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    <dc:creator>schtee</dc:creator><description><![CDATA[Following a recipe is a great way to get started in the kitchen. However, once you’ve gotten the hang of it, you can learn the few choice ratios that govern dozens of different dishes—and free yourself from the restrictions of recipes. Here's how it works. via Pocket]]></description>
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    <dc:creator>schtee</dc:creator><description><![CDATA[When writing a formula, the easiest method is to do so using what is known as baker's percentage, or baker's math. In using baker's percentage, each ingredient in a formula is expressed as a percentage of the flour weight, and the flour weight is always expressed as 100%. via Pocket]]></description>
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    <dc:creator>schtee</dc:creator><description><![CDATA[Though chemistry teachers might have to regularly field questions about the chemistry of ‘Breaking Bad’ these days, baking bread is probably more likely to figure on a list of their recreational activities. via Pocket]]></description>
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    <dc:creator>schtee</dc:creator><description><![CDATA[This is an interesting demonstration of the capabilities of afl; I was actually pretty surprised that it worked! $ mkdir in_dir $ echo 'hello' >in_dir/hello $ ./afl-fuzz -i in_dir -o out_dir . via Pocket]]></description>
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    <title>Malware Analysis For Hedgehogs: Malware Lab Setup for Dynamic Analysis</title>
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    <dc:creator>schtee</dc:creator><description><![CDATA[via Pocket]]></description>
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<item rdf:about="https://www.seriouseats.com/2011/06/the-food-lab-the-science-of-no-knead-dough.html">
    <title>The Science of No-Knead Dough | The Food Lab | Serious Eats</title>
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    <dc:creator>schtee</dc:creator><description><![CDATA[I'm telling you right off the bat here, that as far as personal innovation goes in this article, there's not all that much. All I'm doing here is taking someone else's brilliant idea and breaking it down for you a bit, offering a few suggestions and other applications. via Pocket]]></description>
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    <title>The science and magic of breadmaking | Science | The Guardian</title>
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    <dc:creator>schtee</dc:creator><description><![CDATA[When I think of bread my mind goes back to cold Saturday mornings with ice on the inside of the patio doors and cartoons blazing on the television. My dad would get up early and, after eating his porridge, would begin to make bread. via Pocket]]></description>
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    <dc:creator>schtee</dc:creator><description><![CDATA[Morrowind, the third and greatest instalment in Bethesda’s Elder Scrolls series, has been back in the news this week. It was briefly free to celebrate the 25th anniversary of the series, and then made a brief return to Steam’s top sellers, thanks to discounts and coverage. via Pocket]]></description>
<dc:subject>IFTTT Pocket</dc:subject>
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<item rdf:about="https://unity3d.com/how-to/light-baked-prefabs-on-mobile">
    <title>Light-baked prefabs &amp; other tricks for mobile games</title>
    <dc:date>2019-02-14T16:49:44+00:00</dc:date>
    <link>https://unity3d.com/how-to/light-baked-prefabs-on-mobile</link>
    <dc:creator>schtee</dc:creator><description><![CDATA[With their new mobile strategy game, Galactic Colonies, MetalPop Games faced the challenge of making a game in which players could build huge cities on their low-end devices, without their framerate dropping or their device overheating. via Pocket]]></description>
<dc:subject>IFTTT Pocket</dc:subject>
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<item rdf:about="https://ondra.nepozitek.cz/blog/42/dungeon-generator-part-1-node-based-approach/">
    <title>Dungeon Generator (Part 1) - Graph-Based Approach - Programming adventures</title>
    <dc:date>2019-01-20T18:36:43+00:00</dc:date>
    <link>https://ondra.nepozitek.cz/blog/42/dungeon-generator-part-1-node-based-approach/</link>
    <dc:creator>schtee</dc:creator><description><![CDATA[In this blog post, I’ll describe an algorithm for procedural generation of 2D dungeon levels with a predefined structure. I won’t go into implementation details today as I plan to make this into a (mini) series and cover it in the next post. via Pocket]]></description>
<dc:subject>IFTTT Pocket</dc:subject>
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<item rdf:about="https://beyondthesummit.tv/artifact/">
    <title>Artifact New Player Guide</title>
