2012/06/silencing-of-maya.html"/>
	<rdf:li rdf:resource="http://rogueamoeba.com/utm/2012/05/24/apple-has-removed-airfoil-speakers-touch-from-the-ios-app-store/"/>
	<rdf:li rdf:resource="http://ikamasutra.com/blog/"/>
	<rdf:li rdf:resource="http://blog.wilshipley.com/2012/03/mac-app-store-needs-paid-upgrades.html"/>
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	<rdf:li rdf:resource="http://pandodaily.com/2012/02/21/the-curious-case-of-the-crapps-that-make-money/"/>
	<rdf:li rdf:resource="http://blog.avatron.com/post/17732376130/air-dictate-2-0-still-dead"/>
	<rdf:li rdf:resource="http://impending.com/2012/02/2012-the-year-scam-apps-killed-the-app-store/"/>
	<rdf:li rdf:resource="http://www.macworld.com/article/163399/2011/11/bare_bones_software_bbedit_10_1_is_a_robust_and_full_featured_text_editor.html#lsrc=twt_macworld"/>
	<rdf:li rdf:resource="http://lacquer.fi/pauli/blog/2011/11/why-the-mac-app-sandbox-makes-me-sad/"/>
	<rdf:li rdf:resource="http://generalspecificity.com/2011/09/27/apple-apps-appeals-and-appeasement.html"/>
	<rdf:li rdf:resource="http://rentzsch.tumblr.com/post/8984557263/quickpick-pulled-from-app-store"/>
	<rdf:li rdf:resource="http://blog.iteleportmobile.com/quality-over-quantity-how-we-built-iteleport"/>
	<rdf:li rdf:resource="http://www.marco.org/576865127"/>
	<rdf:li rdf:resource="http://www.applematters.com/article/the-app-store-isnt-about-control/"/>
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    </items>
  </channel><item rdf:about="http://blog.helftone.com/sustainable-indie-software/">
    <title>Sustainable Indie Software — Helftone</title>
    <dc:date>2015-03-03T14:38:09+00:00</dc:date>
    <link>http://blog.helftone.com/sustainable-indie-software/</link>
    <dc:creator>Aetles</dc:creator><description><![CDATA[We have seen a large shift in the app economy over the past 7 years which has had a huge impact on indie software. In many ways, we have regressed to state which is simply unsustainable in the long term. If you only look at the highly publicised successes, you might assume independent developers are rolling in cash. Do not be fooled, the situation on the ground, especially on iOS, is actually very different – many indies are struggling to make a living.

Making software costs a lot of money and it has to come from somewhere. Broadly speaking, apps can be:

Subsidised. Just because you might not be paying for it directly, you still are or someone else is. But most indies are in the business of selling directly to their customers without any such schemes, so we will ignore subsidised models in this post.
Paid Directly. With such software, either the price has to be sustainable or the developer will go bankrupt.
We have seen large amounts of abandoned software in the App Store which is a clear symptom of unsustainable pricing. It's impossible for the market to support 1,000 new sustainable apps every single day.]]></description>
<dc:subject>appstore business apple software</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:Aetles/b:8f6a013b2355/</dc:identifier>
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</item>
<item rdf:about="http://zachwill.com/flappy-bird/">
    <title>Flappy Bird by the Numbers</title>
    <dc:date>2014-02-10T12:09:43+00:00</dc:date>
    <link>http://zachwill.com/flappy-bird/</link>
    <dc:creator>Aetles</dc:creator><description><![CDATA[After hearing about Flappy Bird the past couple days, I decided to download its 68,000 iTunes reviews last night. I explain some of the technical details down below, but I honestly don’t think that’s the most interesting story here. In fact, while the internet keeps pushing The Verge’s $50,000-a-day story about the app, I think the onslaught of Flappy Bird downloads that’s happened in the past two weeks is a much more interesting storyline.]]></description>
<dc:subject>appstore apps statistics</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:Aetles/b:3a559e3f18b7/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:Aetles/t:appstore"/>
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</item>
<item rdf:about="http://agevik.se/post/72876032312/20-lessons-about-making-viral-apps-i-learned-the-hard">
    <title>Niklas Agevik's blog - 20 lessons about making viral apps I learned the hard way</title>
    <dc:date>2014-01-29T22:03:59+00:00</dc:date>
    <link>http://agevik.se/post/72876032312/20-lessons-about-making-viral-apps-i-learned-the-hard</link>
    <dc:creator>Aetles</dc:creator><description><![CDATA[I have a lot of people to thank for this post - too many to mention that have shared their knowledge with me. But above all, this post would not have been possible without the team we have at Instabridge.]]></description>
<dc:subject>iphone startup apps ios appstore</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:Aetles/b:db269fe49f6f/</dc:identifier>
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	<rdf:li rdf:resource="https://pinboard.in/u:Aetles/t:startup"/>
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	<rdf:li rdf:resource="https://pinboard.in/u:Aetles/t:ios"/>
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</item>
<item rdf:about="http://carpeaqua.com/2013/09/05/trials-and-upgrades-are-still-dead/">
    <title>Trials And Upgrades Are Still Dead — carpeaqua by Justin Williams</title>
    <dc:date>2013-09-08T20:56:07+00:00</dc:date>
    <link>http://carpeaqua.com/2013/09/05/trials-and-upgrades-are-still-dead/</link>
    <dc:creator>Aetles</dc:creator><description><![CDATA[Every year, we have another dust up about developers and power users wishing for the return of upgrade pricing in the App Store age. And every year, it becomes even more obvious that upgrade pricing is another relic of the past.