    <dc:date>2018-12-11T09:06:18+00:00</dc:date>
    <link>https://beyondthesummit.tv/artifact/</link>
    <dc:creator>schtee</dc:creator><description><![CDATA[Artifact is a card game loosely based on the Heroes and gameplay of Dota2. The tutorial is a good place to learn the basics, but it will likely leave you with some questions as you explore the depth of the game. via Pocket]]></description>
<dc:subject>IFTTT Pocket</dc:subject>
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<item rdf:about="https://www.helpingwritersbecomeauthors.com/turn-an-idea-into-a-story/">
    <title>4 Steps for How to Turn an Idea Into a Story That Rocks - Helping Writers Become Authors</title>
    <dc:date>2018-09-30T08:36:08+00:00</dc:date>
    <link>https://www.helpingwritersbecomeauthors.com/turn-an-idea-into-a-story/</link>
    <dc:creator>schtee</dc:creator><description><![CDATA[Ah, ideas. To a writer, is there any sweeter word? But as we quickly learn whenever we try to trap those ideas on paper, the real magic trick is figuring out how to turn an idea into a story that first works and then rocks. Bar none, my favorite part of the writing process is the conception stage. via Pocket]]></description>
<dc:subject>IFTTT Pocket</dc:subject>
<dc:identifier>https://pinboard.in/u:schtee/b:91dae5a15d7f/</dc:identifier>
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</item>
<item rdf:about="http://www.codersblock.org/blog/client-side-prediction-in-unity-2018">
    <title>Client-Side Prediction With Physics In Unity — Coder's Block - Game Development, Netcode, C++, Tea</title>
    <dc:date>2018-05-11T14:46:04+00:00</dc:date>
    <link>http://www.codersblock.org/blog/client-side-prediction-in-unity-2018</link>
    <dc:creator>schtee</dc:creator><description><![CDATA[Back in early 2012 I wrote a blog post about kind-of-but-not-really implementing client-side prediction of physics-based player movement in Unity. That nasty workaround that I described, is no longer necessary thanks to Physics.Simulate(). via Pocket]]></description>
<dc:subject>IFTTT Pocket</dc:subject>
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<item rdf:about="https://brandonsanderson.com/sandersons-third-law-of-magic/">
    <title>Sanderson’s Third Law of Magic</title>
    <dc:date>2018-04-29T22:25:28+00:00</dc:date>
    <link>https://brandonsanderson.com/sandersons-third-law-of-magic/</link>
    <dc:creator>schtee</dc:creator><description><![CDATA[We’re celebrating the release of Steelheart, my new novel! It’s out this week. If you missed yesterday’s post, you can read up on the book here, listen to the first five chapters of the audiobook here, and watch the trailer here. via Pocket]]></description>
<dc:subject>IFTTT Pocket writing</dc:subject>
<dc:identifier>https://pinboard.in/u:schtee/b:06f278e1c5d4/</dc:identifier>
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<item rdf:about="https://thewritersacademy.co.uk/writing-101/dialogue-writing/">
    <title>Dialogue Writing: How to Create Powerful Dialogue | Writers' Academy</title>
    <dc:date>2018-04-28T22:25:22+00:00</dc:date>
    <link>https://thewritersacademy.co.uk/writing-101/dialogue-writing/</link>
    <dc:creator>schtee</dc:creator><description><![CDATA[Whenever I work with writers on the Penguin Random House Writers’ Academy courses, I always find some who are anxious about writing dialogue. I’d go so far as to say it’s most writers who feel this way – some even go out of their way to avoid using dialogue as much as they can. via Pocket]]></description>
<dc:subject>IFTTT Pocket writing</dc:subject>
<dc:identifier>https://pinboard.in/u:schtee/b:8efa131d262b/</dc:identifier>
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<item rdf:about="https://thewritersacademy.co.uk/writing-101/plot-structure/">
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    <dc:date>2018-04-28T18:33:31+00:00</dc:date>
    <link>https://thewritersacademy.co.uk/writing-101/plot-structure/</link>
    <dc:creator>schtee</dc:creator><description><![CDATA[In this webinar we will look at plotting – we’ll also think about structure, because that has a lot to do with the pace of your plot and provides a framework for it. via Pocket]]></description>
<dc:subject>IFTTT Pocket writing</dc:subject>
<dc:identifier>https://pinboard.in/u:schtee/b:977f158aad34/</dc:identifier>
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<item rdf:about="https://brandonsanderson.com/sandersons-second-law/">
    <title>Sanderson’s Second Law</title>
    <dc:date>2018-04-27T10:33:18+00:00</dc:date>
    <link>https://brandonsanderson.com/sandersons-second-law/</link>
    <dc:creator>schtee</dc:creator><description><![CDATA[A few years back, I wrote an essay on creating magic systems that I titled Sanderson’s First Law. It had to do with the nature of foreshadowing as it relates to solving problems with magic. In that essay, I implied that I had other “laws” for magic systems that I’d someday talk about. via Pocket]]></description>