Apple is more interested in developers either offering free updates indefinitely, or offering a completely new SKU at the same price for every user: old or new. Given that pricing in this new App Store age have hit rock bottom, on iOS that usually means somewhere under $4.99 and OS X somewhere under $29.99.

One price for all. Is that a raw deal for existing customers? If you’re comparing it to the way software used to be sold, yes, but not in a lot of other industries. I’m not getting a discount on FIFA from EA each year just because I bought it last year. I’m going to drop another $60 on the new version.

I just bought a new TiVo Roamio to replace my existing TiVo Premiere. It cost me the retail price of $299. There was no discount for upgrading to the new version, even though I owned the previous one.

The sooner developers accept this, the less painful it’s going to be. We’ve spent half a decade debating the merits of trials and upgrade pricing, and every year Apple remains silent. If you still believe it’s in Apple’s playbook to offer, I’ve got a bridge to sell you.]]></description>
<dc:subject>apple appstore business</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:Aetles/b:de2461fabc7b/</dc:identifier>
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</item>
<item rdf:about="http://stuartkhall.com/posts/an-app-store-experiment-part-2">
    <title>An App Store Experiment - Part 2</title>
    <dc:date>2013-08-18T22:42:13+00:00</dc:date>
    <link>http://stuartkhall.com/posts/an-app-store-experiment-part-2</link>
    <dc:creator>Aetles</dc:creator><description><![CDATA[As promised here is part two of my App Store experiment. If you haven't done so already then it's probably best to read part 1 of this experiment first.]]></description>
<dc:subject>appstore ios business marketing</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:Aetles/b:cfa6fccdf6d5/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:Aetles/t:appstore"/>
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</item>
<item rdf:about="http://stuartkhall.com/posts/an-app-store-experiment">
    <title>An App Store Experiment</title>
    <dc:date>2013-08-18T22:41:55+00:00</dc:date>
    <link>http://stuartkhall.com/posts/an-app-store-experiment</link>
    <dc:creator>Aetles</dc:creator><description><![CDATA[I've tried to write this blog post a few times. The essence of the post was always going to be:

How important it is to create a story around your product.
How the actual coding takes a back seat.
How hard it is to market your app.]]></description>
<dc:subject>app appstore development ios marketing</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:Aetles/b:ede6f4e0ed56/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:Aetles/t:app"/>
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</item>
<item rdf:about="http://www.gamasutra.com/blogs/RaminShokrizade/20130626/194933/The_Top_F2P_Monetization_Tricks.php">
    <title>Gamasutra: Ramin Shokrizade's Blog - The Top F2P Monetization Tricks</title>
    <dc:date>2013-07-04T21:15:53+00:00</dc:date>
    <link>http://www.gamasutra.com/blogs/RaminShokrizade/20130626/194933/The_Top_F2P_Monetization_Tricks.php</link>
    <dc:creator>Aetles</dc:creator><description><![CDATA[A coercive monetization model depends on the ability to “trick” a person into making a purchase with incomplete information, or by hiding that information such that while it is technically available, the brain of the consumer does not access that information. Hiding a purchase can be as simple as disguising the relationship between the action and the cost as I describe in my Systems of Control in F2P paper.

Research has shown that putting even one intermediate currency between the consumer and real money, such as a “game gem” (premium currency), makes the consumer much less adept at assessing the value of the transaction. Additional intermediary objects, what I call “layering”, makes it even harder for the brain to accurately assess the situation, especially if there is some additional stress applied.]]></description>
<dc:subject>business games psychology appstore iap</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:Aetles/b:3abc57a820f2/</dc:identifier>
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</item>
<item rdf:about="http://www.newyorker.com/online/blogs/culture/2013/03/christoph-niemann-petting-zoo-app.html">
    <title>The Story of Christoph Niemann’s Petting Zoo App : The New Yorker</title>
    <dc:date>2013-03-19T21:51:36+00:00</dc:date>
    <link>http://www.newyorker.com/online/blogs/culture/2013/03/christoph-niemann-petting-zoo-app.html</link>
    <dc:creator>Aetles</dc:creator><description><![CDATA[Recently, I created an app called Petting Zoo. It is an interactive app for iPhones and iPads, and creating it was a difficult but interesting process.]]></description>
<dc:subject>apps appstore development design games</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:Aetles/b:110ba4545c90/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:Aetles/t:apps"/>
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</item>
<item rdf:about="http://kevinhoctor.blogspot.se/2013/03/the-future-of-software-pricing.html">
    <title>Entrepreneurial Seduction: The Future of Software Pricing</title>
    <dc:date>2013-03-15T20:20:30+00:00</dc:date>
    <link>http://kevinhoctor.blogspot.se/2013/03/the-future-of-software-pricing.html</link>
    <dc:creator>Aetles</dc:creator><description><![CDATA[I think everyone can agree that we won't survive long as indie developers if we can only charge one or two dollars for our apps. I don't even think $15 is enough unless you have an enormous audience. So what do we do? How do we compete with the "race to the bottom" inspired by the App Store? I don't have all the answers, but I do have my opinions and I'm willing to back them up with evidence through my business actions.]]></description>
<dc:subject>software pricing appstore mas macappstore apple osx mac</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:Aetles/b:823bcc61ed65/</dc:identifier>
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</item>
<item rdf:about="https://itunes.apple.com/us/app/screenshot-edit-annotating/id551559467?mt=8">
    <title>Screenshot Edit - Annotating and Drawing Tools for Screen Captures &amp; Photos for iPhone 3GS, iPhone 4, iPhone 4S, iPhone 5, iPod touch (3rd generation), iPod touch (4th generation), iPod touch (5th generation) and iPad on the iTunes App Store</title>
    <dc:date>2012-11-18T15:16:47+00:00</dc:date>
    <link>https://itunes.apple.com/us/app/screenshot-edit-annotating/id551559467?mt=8</link>
    <dc:creator>Aetles</dc:creator><description><![CDATA[Do you use a lot of screenshots? Double your productivity thanks to this simple and powerful app for editing screenshots and photos. Draw attention to the needed part of the image, highlight, draw, type - all with no hassle. Save edited screenshots into your Camera Roll or email with just one tap.]]></description>
<dc:subject>ios iosapps screenshots appstore iphone ipad</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:Aetles/b:be32869a0bff/</dc:identifier>
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</item>
<item rdf:about="http://www.bgr.com/2012/10/08/mobile-app-market-analysis-angry-birds-star-wars/">
    <title>Mobile app market analysis: Angry Birds Star Wars shows Rovio strategy</title>
    <dc:date>2012-10-10T22:32:05+00:00</dc:date>
    <link>http://www.bgr.com/2012/10/08/mobile-app-market-analysis-angry-birds-star-wars/</link>
    <dc:creator>Aetles</dc:creator><description><![CDATA[And that gets us to the most fascinating question in the app industry today. What is the best way to maximize long-term revenue generation? Is it focusing on download numbers and creating a merchandising armada? Or is it by polishing the in-game purchase strategies to absolute brilliance until you can become a top-grossing app even if you are #500 in the download chart?

The traditional video game console market was essentially static for more than two decades, from early ’80s to mid-Noughties. The rapidly mutating mobile app market is an overclocked laboratory of capitalism.]]></description>
<dc:subject>ios apps games appstore merchandise</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:Aetles/b:2c704642a53f/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:Aetles/t:ios"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Aetles/t:apps"/>
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</item>
<item rdf:about="http://www.designboost.net/how-to-design-iphone-screenshots-that-sell/">
    <title>How to Design App Store Screenshots that Sell - DesignBoost</title>
    <dc:date>2012-10-03T08:00:32+00:00</dc:date>
    <link>http://www.designboost.net/how-to-design-iphone-screenshots-that-sell/</link>
    <dc:creator>Aetles</dc:creator><description><![CDATA[Don’t Miss a Selling Opportunity
An app with a fantastic interface design will definitely increase sales. However, if all you publish are plain screenshots sans description of features and benefits – you’re missing a HUGE selling opportunity.]]></description>
<dc:subject>app appstore design ios marketing</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:Aetles/b:cba1c9b623e1/</dc:identifier>
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	<rdf:li rdf:resource="https://pinboard.in/u:Aetles/t:design"/>
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</item>
<item rdf:about="http://david-smith.org/blog/2011/12/28/user-friendly-itunes-affiliate-links/">
    <title>User Friendly iTunes Affiliate Links - David Smith</title>
    <dc:date>2012-09-24T20:15:20+00:00</dc:date>
    <link>http://david-smith.org/blog/2011/12/28/user-friendly-itunes-affiliate-links/</link>
    <dc:creator>Aetles</dc:creator><description><![CDATA[If you do anything that includes linking to items in the iTunes Store you should sign up to be an affiliate. The iTunes Affiliate program provides a mechanism to earn a bit of extra revenue from your links. For this article I’m going to focus on the US incarnation of Apple’s program. The terms and practice may vary when used in other countries.]]></description>
<dc:subject>apple ios itunes mac appstore affiliate</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:Aetles/b:4f2cd2514b72/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:Aetles/t:apple"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Aetles/t:ios"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Aetles/t:itunes"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Aetles/t:mac"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Aetles/t:appstore"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Aetles/t:affiliate"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://coovtech.com/posts/the-apple-reaper/">
    <title>The Apple Reaper — CoovTech</title>
    <dc:date>2012-09-24T08:12:38+00:00</dc:date>
    <link>http://coovtech.com/posts/the-apple-reaper/</link>
    <dc:creator>Aetles</dc:creator><description><![CDATA[UPDATE 2 I spoke with Apple by phone this morning. The person I spoke with was very kind and sympathetic to what happened. He had seen my blog post last night and immediately escalated action on their end. He acknowledged that it was a mistake for Apple to have rejected the app and apologized for the unfortunate app review experience I had. They took a look at the app again and confirmed that it does not violate 11.2 and approved the app.

I also asked for clarification on the cross-platform exemption that the reviewer talked about. He said that was incorrect and would seek clarification from the reviewer on that. Any app rejection is based on the iOS platform, regardless of any other platform.