<dc:subject>IFTTT Pocket magic writing</dc:subject>
<dc:identifier>https://pinboard.in/u:schtee/b:e7311952d6cc/</dc:identifier>
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<item rdf:about="https://brandonsanderson.com/sandersons-first-law/">
    <title>Sanderson’s First Law</title>
    <dc:date>2018-04-27T08:33:07+00:00</dc:date>
    <link>https://brandonsanderson.com/sandersons-first-law/</link>
    <dc:creator>schtee</dc:creator><description><![CDATA[I like magic systems. That’s probably evident to those of you who have read my work. A solid, interesting and innovative system of magic in a book is something that really appeals to me. via Pocket]]></description>
<dc:subject>IFTTT Pocket</dc:subject>
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<item rdf:about="http://terribleminds.com/ramble/2018/04/03/do-the-thing-an-faq-about-doing-the-thing/">
    <title>“Do The Thing?” — An FAQ About Doing The Thing « terribleminds: chuck wendig</title>
    <dc:date>2018-04-15T18:10:19+00:00</dc:date>
    <link>http://terribleminds.com/ramble/2018/04/03/do-the-thing-an-faq-about-doing-the-thing/</link>
    <dc:creator>schtee</dc:creator><description><![CDATA[DO THE THING. And I thought, I should really bring that over to the blog. And I should, in turn, answer some KEY CRITICAL QUESTIONS about DOING THE THING. via Pocket]]></description>
<dc:subject>IFTTT Pocket</dc:subject>
<dc:identifier>https://pinboard.in/u:schtee/b:017576ebe9b5/</dc:identifier>
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</item>
<item rdf:about="https://create.unity3d.com/Unity-UI-optimization-tips">
    <title>Unity</title>
    <dc:date>2018-03-22T10:25:05+00:00</dc:date>
    <link>https://create.unity3d.com/Unity-UI-optimization-tips</link>
    <dc:creator>schtee</dc:creator><description><![CDATA[Problem: When one or more elements change on UI Canvas, it dirties the whole Canvas. The Canvas is the basic component of Unity UI. via Pocket]]></description>
<dc:identifier>https://pinboard.in/u:schtee/b:a3fc8284a929/</dc:identifier>
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<item rdf:about="https://www.gamasutra.com/blogs/YankoOliveira/20180115/313016/PlayerProfile__ItemDatabase_offline_games_server_syncing_and_not_getting_murdered_by_the_Game_Designers.php">
    <title>Gamasutra: Yanko Oliveira's Blog - PlayerProfile &amp; ItemDatabase: offline games, server syncing and not getting murdered by the Game Designers</title>
    <dc:date>2018-01-27T11:25:11+00:00</dc:date>
    <link>https://www.gamasutra.com/blogs/YankoOliveira/20180115/313016/PlayerProfile__ItemDatabase_offline_games_server_syncing_and_not_getting_murdered_by_the_Game_Designers.php</link>
    <dc:creator>schtee</dc:creator><description><![CDATA[Last time, I talked a bit about the UI System architecture that we used in Blood Runs Cold. The good thing is that it was based in lots of best practices that I worked with in previous projects, which meant it was a low risk decision. via Pocket]]></description>
<dc:subject>IFTTT Pocket</dc:subject>
<dc:identifier>https://pinboard.in/u:schtee/b:5c25a0b694a7/</dc:identifier>
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<item rdf:about="https://shonumi.github.io/articles/art6.html">
    <title>Edge of Emulation: Barcode Taisen Bardigun</title>
    <dc:date>2017-11-27T10:21:10+00:00</dc:date>
    <link>https://shonumi.github.io/articles/art6.html</link>
    <dc:creator>schtee</dc:creator><description><![CDATA[A while ago on Reddit, we discussed some of our so-called "White Whales" of emulation, things that have not yet been emulated but many of us are eager to see happen one of these days. I posted my own list of things I would like to see emulated, mostly stuff related to Nintendo's handhelds. via Pocket]]></description>
<dc:subject>IFTTT Pocket</dc:subject>
<dc:identifier>https://pinboard.in/u:schtee/b:9d418cc54224/</dc:identifier>
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<item rdf:about="https://developer.valvesoftware.com/wiki/Source_Multiplayer_Networking">
    <title>Source Multiplayer Networking - Valve Developer Community</title>
    <dc:date>2017-10-22T15:23:58+00:00</dc:date>
    <link>https://developer.valvesoftware.com/wiki/Source_Multiplayer_Networking</link>
    <dc:creator>schtee</dc:creator><description><![CDATA[Multiplayer games based on the Source Engine use a Client-Server networking architecture. Usually a server is a dedicated host that runs the game and is authoritative about world simulation, game rules, and player input processing. A client is a player's computer connected to a game server. via Pocket]]></description>
<dc:subject>IFTTT Pocket</dc:subject>
<dc:identifier>https://pinboard.in/u:schtee/b:340ec13aa5c5/</dc:identifier>
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<item rdf:about="https://www.youtube.com/watch?v=zBkNBP00wJE">
    <title>CppCon 2016: Jason Turner “Rich Code for Tiny Computers: A Simple Commodore 64 Game in C++17” - YouTube</title>
    <dc:date>2016-12-11T11:09:53+00:00</dc:date>
    <link>https://www.youtube.com/watch?v=zBkNBP00wJE</link>
    <dc:creator>schtee</dc:creator><description><![CDATA[http://ift.tt/2ebADZ4 Slides, PDFs, Source Code and other presenter materials are available at: http://ift.tt/2fxGkzz Commodore 64 was released in 1982 and is the best selling computer model of all time. At 34 years old, even the most simple embedded processor today o via Pocket]]></description>
<dc:subject>IFTTT Pocket</dc:subject>
<dc:identifier>https://pinboard.in/u:schtee/b:833eb05bcfcd/</dc:identifier>
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<item rdf:about="https://www.cse.unr.edu/~mharmer/thesis/mharmer_thesis.pdf">
    <title>www.cse.unr.edu</title>
    <dc:date>2016-11-07T22:41:28+00:00</dc:date>
    <link>https://www.cse.unr.edu/~mharmer/thesis/mharmer_thesis.pdf</link>
    <dc:creator>schtee</dc:creator><description><![CDATA[via Pocket]]></description>
<dc:subject>IFTTT Pocket</dc:subject>
<dc:identifier>https://pinboard.in/u:schtee/b:66f5ade2b498/</dc:identifier>
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<item rdf:about="https://medium.com/retronator-magazine/pixels-and-voxels-the-long-answer-5889ecc18190">
    <title>Pixels and voxels, the long answer – Retronator Magazine – Medium</title>
    <dc:date>2016-10-23T18:34:05+00:00</dc:date>
    <link>https://medium.com/retronator-magazine/pixels-and-voxels-the-long-answer-5889ecc18190</link>
    <dc:creator>schtee</dc:creator><description><![CDATA[I get the question. Society serves you things like the movie posters for Pixels and you are genuinely confused. Is it a pixel? Is it a voxel? Is it a bird? Is it a plane? They sure don’t make it easy on you. Fear not, you’re in safe hands now. via Pocket]]></description>
<dc:subject>IFTTT Pocket</dc:subject>
<dc:identifier>https://pinboard.in/u:schtee/b:665a24ab6a82/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:schtee/t:IFTTT"/>
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<item rdf:about="http://www.gamasutra.com/blogs/RussellKinniccutt/20161013/283326/Dealing_with_the_64K_Method_Limit_in_Your_Unity3D_Game.php">
    <title>Gamasutra: Russell Kinniccutt's Blog - Dealing with the 64K Method Limit in Your Unity3D Game</title>
    <dc:date>2016-10-18T19:29:09+00:00</dc:date>
    <link>http://www.gamasutra.com/blogs/RussellKinniccutt/20161013/283326/Dealing_with_the_64K_Method_Limit_in_Your_Unity3D_Game.php</link>
    <dc:creator>schtee</dc:creator><description><![CDATA[This article was originally posted on Kongregate's Developer Blog. Could you ever imagine a Unity Android game that used more than 64K Java methods? Neither could the architects of the Dalvik bytecode. via Pocket]]></description>
<dc:subject>IFTTT Pocket</dc:subject>
<dc:identifier>https://pinboard.in/u:schtee/b:85a1d40e02c5/</dc:identifier>
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<item rdf:about="http://www.uoforum.com/threads/guide-taming-0-110-now-with-science.71070/">
    <title>GUIDE: Taming 0-110 (now with science!) | Ultima Online Forever - Ultima Online Renaissance - Ultima Forever</title>
    <dc:date>2016-08-21T08:23:45+00:00</dc:date>
    <link>http://www.uoforum.com/threads/guide-taming-0-110-now-with-science.71070/</link>
    <dc:creator>schtee</dc:creator><dc:subject>uo uoforever macroing guide taming</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:schtee/b:46222ae31626/</dc:identifier>
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<item rdf:about="http://www.hanselman.com/blog/VisualStudiosMostUsefulAndUnderusedTips.aspx">
    <title>Visual Studio's most useful (and underused) tips - Scott Hanselman</title>
    <dc:date>2016-08-18T21:41:37+00:00</dc:date>
    <link>http://www.hanselman.com/blog/VisualStudiosMostUsefulAndUnderusedTips.aspx</link>
    <dc:creator>schtee</dc:creator><description><![CDATA[There was a cool comment in my last blog post (one of many, as always, the comments > the content). Btw, "until I realized that the Solution Explorer tree nodes are searchable." This one is a saver! via Pocket]]></description>
<dc:subject>IFTTT Pocket</dc:subject>
<dc:identifier>https://pinboard.in/u:schtee/b:61f25d44027d/</dc:identifier>
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<item rdf:about="http://www.joelonsoftware.com/articles/fog0000000069.html">
    <title>Things You Should Never Do, Part I - Joel on Software</title>
    <dc:date>2016-08-09T08:28:50+00:00</dc:date>
    <link>http://www.joelonsoftware.com/articles/fog0000000069.html</link>
    <dc:creator>schtee</dc:creator><description><![CDATA[Netscape 6.0 is finally going into its first public beta. There never was a version 5.0. The last major release, version 4.0, was released almost three years ago. Three years is an awfully long time in the Internet world. via Pocket]]></description>
<dc:subject>IFTTT Pocket</dc:subject>