Overall I’m happy that we were able to work this out. Kudos for Apple for escalating and solving this for me!]]></description>
<dc:subject>apple appstore appstorerejections</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:Aetles/b:e9f5f5669bd1/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:Aetles/t:apple"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Aetles/t:appstore"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Aetles/t:appstorerejections"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://arstechnica.com/apple/2012/09/apple-now-provides-online-tool-to-report-app-store-ripoffs/">
    <title>Apple now provides online tool to report App Store ripoffs | Ars Technica</title>
    <dc:date>2012-09-05T10:59:30+00:00</dc:date>
    <link>http://arstechnica.com/apple/2012/09/apple-now-provides-online-tool-to-report-app-store-ripoffs/</link>
    <dc:creator>Aetles</dc:creator><description><![CDATA[Apple has created an App Store-specific reporting tool that allows developers to alert the company to potential copyright or trademark infringement by copycat apps. The tool appears designed to streamline the process of getting offending apps removed from the App Store and giving developers a clear channel of communication with Apple during the process.]]></description>
<dc:subject>apps apple copyright ios appstore</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:Aetles/b:19dc0bf667aa/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:Aetles/t:apps"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Aetles/t:apple"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Aetles/t:copyright"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Aetles/t:ios"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Aetles/t:appstore"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.wired.com/dangerroom/2012/08/drone-app/">
    <title>Apple Rejects App That Tracks U.S. Drone Strikes | Danger Room | Wired.com</title>
    <dc:date>2012-09-02T22:03:57+00:00</dc:date>
    <link>http://www.wired.com/dangerroom/2012/08/drone-app/</link>
    <dc:creator>Aetles</dc:creator><description><![CDATA[It seemed like a simple enough idea for an iPhone app: Send users a pop-up notice whenever a flying robots kills someone in one of America’s many undeclared wars. But Apple keeps blocking the Drones+ program from its App Store — and therefore, from iPhones everywhere. The Cupertino company says the content is “objectionable and crude,” according to Apple’s latest rejection letter.]]></description>
<dc:subject>apple drones politics ios appstore iphone</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:Aetles/b:25676eb2beff/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:Aetles/t:apple"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Aetles/t:drones"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Aetles/t:politics"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Aetles/t:ios"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Aetles/t:appstore"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Aetles/t:iphone"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://appcubby.com/blog/the-sparrow-opportunity/">
    <title>App Cubby Blog - The Sparrow Opportunity</title>
    <dc:date>2012-09-02T21:42:13+00:00</dc:date>
    <link>http://appcubby.com/blog/the-sparrow-opportunity/</link>
    <dc:creator>Aetles</dc:creator><description><![CDATA[Since writing “The Sparrow Problem” I’ve felt a bit of pressure to follow it up with a grandiose piece about the future of apps. To that end, I’ve spent many hours researching, thinking, and talking to fellow app developers. Turns out, the core of what I’ve learned has been written about for years and can be summarized rather simply:
The future of sustainable app development is to give away as much value as possible and empower those who receive more value to pay more for it.]]></description>
<dc:subject>ios business appstore</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:Aetles/b:0fbe7c8d24a7/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:Aetles/t:ios"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Aetles/t:business"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Aetles/t:appstore"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.macworld.com/article/1167997/find_the_best_music_identification_app_for_ios.html#lsrc=twt_macworld">
    <title>Find the best music identification app for iOS | Macworld</title>
    <dc:date>2012-08-05T09:33:37+00:00</dc:date>
    <link>http://www.macworld.com/article/1167997/find_the_best_music_identification_app_for_ios.html#lsrc=twt_macworld</link>
    <dc:creator>Aetles</dc:creator><description><![CDATA[Overall, SoundHound ∞ earns the title due to its speed, reliability, massive information library, and broad sharing options. Shazam Encore is a solid second place finisher with Hound in the middle of the pack. The other apps trailed farther behind, with MusicID with Lyrics coming in a distant fourth and MusicDNA ID, with its spartan set of features and sketchy performance, barely finishing the race.]]></description>
<dc:subject>music ios iphone apps appstore</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:Aetles/b:30513a9e4281/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:Aetles/t:music"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Aetles/t:ios"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Aetles/t:iphone"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Aetles/t:apps"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Aetles/t:appstore"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://mattgemmell.com/2012/06/30/replying-to-app-store-reviews/">
    <title>Replying to App Store reviews - Matt Gemmell</title>
    <dc:date>2012-07-03T10:11:57+00:00</dc:date>
    <link>http://mattgemmell.com/2012/06/30/replying-to-app-store-reviews/</link>
    <dc:creator>Aetles</dc:creator><description><![CDATA[There’s nothing to be gained from engaging with people at that level. Here we come to the nub of the matter: I’m not saying we shouldn’t be able to engage with customer reviews. We should be able to. Google understands that, but they’ve (as usual) chosen an odd and poorly-considered mechanism of encouraging app devs to air dirty laundry in public, and burn out due to having an additional public support forum over which they have zero control. That’s horrible. Count me out.

The problem with responding publicly is that it’s soul-destroying. If you’re able to respond to reviews, you’ll be checking them obsessively, and you will respond. Worse, you’ll inevitably do so in a snitty, defensive way that pleads the value of your time, or the extremely modest investment the user has made, or your need to support your family, or the triumph of rational thinking. Don’t be that guy. Nobody cares, least of all some idiot sixteen-year-old, or Mr. I’m-An-Important-Lawyer. You’ll only lower and tarnish yourself. You’re screaming at the wind.

The other problem with responding publicly is that you’re calling someone out, no matter how much you equivocate or try to uphold the laughable and utterly broken concept that the customer is somehow always right. You’re not just making a public reply: you’re obliging the customer to post another public remark as a follow-up to yours. People get defensive when they’re called out in public. Some will suddenly transform into Miss Reasonable, and some will instead turn into (or continue to be) Mr. Nutcase.

When conversing privately, the dynamic is a bit different. The internet fuckwad syndrome more often goes into remission, because suddenly society’s social rules start to re-apply. Don’t call people out in public. Don’t lower yourself.]]></description>
<dc:subject>appstore apple community</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:Aetles/b:a6c5aac5ac9f/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:Aetles/t:appstore"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Aetles/t:apple"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Aetles/t:community"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://ihnatko.com/2012/06/26/icloud-and-app-store-transition-yojimbo/">
    <title>iCloud and App Store Transition: Yojimbo – Andy Ihnatko's Celestial Waste of Bandwidth (BETA)</title>
    <dc:date>2012-06-27T08:38:15+00:00</dc:date>
    <link>http://ihnatko.com/2012/06/26/icloud-and-app-store-transition-yojimbo/</link>
    <dc:creator>Aetles</dc:creator><description><![CDATA[That’s what many Mac developers are dealing with right now. An app does syncing through MobileMe. Now, it needs to do it through iCloud. Fine. But Apple won’t let an app use iCloud unless it’s sold in the App Store. Fine. But Apple won’t approve an app for the App Store unless it’s sandboxed. And for many developers, sandboxing means that half of their app’s features will either no longer work at all, or will need to be dumbed way, way down. Selling your app there also means being cut off from any kind of simple and direct line of communication with your users.

The knock-forward list of problems here is a long one. My initial “what’s the harm?” reaction to the App Store’s requirements was based on the idea that a developer could still sell their apps outside of the Store if he or she wanted to. My attitude has changed. iCloud is just one example of a larger (and kind of nasty) problem: Apple is making the newest and most desirable features of the OS exclusively available to App Store software. How does that encourage developers to create the best apps possible?]]></description>
<dc:subject>appstore apple mac macappstore sandboxing</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:Aetles/b:69b02b2841b2/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:Aetles/t:appstore"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Aetles/t:apple"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Aetles/t:mac"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Aetles/t:macappstore"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Aetles/t:sandboxing"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.macstories.net/stories/why-upgrade-pricing-isnt-coming-to-the-app-store/">
    <title>Why Upgrade Pricing Isn’t Coming To The App Store</title>
    <dc:date>2012-06-17T10:47:13+00:00</dc:date>
    <link>http://www.macstories.net/stories/why-upgrade-pricing-isnt-coming-to-the-app-store/</link>
    <dc:creator>Aetles</dc:creator><description><![CDATA[Developers and longtime computer users may be used to the shareware, time trial, pay-full-price-once-upgrade-cheaply-forever model of buying and selling software, but regular people, the mass market that Apple continues to court first and foremost, aren’t. Adding demos (“I thought this app was free, but now it’s telling me I have to pay to keep using it? What a ripoff!”) and paid upgrades (“Wait, I bought this app last year and now I have to pay again to keep using it? Screw that!”) would introduce a layer of confusion and make buying an app a more arduous process, which would result in people buying fewer apps.

At least, that’s the rationale behind Apple’s decision not to implement them. To be clear: what I just wrote is not my opinion of how things should be. This is only my guess at Apple’s reasoning.]]></description>
<dc:subject>apple appstore macappstore development apps</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:Aetles/b:2ea28a27193c/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:Aetles/t:apple"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Aetles/t:appstore"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Aetles/t:macappstore"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Aetles/t:development"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Aetles/t:apps"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://niederfamily.blogspot.be/2012/06/silencing-of-maya.html">
    <title>Uncommon Sense: The Silencing of Maya</title>
    <dc:date>2012-06-15T06:52:19+00:00</dc:date>
    <link>http://niederfamily.blogspot.be/2012/06/silencing-of-maya.html</link>
    <dc:creator>Aetles</dc:creator><description><![CDATA[Life-changing.  Seriously.  

Maya can speak to us, clearly, for the first time in her life.  We are hanging on her every word.  We’ve learned that she loves talking about the days of the week, is weirdly interested in the weather, and likes to pretend that her toy princesses are driving the bus to school (sometimes) and to work (other times).  This app has not only allowed her to communicate her needs, but her thoughts as well.  It’s given us the gift of getting to know our child on a totally different level.  I’ve been so busy embracing this new reality and celebrating that I kind of forgot that there was an ongoing lawsuit.

Until last Monday.  When Speak for Yourself was removed from the iTunes store.  

It disappeared.  It no longer exists. 

Gone.]]></description>
<dc:subject>ios appstore appstorerejections patents children</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:Aetles/b:760afbd0c379/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:Aetles/t:ios"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Aetles/t:appstore"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Aetles/t:appstorerejections"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Aetles/t:patents"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Aetles/t:children"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://rogueamoeba.com/utm/2012/05/24/apple-has-removed-airfoil-speakers-touch-from-the-ios-app-store/">
    <title>Rogue Amoeba - Under The Microscope » Blog Archive » Apple Has Removed Airfoil Speakers Touch From The iOS App Store</title>
    <dc:date>2012-05-26T21:30:24+00:00</dc:date>
    <link>http://rogueamoeba.com/utm/2012/05/24/apple-has-removed-airfoil-speakers-touch-from-the-ios-app-store/</link>
    <dc:creator>Aetles</dc:creator><description><![CDATA[Today, we’ve been informed that Apple has removed Airfoil Speakers Touch from the iOS App Store.1 We first heard from Apple about this decision two days ago, and we’ve been discussing the pending removal with them since then. However, we still do not yet have a clear answer on why Apple has chosen to remove Airfoil Speakers Touch. Needless to say, we’re quite disappointed with their decision, and we’re working hard to once again make the application available for you, our users.

As far as we can tell, Airfoil Speakers Touch is in full compliance with Apple’s posted rules and developer agreements. We’ve already filed an appeal with Apple’s App Review Board, and we’re awaiting further information. Unfortunately, Apple has full control of application distribution on iOS, leaving us with no other recourse here.