<dc:identifier>https://pinboard.in/u:schtee/b:1b3e5c7d9331/</dc:identifier>
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<item rdf:about="http://www.alltimelines.com/forgotten-realms/">
    <title>Forgotten Realms Chronological Reading Order - All Timelines</title>
    <dc:date>2016-07-03T19:01:05+00:00</dc:date>
    <link>http://www.alltimelines.com/forgotten-realms/</link>
    <dc:creator>schtee</dc:creator><description><![CDATA[The Coral Kingdom]]></description>
<dc:subject>forgottenrealms d&amp;d</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:schtee/b:5800eb4e9770/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:schtee/t:forgottenrealms"/>
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<item rdf:about="https://medium.com/@sahanarajasekar/5-ways-to-upgrade-your-terminal-2fb8ab447949">
    <title>5 ways to upgrade your Terminal — Medium</title>
    <dc:date>2016-03-23T13:07:25+00:00</dc:date>
    <link>https://medium.com/@sahanarajasekar/5-ways-to-upgrade-your-terminal-2fb8ab447949</link>
    <dc:creator>schtee</dc:creator><description><![CDATA[If you’re a developer and you spend a lot of time in the Mac Terminal, it’s worth your time to make some improvements that will increase your productivity and make you feel more bad-ass. via Pocket]]></description>
<dc:subject>IFTTT Pocket</dc:subject>
<dc:identifier>https://pinboard.in/u:schtee/b:193622e95a5b/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:schtee/t:IFTTT"/>
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</item>
<item rdf:about="http://www.pcgamesn.com/15-best-rpgs-pc">
    <title>The best PC RPGs | PCGamesN</title>
    <dc:date>2015-12-28T10:59:26+00:00</dc:date>
    <link>http://www.pcgamesn.com/15-best-rpgs-pc</link>
    <dc:creator>schtee</dc:creator><description><![CDATA[What is the best PC RPG? It's not an easy question to answer, hence why we've provided 21 of them for you here. A stalwart PC genre that came into existence in the ‘70s, things have changed a touch since then. via Pocket]]></description>
<dc:subject>IFTTT Pocket</dc:subject>
<dc:identifier>https://pinboard.in/u:schtee/b:e0790c807002/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:schtee/t:IFTTT"/>
	<rdf:li rdf:resource="https://pinboard.in/u:schtee/t:Pocket"/>
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</item>
<item rdf:about="http://www.cs.virginia.edu/~evans/cs216/guides/x86.html">
    <title>Guide to x86 Assembly</title>
    <dc:date>2015-12-08T09:06:15+00:00</dc:date>
    <link>http://www.cs.virginia.edu/~evans/cs216/guides/x86.html</link>
    <dc:creator>schtee</dc:creator><description><![CDATA[This guide describes the basics of 32-bit x86 assembly language programming, covering a small but useful subset of the available instructions and assembler directives. There are several different assembly languages for generating x86 machine code. via Pocket]]></description>
<dc:subject>IFTTT Pocket</dc:subject>
<dc:identifier>https://pinboard.in/u:schtee/b:3d84de809eb3/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:schtee/t:IFTTT"/>
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</item>
<item rdf:about="http://mp2.dk/blog/blog/2014/04/14/practical-and-portable-binary-recompilation/">
    <title>Practical and Portable X86 Recompilation - that mat blog</title>
    <dc:date>2015-12-02T18:51:24+00:00</dc:date>
    <link>http://mp2.dk/blog/blog/2014/04/14/practical-and-portable-binary-recompilation/</link>
    <dc:creator>schtee</dc:creator><description><![CDATA[Binary recompilation is a subject of intense research, but for mere mortals, recompiling binary code or executables can seem completely off-limits. In my case, I was working on an open server implementation for Cube World, a game with procedurally generated terrain. via Pocket]]></description>
<dc:subject>IFTTT Pocket</dc:subject>
<dc:identifier>https://pinboard.in/u:schtee/b:815e88cc307d/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:schtee/t:IFTTT"/>
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</item>
<item rdf:about="http://www.darkcoding.net/software/facebooks-code-quality-problem/">
    <title>Graham King » Facebook’s code quality problem</title>
    <dc:date>2015-11-04T20:16:33+00:00</dc:date>
    <link>http://www.darkcoding.net/software/facebooks-code-quality-problem/</link>
    <dc:creator>schtee</dc:creator><description><![CDATA[Facebook has a software quality problem. I’m going to try to convince you with three examples. This is important because it demonstrates the time-honored principle that quality matters. In demonstrates it, as Facebook engineers like to say, at scale. via Pocket]]></description>
<dc:subject>IFTTT Pocket</dc:subject>
<dc:identifier>https://pinboard.in/u:schtee/b:5ea279879b87/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:schtee/t:IFTTT"/>
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</rdf:Bag></taxo:topics>
</item>