As some users may recall, we have been through this before, with Airfoil Speakers Touch no less. We hope to be able to resolve things in similar fashion, and once again provide you with this top-notch tool.]]></description>
<dc:subject>appstore ios appstorerejections</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:Aetles/b:5ad7f0eeb5a7/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:Aetles/t:appstore"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Aetles/t:ios"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Aetles/t:appstorerejections"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://ikamasutra.com/blog/">
    <title>iKamasutra - There's a position for that.</title>
    <dc:date>2012-04-24T11:55:33+00:00</dc:date>
    <link>http://ikamasutra.com/blog/</link>
    <dc:creator>Aetles</dc:creator><description><![CDATA[After several years and 13 million users, Apple summarily removed iKamasutra from the App Store on February 20, 2012, ostensibly for adding brown hair coloring to our drawings. Then, on March 14, it was just as arbitrarily pulled from the Google Play Store. I have been trying to understand Apple's and Google's sudden concerns and address them, but with limited feedback and no real dialog from them, despite all our efforts, our options have dwindled.
In fairness to the millions of users who purchased the app and have been emailing us asking why they can't restore their purchases, why other apps have copied our designs and icons, and what the future is for iKamasutra, I'm writing this blog post. I hope to address all those concerns, and give a little insight into the daunting task independent developers face in all the app stores for mobile devices.
iKamasutra is (or was) available for virtually every mobile device on each app store, so we have a unique perspective. I understand that ultimately Apple and Google have high standards for the apps in their respective stores, and frankly so do we, so it is unfortunate to see them make decisions that undermine those very guidelines and hurt their users.]]></description>
<dc:subject>apple appstore appstorerejections</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:Aetles/b:ddb5041822a6/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:Aetles/t:apple"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Aetles/t:appstore"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Aetles/t:appstorerejections"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://blog.wilshipley.com/2012/03/mac-app-store-needs-paid-upgrades.html">
    <title>Call Me Fishmeal.: The Mac App Store Needs Paid Upgrades</title>
    <dc:date>2012-03-27T20:59:11+00:00</dc:date>
    <link>http://blog.wilshipley.com/2012/03/mac-app-store-needs-paid-upgrades.html</link>
    <dc:creator>Aetles</dc:creator><description><![CDATA[The Mac App Store has been a huge boon to Mac software developers, but has an enormous flaw: it needs to allow developers to charge existing customers a discounted price for major upgrades.

Right now developers selling through the Mac App Store face a lose/lose choice: either provide all major upgrades to existing customers for free (thus losing a quarter of our revenue), or create a “new” product for each major version (creating customer confusion) and charge existing customers full price again (creating customer anger).
]]></description>
<dc:subject>apple appstore macappstore business price upgrades</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:Aetles/b:4e6083137011/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:Aetles/t:apple"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Aetles/t:appstore"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Aetles/t:macappstore"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Aetles/t:business"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Aetles/t:price"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Aetles/t:upgrades"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://arstechnica.com/apple/news/2012/03/ten-disappointments-with-ios-51.ars">
    <title>Ten disappointments with iOS 5.1</title>
    <dc:date>2012-03-08T14:16:22+00:00</dc:date>
    <link>http://arstechnica.com/apple/news/2012/03/ten-disappointments-with-ios-51.ars</link>
    <dc:creator>Aetles</dc:creator><description><![CDATA[While the focus of Wednesday's Apple event was primarily on "the new iPad" and the perpetual hobby that is the Apple TV, we would be remiss to forget iOS 5.1. Past point releases of the OS included notable improvements like Game Center in iOS 4.1, and the Nitro JavaScript engine, better Home Sharing, and Personal Hotspots in iOS 4.3. While Apple updated apps, and released the stunning iPhoto for iOS, how is iOS 5.1 itself likely to be compared to past releases? To some, it will be a little disappointing. 

With the help of Ars's Macintosh Achaia to refine the points for this article, here are ten annoyances that will remain with us as part of iOS—at least until the next iOS release rolls around.]]></description>
<dc:subject>apple appstore ios ipad</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:Aetles/b:98c0218aadc5/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:Aetles/t:apple"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Aetles/t:appstore"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Aetles/t:ios"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Aetles/t:ipad"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://pandodaily.com/2012/02/21/the-curious-case-of-the-crapps-that-make-money/">
    <title>The Curious Case Of The (Cr)apps That Make Money | PandoDaily</title>
    <dc:date>2012-02-22T14:16:30+00:00</dc:date>
    <link>http://pandodaily.com/2012/02/21/the-curious-case-of-the-crapps-that-make-money/</link>
    <dc:creator>Aetles</dc:creator><description><![CDATA[Take, for example, the case of iOS developer Anton Sinelnikov. By looking at the screenshot taken a few weeks ago, you are faced with an incredible feat. Sinelnikov has managed to create not just one popular iOS app, but several! Hits like Plants vs. Zombies, Temple Run, Tiny Wings and Angry Birds, all coming from one developer!

Oh. Wait a second. My mistake, it turns out that instead of coming up with original ideas, Sinelnikov takes a different strategy. He copies other applications, takes a similar name, and then forces the application into the Top 100 list, where users mistake it for the original app. After a day or so, Apple notices that these apps aren’t actually providing they promise and kick the apps out, but not before users spend tens of thousands of dollars on the apps – money that the developers get to keep, as users rarely ask for a refund.

Of course, this wouldn’t be such a big deal if it was one developer, but the problem is that close to a dozen scam apps have made their way into the Top lists on the iOS App Store, netting a veritable fortune for the scammers. Some developers have been pointing this out for a while, asking Apple to fix the situation and be proactive. Apple has yet to respond with the needed force.]]></description>
<dc:subject>apple apps appstore business ios</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:Aetles/b:968c22f66f43/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:Aetles/t:apple"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Aetles/t:apps"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Aetles/t:appstore"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Aetles/t:business"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Aetles/t:ios"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://blog.avatron.com/post/17732376130/air-dictate-2-0-still-dead">
    <title>Avatron - Air Dictate 2.0: Still dead</title>
    <dc:date>2012-02-22T13:50:17+00:00</dc:date>
    <link>http://blog.avatron.com/post/17732376130/air-dictate-2-0-still-dead</link>
    <dc:creator>Aetles</dc:creator><description><![CDATA[We honestly thought we had satisfied all of Apple’s complaints about Air Dictate. But what we failed to anticipate is that they might just totally make up an excuse to reject Air Dictate 2.0, for the sheer sport of it.]]></description>
<dc:subject>appstorerejections appstore ios apple apps</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:Aetles/b:e57822fcc6c5/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:Aetles/t:appstorerejections"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Aetles/t:appstore"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Aetles/t:ios"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Aetles/t:apple"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Aetles/t:apps"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://impending.com/2012/02/2012-the-year-scam-apps-killed-the-app-store/">
    <title>2012: The Year Scam Apps Killed the App Store | Impending</title>
    <dc:date>2012-02-21T07:37:01+00:00</dc:date>
    <link>http://impending.com/2012/02/2012-the-year-scam-apps-killed-the-app-store/</link>
    <dc:creator>Aetles</dc:creator><description><![CDATA[Drafting this one for 2014, because we like to write our blog posts a couple years early at Impending. Let’s hope I’ll never have to dig it up again.

As we’ve learned from Apple’s latest earnings call, App Store revenue growth for developers has begun to stall and slip behind device sales, resulting in many beloved indie studios closing shop or selling to larger companies, folding to the pressure and tighter profit margins.

Considering the past two years with hundreds of scams, fraud apps, hoaxes, and clones that have hit the top of the charts, it’s no surprise the atmosphere in 2014 among both App Store customers and app developers can only be described as cynical.

Most significantly, what we once took for granted before 2012, the “impulse buy”, has largely evaporated. Consumer trust in apps is now completely broken, and even customer reviews can’t be trusted due to more and more elaborately sleazy services for hire to game the system. In this fallout, we have come to understand how important the impulse buy was in a market environment dominated by rock bottom pricing. Developers have raised app pricing to compensate, kicking into effect a feedback loop resulting in sustaining revenue (for now) but plummeting sales, reach and cultural relevance for popular apps.

Customers have also in turn begun to rely more and more heavily on existing giant brands, and are avoiding less trustworthy upstarts, independent developers and studios, and apps that stray from the familiar. As a result innovation in the App Store is in a slow death spiral.

I remember early in 2012, which we can now recognize as the peak of an App Store bubble, when what felt like a utopia took a distinct left turn for the worse with the first wave of scams. Now that we’re stuck in this hole, the road to recovery, if it exists at all, will be painful and take years of education and pro-active improvements from Apple.]]></description>
<dc:subject>scam appstore ios apple iphone apps</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:Aetles/b:55f6fabdea4a/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:Aetles/t:scam"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Aetles/t:appstore"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Aetles/t:ios"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Aetles/t:apple"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Aetles/t:iphone"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Aetles/t:apps"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.macworld.com/article/163399/2011/11/bare_bones_software_bbedit_10_1_is_a_robust_and_full_featured_text_editor.html#lsrc=twt_macworld">
    <title>BBEdit 10.1 Programming Software Review | Macworld</title>
    <dc:date>2011-11-11T22:32:11+00:00</dc:date>
    <link>http://www.macworld.com/article/163399/2011/11/bare_bones_software_bbedit_10_1_is_a_robust_and_full_featured_text_editor.html#lsrc=twt_macworld</link>
    <dc:creator>Aetles</dc:creator><description><![CDATA[The program is available directly from Bare Bones or on the Mac App Store. Due to Apple’s App Store restrictions, there are a few BBEdit features you won’t find in the App Store version. BBEdit has the ability to edit and save files for which you might normally not have permission (for example, files owned by root). Apple doesn’t allow that, so if you need that ability, it’s better to purchase BBEdit from Bare Bones. The App Store version also lacks tools that allow you to use BBEdit’s functions from the command line; a package that adds this ability is downloadable from Bare Bones.]]></description>
<dc:subject>bbedit macappstore appstore review</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:Aetles/b:aed02c2be0b7/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:Aetles/t:bbedit"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Aetles/t:macappstore"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Aetles/t:appstore"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Aetles/t:review"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://lacquer.fi/pauli/blog/2011/11/why-the-mac-app-sandbox-makes-me-sad/">
    <title>Why the Mac App Sandbox makes me sad | Naming Things</title>
    <dc:date>2011-11-03T20:50:48+00:00</dc:date>
    <link>http://lacquer.fi/pauli/blog/2011/11/why-the-mac-app-sandbox-makes-me-sad/</link>
    <dc:creator>Aetles</dc:creator><description><![CDATA[Apple announced today that, starting in March 2012, all apps on the Mac App Store will be required to run in the so-called “App Sandbox”.

The sandbox is an environment that locks down the Mac in ways that match (and exceed) the limitations found on iOS. A sandboxed app doesn’t have direct access to any files or frameworks on the system. It can’t access the network or any devices.

For the app, nothing else exists on the system except for those files and APIs that the operating system explicitly makes accessible to it:



By default, the sandboxed app doesn’t really have anything of its own. Even files in its own Application Support subfolder may be deleted by the operating system if it wants to e.g. reclaim some disk space. The sandbox analogy is quite fitting indeed — inside it, an app’s data has all the permanence of a sand castle.]]></description>
<dc:subject>apple appstore mac macappstore</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:Aetles/b:d6b075d30873/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:Aetles/t:apple"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Aetles/t:appstore"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Aetles/t:mac"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Aetles/t:macappstore"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://generalspecificity.com/2011/09/27/apple-apps-appeals-and-appeasement.html">
    <title>Stuck in the Middle with Users</title>
    <dc:date>2011-09-30T19:41:57+00:00</dc:date>
    <link>http://generalspecificity.com/2011/09/27/apple-apps-appeals-and-appeasement.html</link>
    <dc:creator>Aetles</dc:creator><description><![CDATA["Artists should use git," Greg told me one day, and I didn't believe him at first. But it's true: the programmer classes have version control, permanent history, easy collaboration, and "The Cloud" while the more creative types are stuck with ~/Desktops full of "Site mockup-round 2 FINAL tuesdayrev.jamesversion #3 actuallyfinal.tweaks.psd" files. (Or Adobe Bridge. Haha.)