<item rdf:about="https://www.reinterpretcast.com/writing-a-game-boy-advance-game">
    <title>Writing a Game Boy Advance Game | ReinterpretCast.com</title>
    <dc:date>2015-10-04T15:43:49+00:00</dc:date>
    <link>https://www.reinterpretcast.com/writing-a-game-boy-advance-game</link>
    <dc:creator>schtee</dc:creator><description><![CDATA[I spent a lot of time as a kid playing (generally, pretty terrible) games on my Game Boy. Having never written code for anything other than 'regular' general purpose computers before, I've been wondering recently: how easy is it to write a Game Boy (Advance) game? via Pocket]]></description>
<dc:subject>IFTTT Pocket</dc:subject>
<dc:identifier>https://pinboard.in/u:schtee/b:e26810c79393/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:schtee/t:IFTTT"/>
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</item>
<item rdf:about="https://github.com/blog/2019-how-to-undo-almost-anything-with-git">
    <title>How to undo (almost) anything with Git · GitHub</title>
    <dc:date>2015-06-12T23:49:19+00:00</dc:date>
    <link>https://github.com/blog/2019-how-to-undo-almost-anything-with-git</link>
    <dc:creator>schtee</dc:creator><description><![CDATA[One of the most useful features of any version control system is the ability to "undo" your mistakes. In Git, "undo" can mean many slightly different things. via Pocket]]></description>
<dc:subject>IFTTT Pocket</dc:subject>
<dc:identifier>https://pinboard.in/u:schtee/b:c3ebacfcb41d/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:schtee/t:IFTTT"/>
	<rdf:li rdf:resource="https://pinboard.in/u:schtee/t:Pocket"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.pcgamer.com/the-secret-history-of-lucasarts/">
    <title>The secret history of LucasArts - PC Gamer</title>
    <dc:date>2015-04-08T06:11:23+00:00</dc:date>
    <link>http://www.pcgamer.com/the-secret-history-of-lucasarts/</link>
    <dc:creator>schtee</dc:creator><description><![CDATA[Meanwhile, an untitled project, simply referred to as ‘XXX’, revolved around the idea of building your own world and then interacting with it. via Pocket]]></description>
<dc:subject>IFTTT Pocket</dc:subject>
<dc:identifier>https://pinboard.in/u:schtee/b:6c74d7bff0f1/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:schtee/t:IFTTT"/>
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</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://blog.8thlight.com/uncle-bob/2014/05/14/TheLittleMocker.html">
    <title>The Little Mocker | 8th Light</title>
    <dc:date>2014-08-08T18:51:03+00:00</dc:date>
    <link>http://blog.8thlight.com/uncle-bob/2014/05/14/TheLittleMocker.html</link>
    <dc:creator>schtee</dc:creator><description><![CDATA[An interface. So what then, is this? via Pocket]]></description>
<dc:subject>IFTTT Pocket</dc:subject>
<dc:identifier>https://pinboard.in/u:schtee/b:c0076ddcb7b0/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:schtee/t:IFTTT"/>
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</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://play.riffstation.com/">
    <title>Riffstation - Get the chords and tabs for any song in the world!</title>
    <dc:date>2014-07-27T09:41:55+00:00</dc:date>
    <link>http://play.riffstation.com/</link>
    <dc:creator>schtee</dc:creator><description><![CDATA[Chords+videos for songs.]]></description>
<dc:subject>guitar learning music</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:schtee/b:aaae1d834735/</dc:identifier>
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	<rdf:li rdf:resource="https://pinboard.in/u:schtee/t:learning"/>
	<rdf:li rdf:resource="https://pinboard.in/u:schtee/t:music"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.hardwarebook.info/Mega_Drive_Cartridge">
    <title>Mega Drive Cartridge - HwB</title>
    <dc:date>2014-06-30T22:40:40+00:00</dc:date>
    <link>http://www.hardwarebook.info/Mega_Drive_Cartridge</link>
    <dc:creator>schtee</dc:creator><description><![CDATA[Available at Sega Mega Drive/Genesis. via Pocket]]></description>
<dc:subject>IFTTT Pocket</dc:subject>
<dc:identifier>https://pinboard.in/u:schtee/b:ad6083213125/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:schtee/t:IFTTT"/>
	<rdf:li rdf:resource="https://pinboard.in/u:schtee/t:Pocket"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.ladyada.net/learn/arduino/lesson3.html">
    <title>Arduino Tutorial - Lesson 3 - Breadboards and LEDs</title>
    <dc:date>2014-06-27T17:51:23+00:00</dc:date>
    <link>http://www.ladyada.net/learn/arduino/lesson3.html</link>
    <dc:creator>schtee</dc:creator><description><![CDATA[You've started modifying sketches, and played a bit with the onboard LED (or if you have an NG, an LED you added). The next step is to start adding onto the hardware component of the Arduino. We will do this by adding a solderless breadboard to our setup, connecting up new parts with wire. via Pocket]]></description>
<dc:subject>IFTTT Pocket</dc:subject>