But Greg and I saw an out: GitHub, a social network purpose-built around versioning and collaboration with stellar usability, and the iPad, the end-user right-brain machine to end them all. Even artists should be able to use git, we reasoned, if properly covered in a glossy coating of iOS! I set to code.

This is the story of how that weekend hack became a summer-long ordeal, as we found ourselves caught constantly on the wrong corner of three-way fights—reviewers vs. appeals board, Apple vs. GitHub—that Apple, eventually and inevitably, wins.]]></description>
<dc:subject>apple github appstore</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:Aetles/b:19e4afc059ba/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:Aetles/t:apple"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Aetles/t:github"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Aetles/t:appstore"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://rentzsch.tumblr.com/post/8984557263/quickpick-pulled-from-app-store">
    <title>rentzsch.tumblr.com: QuickPick Pulled From App Store</title>
    <dc:date>2011-09-07T10:26:22+00:00</dc:date>
    <link>http://rentzsch.tumblr.com/post/8984557263/quickpick-pulled-from-app-store</link>
    <dc:creator>Aetles</dc:creator><description><![CDATA[You may recall Seth Willits, whose app QuickPick was rejected from the Mac App Store for being “confusingly similar” to 10.7’s Launchpad. Even though QuickPick has been shipping for years before Launchpad and also runs on 10.6.
Seth submitted a formal appeal to Apple’s App Review Board on April 7 2011. After seven weeks Apple denied his appeal. Seth asked for a supervisor, was promised contact info, but never received it.]]></description>
<dc:subject>apple appstore macappstore</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:Aetles/b:745ec37c4720/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:Aetles/t:apple"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Aetles/t:appstore"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Aetles/t:macappstore"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://blog.iteleportmobile.com/quality-over-quantity-how-we-built-iteleport">
    <title>Quality over Quantity: How We Built iTeleport into a Profitable Business on the App Store - The iTeleport Blog</title>
    <dc:date>2010-05-22T18:54:09+00:00</dc:date>
    <link>http://blog.iteleportmobile.com/quality-over-quantity-how-we-built-iteleport</link>
    <dc:creator>Aetles</dc:creator><description><![CDATA[Our flagship app, iTeleport, is priced at $25 on the App Store, and our sales data shows that it's earned more than $1,000 a day.  How did we get here?

The App Store has been out for almost two years now.  There are almost 200k apps and over 38k developers (source).  As the store has grown, one of the prevailing memes has been: you need to have a low price, high volume app to succeed in the App Store.  As the number of apps has grown, visibility has become increasingly difficult, and so the logic is that developers need to get their apps in the Top 100 charts to get visibility, which will then drive volume.  To get into the Top 100, however, you need to drop your prices, because your competitors on the store are willing to do that.  This creates a vicious cycle that drops prices across the board, and makes it very difficult to create a sustainable, long-term business on the App Store without having a "hit" app.  Some have argued that while there are some apps that are successful with a relatively high price, they are all big brands that have their own marketing machines, or get preferential treatment from Apple in getting on the Featured or What's Hot charts.

We'd like to debunk all of these myths.  And we're going to do it with real data.  Our app is called iTeleport (formerly Jaadu VNC). ]]></description>
<dc:subject>appstore</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:Aetles/b:773ab2631aba/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:Aetles/t:appstore"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.marco.org/576865127">
    <title>Marco.org - That's a problem.</title>
    <dc:date>2010-05-08T16:45:42+00:00</dc:date>
    <link>http://www.marco.org/576865127</link>
    <dc:creator>Aetles</dc:creator><description><![CDATA[I went to buy Angry Birds on Topherchris’ recommendation and got this:

The first two are real. Rocket Bird 3D and MY BEST FRIEND are other things (although probably keyword spammers). The other six of the top ten results for this game’s name are pure spam. Judging from the number of customer ratings, a lot of people are downloading them — and, reading the reviews, it looks like they’re mostly scams and ripoffs.]]></description>
<dc:subject>appstore</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:Aetles/b:5cfe472b9035/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:Aetles/t:appstore"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.applematters.com/article/the-app-store-isnt-about-control/">
    <title>The App Store Isn’t about Control - AppleMatters</title>
    <dc:date>2010-03-22T02:04:37+00:00</dc:date>
    <link>http://www.applematters.com/article/the-app-store-isnt-about-control/</link>
    <dc:creator>Aetles</dc:creator><description><![CDATA[The reason the app store is there has nothing to do with money, control or quality. The reason the app store exists is to make it easy on the average user. You're not that person, you're a techie, you know a lot, you can handle the various things the world of ones and zeroes throws at you. Congrats, you are the exception and not the rule.

Most people aren't like you. They aren't, necessarily, incapable; they just don't care. They've got things like girlfriends and kids to worry about. For those folks, the vast majority, they don't want control they want convenience. You already know this because chances are you're tech support for everyone around you.

Apple knows this more than you. You get a few calls a week and Apple gets hundreds of calls an hour. If you want to make the iPad easy, and Apple does, you have to control the variables. Controlling the variables means controlling the App Store.]]></description>
<dc:subject>appstore</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:Aetles/b:f725afcd13ce/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:Aetles/t:appstore"/>
</rdf:Bag></taxo:topics>
</item>
</rdf:RDF>