<dc:identifier>https://pinboard.in/u:schtee/b:8c6bfb1232f5/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:schtee/t:IFTTT"/>
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</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.brunofreitas.com/node/31">
    <title>ArDUMPino - Game cartridge ROM reader based on Arduino | Sparrow's Domain</title>
    <dc:date>2014-06-26T08:54:52+00:00</dc:date>
    <link>http://www.brunofreitas.com/node/31</link>
    <dc:creator>schtee</dc:creator><description><![CDATA[ArDUMPino - Game cartridge ROM reader based on Arduino Introduction I just got introduced to Arduino, the microcontroller that's easy to use, has a great community and the support material found on internet is very vast. via Pocket]]></description>
<dc:subject>IFTTT Pocket</dc:subject>
<dc:identifier>https://pinboard.in/u:schtee/b:56442c7d276b/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:schtee/t:IFTTT"/>
	<rdf:li rdf:resource="https://pinboard.in/u:schtee/t:Pocket"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://lifehacker.com/the-best-self-hosted-alternatives-to-popular-services-1579866571">
    <title>The Best Self-Hosted Alternatives to Popular Services</title>
    <dc:date>2014-05-22T16:38:35+00:00</dc:date>
    <link>http://lifehacker.com/the-best-self-hosted-alternatives-to-popular-services-1579866571</link>
    <dc:creator>schtee</dc:creator><description><![CDATA[Most of us use services like Gmail, Feedly, and Instapaper to get through the day—but that means giving up privacy and locking into a service you don't control. Hosting your own services at home used to be reserved for nerds, but it's easier than ever. via Pocket]]></description>
<dc:subject>IFTTT Pocket</dc:subject>
<dc:identifier>https://pinboard.in/u:schtee/b:f1687129998b/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:schtee/t:IFTTT"/>
	<rdf:li rdf:resource="https://pinboard.in/u:schtee/t:Pocket"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://renderhjs.net/shoebox/">
    <title>ShoeBox</title>
    <dc:date>2014-03-24T12:07:41+00:00</dc:date>
    <link>http://renderhjs.net/shoebox/</link>
    <dc:creator>schtee</dc:creator><description><![CDATA[Free Texture Packer alternative.]]></description>
<dc:subject>texturepacker gamedev spritesheet animation</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:schtee/b:6114fabd06ae/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:schtee/t:texturepacker"/>
	<rdf:li rdf:resource="https://pinboard.in/u:schtee/t:gamedev"/>
	<rdf:li rdf:resource="https://pinboard.in/u:schtee/t:spritesheet"/>
	<rdf:li rdf:resource="https://pinboard.in/u:schtee/t:animation"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.rockpapershotgun.com/2013/11/25/gold-gambling-and-getting-the-most-out-of-hearthstone/">
    <title>Gold, Gambling, And Getting The Most Out Of Hearthstone | Rock, Paper, Shotgun</title>
    <dc:date>2013-11-25T20:36:11+00:00</dc:date>
    <link>http://www.rockpapershotgun.com/2013/11/25/gold-gambling-and-getting-the-most-out-of-hearthstone/</link>
    <dc:creator>schtee</dc:creator><dc:source>https://instapaper.com/</dc:source>
<dc:identifier>https://pinboard.in/u:schtee/b:a42f89c9d035/</dc:identifier>
</item>
<item rdf:about="http://windbg.info/doc/1-common-cmds.html">
    <title>Common WinDbg Commands (Thematically Grouped)</title>
    <dc:date>2013-11-24T14:21:06+00:00</dc:date>
    <link>http://windbg.info/doc/1-common-cmds.html</link>
    <dc:creator>schtee</dc:creator><description><![CDATA[Commands for WinDbg]]></description>
<dc:subject>windbg debugging commands help documentation reference debugger</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:schtee/b:b1b6abe2379f/</dc:identifier>
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	<rdf:li rdf:resource="https://pinboard.in/u:schtee/t:debugging"/>
	<rdf:li rdf:resource="https://pinboard.in/u:schtee/t:commands"/>
	<rdf:li rdf:resource="https://pinboard.in/u:schtee/t:help"/>
	<rdf:li rdf:resource="https://pinboard.in/u:schtee/t:documentation"/>
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	<rdf:li rdf:resource="https://pinboard.in/u:schtee/t:debugger"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://blog.opensecurityresearch.com/2013/01/windows-dll-injection-basics.html">
    <title>Open Security Research: Windows DLL Injection Basics</title>
    <dc:date>2013-11-19T09:31:02+00:00</dc:date>
    <link>http://blog.opensecurityresearch.com/2013/01/windows-dll-injection-basics.html</link>
    <dc:creator>schtee</dc:creator><dc:source>https://instapaper.com/</dc:source>
<dc:identifier>https://pinboard.in/u:schtee/b:c8dc3ea22b4f/</dc:identifier>
</item>
<item rdf:about="http://www.altdevblogaday.com/2013/11/08/how-to-become-a-graphics-programmer-in-the-games-industry/">
    <title>How to become a Graphics Programmer in the games industry</title>
    <dc:date>2013-11-16T13:31:47+00:00</dc:date>
    <link>http://www.altdevblogaday.com/2013/11/08/how-to-become-a-graphics-programmer-in-the-games-industry/</link>
    <dc:creator>schtee</dc:creator><dc:source>https://instapaper.com/</dc:source>
<dc:identifier>https://pinboard.in/u:schtee/b:698ef12ebbd4/</dc:identifier>
</item>
<item rdf:about="http://www.programmableweb.com/apis/directory">
    <title>API Directory - ProgrammableWeb</title>
    <dc:date>2013-11-11T07:43:39+00:00</dc:date>
    <link>http://www.programmableweb.com/apis/directory</link>
    <dc:creator>schtee</dc:creator><description><![CDATA[All of the web APIs.]]></description>
<dc:subject>api programming web</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:schtee/b:ed739d95c87f/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:schtee/t:api"/>
	<rdf:li rdf:resource="https://pinboard.in/u:schtee/t:programming"/>
	<rdf:li rdf:resource="https://pinboard.in/u:schtee/t:web"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://jeff-vogel.blogspot.com/2013/11/marketing-dumb-luck-and-popping-of.html">
    <title>Grim predictions of the future indie game market from the developer of Avadon 2 - well worth reading</title>
    <dc:date>2013-11-06T08:00:39+00:00</dc:date>
    <link>http://jeff-vogel.blogspot.com/2013/11/marketing-dumb-luck-and-popping-of.html</link>
    <dc:creator>schtee</dc:creator><dc:source>https://instapaper.com/</dc:source>
<dc:identifier>https://pinboard.in/u:schtee/b:957a54c4b3c3/</dc:identifier>
</item>
<item rdf:about="http://www.mikeash.com/pyblog/friday-qa-2010-01-01-nsrunloop-internals.html">
    <title>mikeash.com: Friday Q&amp;A 2010-01-01: NSRunLoop Internals</title>
    <dc:date>2013-11-04T09:45:02+00:00</dc:date>
    <link>http://www.mikeash.com/pyblog/friday-qa-2010-01-01-nsrunloop-internals.html</link>
    <dc:creator>schtee</dc:creator><dc:source>https://instapaper.com/</dc:source>
<dc:identifier>https://pinboard.in/u:schtee/b:81ac088387ce/</dc:identifier>
</item>
<item rdf:about="http://norvig.com/21-days.html">
    <title>Teach Yourself Programming in Ten Years</title>
    <dc:date>2013-10-29T23:30:22+00:00</dc:date>
    <link>http://norvig.com/21-days.html</link>
    <dc:creator>schtee</dc:creator><dc:source>https://instapaper.com/</dc:source>
<dc:identifier>https://pinboard.in/u:schtee/b:be6c53281a18/</dc:identifier>
</item>
<item rdf:about="http://www.pcpro.co.uk/features/380377/password-managers-are-they-safe-which-is-the-best">
    <title>Password managers: Are they safe? Which is the best? | Analysis | Features | PC Pro</title>
    <dc:date>2013-10-29T11:35:30+00:00</dc:date>
    <link>http://www.pcpro.co.uk/features/380377/password-managers-are-they-safe-which-is-the-best</link>
    <dc:creator>schtee</dc:creator><dc:source>https://instapaper.com/</dc:source>
<dc:identifier>https://pinboard.in/u:schtee/b:666b0ea3c817/</dc:identifier>
</item>
<item rdf:about="http://gamesfromwithin.com/from-full-to-lite-in-under-an-hour">
    <title>From Full to Lite in Under An Hour | Games from Within</title>
    <dc:date>2013-10-27T08:18:27+00:00</dc:date>
    <link>http://gamesfromwithin.com/from-full-to-lite-in-under-an-hour</link>
    <dc:creator>schtee</dc:creator><dc:source>https://instapaper.com/</dc:source>
<dc:identifier>https://pinboard.in/u:schtee/b:a7c9e6394c7a/</dc:identifier>
</item>
<item rdf:about="http://gamesfromwithin.com/stupid-c-tricks-2-better-enums">
    <title>Stupid C++ Tricks #2: Better Enums | Games from Within</title>
    <dc:date>2013-10-26T21:00:32+00:00</dc:date>
    <link>http://gamesfromwithin.com/stupid-c-tricks-2-better-enums</link>
    <dc:creator>schtee</dc:creator><dc:source>https://instapaper.com/</dc:source>
<dc:identifier>https://pinboard.in/u:schtee/b:56c9589001f6/</dc:identifier>
</item>
<item rdf:about="http://kipirvine.com/asm/workbook/floating_tut.htm">
    <title>Tutorial: Floating-Point Binary</title>
    <dc:date>2013-10-24T21:12:02+00:00</dc:date>
    <link>http://kipirvine.com/asm/workbook/floating_tut.htm</link>
    <dc:creator>schtee</dc:creator><dc:source>https://instapaper.com/</dc:source>
<dc:identifier>https://pinboard.in/u:schtee/b:3f33eb10427b/</dc:identifier>
</item>
<item rdf:about="http://www.ntu.edu.sg/home/ehchua/programming/java/DataRepresentation.html">
    <title>A Tutorial on Data Representation - Integers, Floating-point numbers, and characters</title>
    <dc:date>2013-10-24T21:11:46+00:00</dc:date>
    <link>http://www.ntu.edu.sg/home/ehchua/programming/java/DataRepresentation.html</link>
    <dc:creator>schtee</dc:creator><dc:source>https://instapaper.com/</dc:source>
<dc:identifier>https://pinboard.in/u:schtee/b:e164674e3f9f/</dc:identifier>
</item>
<item rdf:about="http://www.stallman.org/articles/on-hacking.html">
    <title>Richard Stallman: On Hacking</title>
    <dc:date>2013-10-22T09:30:46+00:00</dc:date>
    <link>http://www.stallman.org/articles/on-hacking.html</link>
    <dc:creator>schtee</dc:creator><dc:source>https://instapaper.com/</dc:source>
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